Jump to content
Sign in to follow this  
shephart

increased terrain ?

Recommended Posts

so, after we saw the huge map in arma 3 (limnos in ORIGINAL !!! size) do you think that we get an increased terrain size to use when we want to make a map ?

Share this post


Link to post
Share on other sites

The playable map is a downsized version of Limnos.

Share this post


Link to post
Share on other sites
so, after we saw the huge map in arma 3 (limnos in ORIGINAL !!! size) do you think that we get an increased terrain size to use when we want to make a map ?

We can already make maps pretty much any size already, the limits are grid size resolution (larger maps = larger grid, smaller maps = smaller more detailed grid) and man hours to populate them with objects :)

Share this post


Link to post
Share on other sites
The playable map is a downsized version of Limnos.

tumblr_lfcikvUcSb1qbvc38o1_500.png

the real limnos is 477,27 km², if i remember correctly, the arma 3 limnos was something with 400km2 too...

We can already make maps pretty much any size already, the limits are grid size resolution (larger maps = larger grid, smaller maps = smaller more detailed grid) and man hours to populate them with objects :)

really ? any size we want ? i made already a thread in arma 2 editing and asked the question what the maximum terrain size is in arma, here :

http://forums.bistudio.com/showthread.php?132699-max-terrain-size-in-arma-2

quote from bushlurker : "2048x2048x50m would be object problem-free so is perhaps a safer bet - that would produce a 102.4km x 102.4km terrain..."

so the max terrain size is 102.4km x 102.4km

Share this post


Link to post
Share on other sites
Limnos, spreading over an area of almost 300 square kilometers

So it's downsized, isn't it ?

Share this post


Link to post
Share on other sites

in theory is 4096x4096x50m

= 204.8x204.8

still, why would you need any bigger than 100x100km (10 000 km^2), which is already like 25 times bigger than limnos is goong to be?

Share this post


Link to post
Share on other sites
So it's downsized, isn't it ?

I thought the landmass was something about +-400km² with the whole map being 900km²

€: quote's from arma 3.com so I assume you're right.

Share this post


Link to post
Share on other sites

really ? any size we want ? i made already a thread in arma 2 editing and asked the question what the maximum terrain size is in arma, here :

http://forums.bistudio.com/showthread.php?132699-max-terrain-size-in-arma-2

quote from bushlurker : "2048x2048x50m would be object problem-free so is perhaps a safer bet - that would produce a 102.4km x 102.4km terrain..."

so the max terrain size is 102.4km x 102.4km

You haven't quoted the entire text:

Maximum heightmap size Visitor will accept is 4096 x 4096... however, it seems there's issues with object placement and manipulation on 4096 sized grids...

2048x2048 is the next size down, and that size seems relatively hassle-free....

With "cell size" it's more of a practical limitation.... anything above 50m per cell is gonna look pretty crude in-game... Even 50m will look a little clumsy if you have a lot of hills, etc...

So, for example....

Theoretically at least, you could have a 4096x4096x50m cell - assuming no object difficulties, that would give you a terrain of 204.8km x 2048km

2048x2048x50m would be object problem-free so is perhaps a safer bet - that would produce a 102.4km x 102.4km terrain...

With a 50m cell size it's gonna look a little crude though - like a large Operation Flashpoint map basically.... 10m would be a more usual cell size, which would produce a 2048x2048x10m = 20km x 20km terrain... that's bigger than Takistan, or Chernarus, and would take a long time to complete to any significant level of detail.....

So you can make the cell size larger and trade detail for size, as I said. I suppose you could have a cell size of 1000m and that would give you a terrain in the region of 4,096 km per side. However that's an unworkable size for anything other than a flight sim :)

Share this post


Link to post
Share on other sites

No matter the terrain's grid size, until now we can't use 4096x4096 px heightfields, since V3PE does not let you to place objects all over the place... it's a bug that hasn't been addressed yet... will ArmA 3 fix that ? let's hope so!

Regards!

Share this post


Link to post
Share on other sites

I really want to know if this new iteration of the engine is going to add some sort of improved 'LOD' system for terrain (i.e. like Tesselation) so we can have large maps with detailed 'micro-terrain'?

Share this post


Link to post
Share on other sites

afaik, there won't be any sort of tessellation, for the terrain or any other model present in the game for that matter...

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×