NeoArmageddon 958 Posted March 20, 2012 (edited) Escape Podagorsk by Scruffy and NeoArmageddonA port of Escape Chernarus by Engima of Östgöta Ops to Podagorsk Description Escape Chernarus is a great mission and we played it a lot. Now we know every place on Chernarus and there was a need for a Escape mission on another island. FDF's Podagorsk is great for an Escape mission. Its terrain is similar to chernarus and its very detailed and diverse. So Scruffy and me grabed Engima's markergenerator and ported his mission to Podagorsk. Have Fun! Original Description (Chernarus replaced with Podagorsk): You are a USMC special force held captive in Podagorsk some time before the US invasion. Your objective is to somehow contact your allies and rendezvous with a rescue force. Find your way through the living environment of enemy hunters directed by an intelligent search leader, enemy forces, civilians, traffic, animals, ambient events and surprises. Mission is 100% dynamic and uses the entire map. Play it 100 times, two games will not be the same! We tested the map a lot of times, but if you get errors or bugs, please report here. Download http://www.modfact.net/data/escape.rar FEATURES - Co-op 08 Revive (recommended for 2-8 players). - Uses entire map. - Dynamic and living environment. - True random start position. Game develops differently every time, inferring great replayability. - Options for enemy skill, enemy frequency, weather, time of day and grass settings. - Supports hosted and dedicated server (and is JIP compatible). New features in this Podagorsk version: - Enemys have more weapons (Bizon, MarkarovSD, AK107,...) - Small fixes INSTALLATION Put the .pbo-file in your MPMissions folder in the ArmA2 game folder. CHANGE LOG v1.7 Quickfix (20.03 22:15) - Enemy sniper were equipped with AK-mags. (Redownload the mission, if you loaded it between 2200 and 2219) v1.7 Podagorsk port - Added Random weapons to patrols v1.7 Fixed the start bug (player do not wake up dead anymore) Increased the time it takes to hijack a communication center, and FAC Operators do it faster than the others. Added field hospital at communication centers. Added things that you don't want me to tell you about. Fixed bug that made enemies surrender. Fixed bug that made player's vehicles suddenly disappear. Made it much easier to port to another map. A lot of fixes and improvements (for complete list, see ReadMe.txt in installation pack). v1.5 Podagorsk port - Ported to Podagorsk (14 Comcenters and 88 Villagemarkers) - Replaced "Chernarus" in briefing with "Podagorsk" :P - Changed date to a night with fullmoon (so you can see a little bit without nightvision). - Some smaller fixes v1.5 - Changed player units to Razor Team. - Communication centers now appear randomly. - Added things that you don't want me to tell you about. - Removed debug information that was left accidently. - A lot of fixes and improvements. v1.1 - Fixed bug at mission start (players could start mission dead etcetera). - Fixed bug regarding parameter "Enemy frequency". Enemy armor is now also in relation to this option. - Made the insurgents invest in night vision goggles. - Removed the parameter "Number of revives" (since "Unlimited" is the only option relevant for this mission). v1.0 - First version A Few Hints Escape Chernarus is best played at difficulty level Veteran or Expert (since the mission's story is based on the idea that you are lost). REQUIREMENTS - ArmA2 Operation Arrowhead/Combined Operations. - FDF Podagorsk CREDITS & THANKS (Port) - Biggest thanks goes to Engima for this great mission. Also we like to thank you for the support via pm. - Mondkalb for holding off the hordes of communist, while Scruffy and I ported the mission. - Freshman and Captain Caracho for being absent. - Name_ist_nicht for having no BAS. Original CREDITS & THANKS - Norrin for his Revive script! - Monsada, Rafalski & Kronzky for their UPSMON script! - Tophe, Milton, Tobias, Alex, Robbi (of Östgöta Ops) for beta testing! - Tophe an extra time for composing music for the trailer! - Neil MacMullen for his wonderful Squint (the editor)! - BIS Forum members for help during scripting headaches! - Bohemia for a fantastic game! Disclaimer This is a port of Engimas Escape Chernarus. He is not responsible for support of this mission. Edited March 13, 2013 by NeoArmageddon Share this post Link to post Share on other sites
ck-claw 1 Posted March 20, 2012 (edited) Excellent, will be giving this a blast!! :) When on the server and we select mission,it kicks us back? Any idea? was it created using FDF mod or just island? Edited April 2, 2012 by ck-claw Share this post Link to post Share on other sites
NeoArmageddon 958 Posted March 21, 2012 When on the server and we select mission,it kicks us back? Any idea? was it created usuing FDF mod or just island? You don't need FDF Mod, just FDF_Isle1_a aka Podagorsk. And please note: Since Escape 1.5 you need CO. "cacharacters2", "ca_modules_functions", "cacharacters_e", "ca_modules_silvie", "ca_modules_animals", "CA_Modules_Alice", "fdf_isle1_a" Have a look on your servers errorlog, to get the missing addon. Share this post Link to post Share on other sites
ck-claw 1 Posted March 21, 2012 At work atm, but server is Co, fdf isle running ,hmmm strange ? Share this post Link to post Share on other sites
Kommiekat 11 Posted March 21, 2012 Pleeese make SP mission for this! It's not that hard to covert to SP is it?? Please!? And Escape Chernarus. SP for that one as well. Please please please. Share this post Link to post Share on other sites
ck-claw 1 Posted March 21, 2012 Here is the .rpt file mate, as it means bugger all to me lol Deleted old one , so this is just from trying the mission minutes ago ===================================================================== == C:\UserFiles\JASONW\GameServers\TC67487646587754818782788\arma2oaserver.exe == "C:\UserFiles\JASONW\GameServers\TC67487646587754818782788\arma2oaserver.exe" -ip=31.132.1.88 -config=server.cfg -world=empty -BEpath=C:\UserFiles\JASONW\GameServers\TC67487646587754818782788\BattlEye -profiles=C:\UserFiles\JASONW\GameServers\TC67487646587754818782788\ -mod=@CBA;@caa1;@ASR_AI;@Thirsk;@FDF;@Clafghan;@Tasmania;@mb_objects -cfg=basic.cfg -maxmem=2048 -port=2302 -maxplayers=10 -name=Alpha ===================================================================== Exe timestamp: 2012/01/20 22:31:15 Current time: 2012/03/21 20:29:01 Version 1.60.87548 Updating base class House->Wall, by x\oac\oac_core\addons\oac_core\config.bin/CfgVehicles/Land_zidka_branka/ Updating base class NonStrategic->Land_Fire, by x\oac\oac_core\addons\oac_core\config.bin/CfgVehicles/Fire/ Updating base class RscText->, by x\oac\oac_core\addons\oac_core\config.bin/RscTitles/Default/ 2012/03/21, 20:33:52 File description.ext, line 8: '/Weapons/RPG7V.count': Missing ';' prior '}' 2012/03/21, 20:33:52 File description.ext, line 9: '/Weapons/Binocular.count': Missing ';' prior '}' 2012/03/21, 20:33:52 File description.ext, line 10: '/Weapons/Huntingrifle.count': Missing ';' prior '}' 2012/03/21, 20:33:52 File description.ext, line 14: '/Magazines/5x_22_LR_17_HMR.count': Missing ';' prior '}' 2012/03/21, 20:33:52 File description.ext, line 15: '/Magazines/PipeBomb.count': Missing ';' prior '}' 2012/03/21, 20:33:52 File description.ext, line 16: '/Magazines/Mine.count': Missing ';' prior '}' 2012/03/21, 20:33:52 File description.ext, line 17: '/Magazines/PG7V.count': Missing ';' prior '}' 2012/03/21, 20:33:52 File description.ext, line 8: '/Weapons/RPG7V.count': Missing ';' prior '}' 2012/03/21, 20:33:52 File description.ext, line 9: '/Weapons/Binocular.count': Missing ';' prior '}' 2012/03/21, 20:33:52 File description.ext, line 10: '/Weapons/Huntingrifle.count': Missing ';' prior '}' 2012/03/21, 20:33:52 File description.ext, line 14: '/Magazines/5x_22_LR_17_HMR.count': Missing ';' prior '}' 2012/03/21, 20:33:52 File description.ext, line 15: '/Magazines/PipeBomb.count': Missing ';' prior '}' 2012/03/21, 20:33:52 File description.ext, line 16: '/Magazines/Mine.count': Missing ';' prior '}' 2012/03/21, 20:33:52 File description.ext, line 17: '/Magazines/PG7V.count': Missing ';' prior '}' 2012/03/21, 20:33:59 File Dialogs\RecruitSoldierDialog.hpp, line 32: '/RAI9_RecruitSoldierDialog/RAI9_Background.h': Missing ';' at the end of line 2012/03/21, 20:33:59 File Dialogs\RecruitSoldierDialog.hpp, line 41: '/RAI9_RecruitSoldierDialog/RAI9_Frame.h': Missing ';' at the end of line 2012/03/21, 20:33:59 File Dialogs\Support.hpp, line 32: '/SPI9_RecruitSoldierDialog/SPI9_Background.h': Missing ';' at the end of line 2012/03/21, 20:33:59 File Dialogs\Support.hpp, line 41: '/SPI9_RecruitSoldierDialog/SPI9_Frame.h': Missing ';' at the end of line 2012/03/21, 20:33:59 File Dialogs\RecruitSoldierDialog.hpp, line 32: '/RAI9_RecruitSoldierDialog/RAI9_Background.h': Missing ';' at the end of line 2012/03/21, 20:33:59 File Dialogs\RecruitSoldierDialog.hpp, line 41: '/RAI9_RecruitSoldierDialog/RAI9_Frame.h': Missing ';' at the end of line 2012/03/21, 20:33:59 File Dialogs\Support.hpp, line 32: '/SPI9_RecruitSoldierDialog/SPI9_Background.h': Missing ';' at the end of line 2012/03/21, 20:33:59 File Dialogs\Support.hpp, line 41: '/SPI9_RecruitSoldierDialog/SPI9_Frame.h': Missing ';' at the end of line 2012/03/21, 20:34:01 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable 2012/03/21, 20:34:02 File description.ext, line 8: '/Weapons/RPG7V.count': Missing ';' prior '}' 2012/03/21, 20:34:02 File description.ext, line 9: '/Weapons/Binocular.count': Missing ';' prior '}' 2012/03/21, 20:34:02 File description.ext, line 10: '/Weapons/Huntingrifle.count': Missing ';' prior '}' 2012/03/21, 20:34:02 File description.ext, line 14: '/Magazines/5x_22_LR_17_HMR.count': Missing ';' prior '}' 2012/03/21, 20:34:02 File description.ext, line 15: '/Magazines/PipeBomb.count': Missing ';' prior '}' 2012/03/21, 20:34:02 File description.ext, line 16: '/Magazines/Mine.count': Missing ';' prior '}' 2012/03/21, 20:34:02 File description.ext, line 17: '/Magazines/PG7V.count': Missing ';' prior '}' 2012/03/21, 20:34:02 File description.ext, line 8: '/Weapons/RPG7V.count': Missing ';' prior '}' 2012/03/21, 20:34:02 File description.ext, line 9: '/Weapons/Binocular.count': Missing ';' prior '}' 2012/03/21, 20:34:02 File description.ext, line 10: '/Weapons/Huntingrifle.count': Missing ';' prior '}' 2012/03/21, 20:34:02 File description.ext, line 14: '/Magazines/5x_22_LR_17_HMR.count': Missing ';' prior '}' 2012/03/21, 20:34:02 File description.ext, line 15: '/Magazines/PipeBomb.count': Missing ';' prior '}' 2012/03/21, 20:34:02 File description.ext, line 16: '/Magazines/Mine.count': Missing ';' prior '}' 2012/03/21, 20:34:02 File description.ext, line 17: '/Magazines/PG7V.count': Missing ';' prior '}' 2012/03/21, 20:34:04 File Dialogs\RecruitSoldierDialog.hpp, line 32: '/RAI9_RecruitSoldierDialog/RAI9_Background.h': Missing ';' at the end of line 2012/03/21, 20:34:04 File Dialogs\RecruitSoldierDialog.hpp, line 41: '/RAI9_RecruitSoldierDialog/RAI9_Frame.h': Missing ';' at the end of line 2012/03/21, 20:34:04 File Dialogs\Support.hpp, line 32: '/SPI9_RecruitSoldierDialog/SPI9_Background.h': Missing ';' at the end of line 2012/03/21, 20:34:04 File Dialogs\Support.hpp, line 41: '/SPI9_RecruitSoldierDialog/SPI9_Frame.h': Missing ';' at the end of line 2012/03/21, 20:34:04 File Dialogs\RecruitSoldierDialog.hpp, line 32: '/RAI9_RecruitSoldierDialog/RAI9_Background.h': Missing ';' at the end of line 2012/03/21, 20:34:04 File Dialogs\RecruitSoldierDialog.hpp, line 41: '/RAI9_RecruitSoldierDialog/RAI9_Frame.h': Missing ';' at the end of line 2012/03/21, 20:34:04 File Dialogs\Support.hpp, line 32: '/SPI9_RecruitSoldierDialog/SPI9_Background.h': Missing ';' at the end of line 2012/03/21, 20:34:04 File Dialogs\Support.hpp, line 41: '/SPI9_RecruitSoldierDialog/SPI9_Frame.h': Missing ';' at the end of line 2012/03/21, 20:34:05 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable 2012/03/21, 20:34:13 File description.ext, line 8: '/Weapons/RPG7V.count': Missing ';' prior '}' 2012/03/21, 20:34:13 File description.ext, line 9: '/Weapons/Binocular.count': Missing ';' prior '}' 2012/03/21, 20:34:13 File description.ext, line 10: '/Weapons/Huntingrifle.count': Missing ';' prior '}' 2012/03/21, 20:34:13 File description.ext, line 14: '/Magazines/5x_22_LR_17_HMR.count': Missing ';' prior '}' 2012/03/21, 20:34:13 File description.ext, line 15: '/Magazines/PipeBomb.count': Missing ';' prior '}' 2012/03/21, 20:34:13 File description.ext, line 16: '/Magazines/Mine.count': Missing ';' prior '}' 2012/03/21, 20:34:13 File description.ext, line 17: '/Magazines/PG7V.count': Missing ';' prior '}' 2012/03/21, 20:34:13 File description.ext, line 8: '/Weapons/RPG7V.count': Missing ';' prior '}' 2012/03/21, 20:34:13 File description.ext, line 9: '/Weapons/Binocular.count': Missing ';' prior '}' 2012/03/21, 20:34:13 File description.ext, line 10: '/Weapons/Huntingrifle.count': Missing ';' prior '}' 2012/03/21, 20:34:13 File description.ext, line 14: '/Magazines/5x_22_LR_17_HMR.count': Missing ';' prior '}' 2012/03/21, 20:34:13 File description.ext, line 15: '/Magazines/PipeBomb.count': Missing ';' prior '}' 2012/03/21, 20:34:13 File description.ext, line 16: '/Magazines/Mine.count': Missing ';' prior '}' 2012/03/21, 20:34:13 File description.ext, line 17: '/Magazines/PG7V.count': Missing ';' prior '}' 2012/03/21, 20:34:15 File Dialogs\RecruitSoldierDialog.hpp, line 32: '/RAI9_RecruitSoldierDialog/RAI9_Background.h': Missing ';' at the end of line 2012/03/21, 20:34:15 File Dialogs\RecruitSoldierDialog.hpp, line 41: '/RAI9_RecruitSoldierDialog/RAI9_Frame.h': Missing ';' at the end of line 2012/03/21, 20:34:15 File Dialogs\Support.hpp, line 32: '/SPI9_RecruitSoldierDialog/SPI9_Background.h': Missing ';' at the end of line 2012/03/21, 20:34:15 File Dialogs\Support.hpp, line 41: '/SPI9_RecruitSoldierDialog/SPI9_Frame.h': Missing ';' at the end of line 2012/03/21, 20:34:15 File Dialogs\RecruitSoldierDialog.hpp, line 32: '/RAI9_RecruitSoldierDialog/RAI9_Background.h': Missing ';' at the end of line 2012/03/21, 20:34:15 File Dialogs\RecruitSoldierDialog.hpp, line 41: '/RAI9_RecruitSoldierDialog/RAI9_Frame.h': Missing ';' at the end of line 2012/03/21, 20:34:15 File Dialogs\Support.hpp, line 32: '/SPI9_RecruitSoldierDialog/SPI9_Background.h': Missing ';' at the end of line 2012/03/21, 20:34:15 File Dialogs\Support.hpp, line 41: '/SPI9_RecruitSoldierDialog/SPI9_Frame.h': Missing ';' at the end of line 2012/03/21, 20:34:15 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable Share this post Link to post Share on other sites
NeoArmageddon 958 Posted March 21, 2012 I can see nothing related to the mission or island in this RPT. Not even trying to load the mission. Share this post Link to post Share on other sites
ck-claw 1 Posted March 21, 2012 Very strange?? Just started up MSO and other missions on podagorsk np's???? Share this post Link to post Share on other sites
ck-claw 1 Posted April 2, 2012 Derrrr!! :mad: My or someones bad? :confused: Seems as the file on our server was the zip file lolz Upped the pbo, all working good, great fun ! Thanks for porting! :cool: ck Share this post Link to post Share on other sites
NeoArmageddon 958 Posted April 3, 2012 No Problem. Isla Duala is next. Share this post Link to post Share on other sites
randomizer 1 Posted September 27, 2012 Hi NeoArmageddon I know this thread is very old, but as I am new registered member I am not able to write personal messages until I write 2 posts in this forum. So I have to revive this thread to get in touch with you. ;) I am really intrested in your ports of the "Escape Chernarus" Mission by Engima. Unfortunatly the only site with your mission port to Podagorsk I found is offline. Do you have an alternative download link for your mission? You wrote that you would do a version for Isla Duala, is there a downloadable version for this island too? I would very much appreciate being able to download your ported missions, so maybe you can help me out! :) Thanks in advance and with best regards, Randomizer Share this post Link to post Share on other sites
psycorevolution 1 Posted March 3, 2013 Hi NeoArmageddonI know this thread is very old, but as I am new registered member I am not able to write personal messages until I write 2 posts in this forum. So I have to revive this thread to get in touch with you. ;) I am really intrested in your ports of the "Escape Chernarus" Mission by Engima. Unfortunatly the only site with your mission port to Podagorsk I found is offline. Do you have an alternative download link for your mission? You wrote that you would do a version for Isla Duala, is there a downloadable version for this island too? I would very much appreciate being able to download your ported missions, so maybe you can help me out! :) Thanks in advance and with best regards, Randomizer Same issue here! Share this post Link to post Share on other sites
Kittenpunch 1 Posted March 7, 2013 Yes, I too would like an alternate download. I'm happy to have found a port of the EC mission. I had so much fun in it. Do you know of any other ports as well? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted March 13, 2013 Heyho, I renewed the downloadlink in the first post. I also added my unfinished Takistan port of Escape Chernarus (I call it unfinished, because I never released it... but everything should work fine). Features of the Takistan version: Takistan units (takistan infantry, uh1, BMP, ...) Heli extraction My custom loadout mod for enemy unity (this means more weapons!) Smaller fixes of the original Escape Chernarus from Engima. Credits for mission design and most scripts still go to Engima of Östgöta Ops. I just ported this mission and added some features and fixes. Share this post Link to post Share on other sites
Kittenpunch 1 Posted March 27, 2013 Literally my favourite person ever right now. ^^ Share this post Link to post Share on other sites
ltfalken 1 Posted April 9, 2013 Both of the new missions are great. Thanks heaps and good work! Share this post Link to post Share on other sites
rangerlump 1 Posted April 9, 2013 Thanks for these, my friends and I love these missions. replayability through the roof if you get bored, I am sure an Escape Lingor or Pantera would be popular =)) Thanks again!!!! Share this post Link to post Share on other sites
Ghosthack 1 Posted May 18, 2013 Thanks for making this port, it's really great for two and three player games. Chernarus version took way too long with only two players, because of having to trek enormous distances while staying stealthy. Podagorsk has a lot more managable size. Seems like there's some issue with the chopper crashing into the tower in the middle at the power substation, it happened in a few of our games already, and once the chopper crashed into some mountain or something in the north (we didn't see it directly, just heard the explosion). Not sure if anything can be done about that though considering it's probably some AI issue... Looking forward to more ports, this mission has almost infinite replayvalue :) Share this post Link to post Share on other sites
chains 11 Posted May 18, 2013 Just tried it.. we played for 1 hour and 30 mins and we got so close to the extraction point but then two tanks showed up and shot us down! :) Thanks for a great port of a really fun mission! Share this post Link to post Share on other sites
tortuosit 486 Posted May 19, 2013 "Escape Chernarus" or better "Escape Podagorsk" - can't they be played as single player? I remember I read it somewhere, but not sure. Share this post Link to post Share on other sites