Jump to content
Merkijan

Missing (capturable) Airports in CTI[...]

Recommended Posts

Hello Community!

We started to play ARMA 2 / OA / RFT a few months ago and searched the Internet and asked Uncle Google for all our questions, but here are the ones that are left now:

(please note that some of the questions can be found via the Internet but no valid answers were given :/ )

- is there any way (besides editing) to buy aircraft vehicles on OA(!) CTI maps?

- the same question for BAF (Operation Serpent/Crimson Lance)

- are there any possibilities to build different units after some time (like the upgrade function in the "Benny Warfare"?)

Regarding Question 1 and 2: It seems to us that there is only the CTI map of Chernarus on which you can claim the airports. That would be sad :(

There ARE airports on our Takistan Map (and the both BAF CTI Maps) but they are not conquerable. (no circle on it seen on the map)

Greetings,

Alex

Share this post


Link to post
Share on other sites

The town near the airfield is capturable, and that is often considered capturing the airfield. (Chances are if you try to take off from Loy Manara or Rasman without owning that city, you're going to take some fire - and there are usually AA soldiers there as well.)

Share this post


Link to post
Share on other sites

Do I have to capture some towns or have some points before I am able to build aircraft vehicles on the Takistan Map?

Even if I capture the city near the airport I am not able to build jets/planes... just the helicopters... I am standing in the hangar but the option to buy aircraft vehicles is greyed out...

Greetings,

Alex

Share this post


Link to post
Share on other sites
Do I have to capture some towns or have some points before I am able to build aircraft vehicles on the Takistan Map?

If upgrades are enabled, you will need to have AF3 for attack jets (at least on WFBE).

Share this post


Link to post
Share on other sites

And is it also available without the Benny Edition? =)

I am really wondering... Does everybody play with the Benny Edition? It would be strange if you can´t build aircraft vehicles on a CTI Map without a modded/edited map...?

(it works on the classic ARMA 2 Chernarus CTI Map... that is the reason why I am so confused...)

Greetings,

Alex

Share this post


Link to post
Share on other sites
And is it also available without the Benny Edition? =)

I am really wondering... Does everybody play with the Benny Edition? It would be strange if you can´t build aircraft vehicles on a CTI Map without a modded/edited map...?

It seems obvious now that you mention it, but I didn't realize you were playing the stock CTI mission. I'd assume that attack jets are present in that version, though I'm not sure what the requirements would be.

I don't think I've ever seen anyone playing the stock CTI missions in MP. Most play one of the improved versions like WFBE or Gossamer's Warfare.

Share this post


Link to post
Share on other sites

Airportfixed BIS Mountain Warfare (normal and 3-sided) and a BAF version added:

Download

(put the 3 files in MPMissions folder)

BIS just forgot to put the airports on the mission map.

Sidenote: Use the repairtuck to build depots and artillery firebases (I don't think many players knows about that one).

Share this post


Link to post
Share on other sites

Airportfixed BIS Mountain Warfare (normal and 3-sided) and a BAF version added:Download

(put the 3 files in MPMissions folder)

Hey dude those files are missing any way you could re-post them???? I would greatly appreciate it!!! I'm building my own warfare map. Also to make these maps with an airport did you just add a game logic???

And if so how did that work?

 

 

After doing more research here's what I found.

 

So you can edit the map and add a warfare building (airport) to the map http://sandbox.darrenbrant.com/arma_ii/creating-an-airport-factory-in-arma-ii-warfare

 

& here is the Bis Manuel https://community.bistudio.com/wiki/Warfare_1_-_Editing_Guide#Modifying_the_island

 

Enjoy!!!!! I know this helped make my mission AWESOME!!!

Edited by brandonh

Share this post


Link to post
Share on other sites

 

One thing missing from Darren Brandt's instructions is that when you place the empty WF airport object (hangar) in editor, you need to give the object a Name.  Not giving the hangar a name causes a script error in the .rpt log like so:

 

Error in expression <3ebe0f00# 1055260: ss_hangar.p3dSide = Ci>

  Error position: <ebe0f00# 1055260: ss_hangar.p3dSide = Ci>

  Error Missing ;

 

Basically, the update script formats the object's name for a variable, but uses the object ID if it has no name.  The script doesn't handle the formatted object ID as a variable, which results in error.

 

So to avoid error, give the hangar a name.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×