aiwaplay 10 Posted December 21, 2011 Im trying to port these Animations http://operationflashpoint.filefront.com/file/DMA_Animation_Pack_NG_11;55413 To Arma 2 and cant figure out why it doesnt seem to be working. Could it be because the skeleton? if so How can i load the anims up onto an Arma 2 skeleton. Any help would be appreciated. Share this post Link to post Share on other sites
PuFu 4600 Posted December 21, 2011 (edited) 1. this belongs to the editing section 2. you are right, it is because of the changed skeleton and the number of bones - as in it is impossible to port the anims Edited December 21, 2011 by PuFu Share this post Link to post Share on other sites
ProfTournesol 956 Posted December 21, 2011 3. You need Sanctuary's authorization. 4. It isn't possible to port OFP animations to ArmA2 IMO. Share this post Link to post Share on other sites
DaveP 66 Posted December 21, 2011 5. You need Sanctuary's Authorization 6. In theory you could find a way to get the animation in to a format Autodesk MotionBuilder could understand, then use the characterization tools to rig an arma2-friendly skeleton to the old OFP skeleton, then output it to a method that lets you get back in to Arma 2 -so nigh on impossible Share this post Link to post Share on other sites
sickboy 13 Posted December 21, 2011 6. (DaveP's 5 was already ProfTournesol's 3 ;), while it should've been 1!) ARMA 2 / OA already have a great many animations, there's also some animation addons available :D Share this post Link to post Share on other sites
PuFu 4600 Posted December 21, 2011 6. In theory you could find a way to get the animation in to a format Autodesk MotionBuilder could understand, then use the characterization tools to rig an arma2-friendly skeleton to the old OFP skeleton, then output it to a method that lets you get back in to Arma 2 -so nigh on impossible If you get the rtm format to import in motionbuilder gimme a call please ;) I know was able to export rtm to FBX, but well, i wanna see you doing it :rolleyes: Share this post Link to post Share on other sites
aiwaplay 10 Posted December 21, 2011 Inside the animation package it says you can do whatever you want to the animations without having to contact them and if you wanted to make your own you would have to adjust them a ton and use their animations as a base as well as give them credit stating you used their animation as a base. So authorization is good but i wasnt planing on distributing these either way was gonna keep them for personal use. But seems like its gonna be a hard one :(. And i know sickboy but Smookies anims really are the only ones i know of and they are pretty much screwed right now cause the AI wants to get stuck in sniper sit and be motionless and smookie is working on other projects right now so a fix wont be available till july.. Pretty long time just for a simple fix. Which im actually working on a fix myself and i have another post open about this so if you guys could check that out as well id appreciate it need as much help as i can get. And also we have permission to fiddle with his animations as well. smookie said himself, its on your site sick boy Dev-heaven Link to other post http://forums.bistudio.com/showthread.php?p=2075195#post2075195 Share this post Link to post Share on other sites
smookie 11 Posted December 24, 2011 Impossible due to different skeletons used in ArmA. /killtopic Share this post Link to post Share on other sites