BlueWolf 1 Posted December 20, 2011 I am going to list bugs I come across and post them here (in no particular order), in hopes devs decide to add them to a todo list or an admin bumps this post to: correct place/to a dark corner to collect dust. *sry* if I could not find the proper place to post I did try search.. so for the time being if anyone else cares to add please add them here. __________________________________________________ _______________ 1) In the SecOps insert mission in single player mode 9/10 times the Venom helu drops the team too high of alt and hurts every1 before the mission even kicks off.. imediately after on the ground usualy #6 -the medic corpsman always walks towards the choppers rear roter & gets stuck walking/hurt. 2) Rain/battle eye not responding causes undesirable lag sometimes & causes pilots to crash killing everyone on board making very unhappy campers.. I suggest an auto emergency landing script if pilots ping is too high/kicked, atleast this will save players from constantly haveing torearm at base & get killed on the way there from simple game quirks. 3) If pilots bail out with passengers on board there should be a warning message seen (similar to: missile incoming): [bold Red] Pilot has Ejected! 4) Enemy AI are at times too deadly, & the Friendly AI are too useless.. the enemys can see you threw grass cover & bushes whereas the player can't.. so too often players get killed before they can even realize there is an enemy nearby so a suggestion: optionaly having a small transparent mini map [switch] in the top corner so players don't have to constantly check the map would be nice. As for the current friendly ai they seem to have no other purpose except to observe & take random pot shots before being killed sometimes doing nothing at all being stuck in slow & stupid mode.. It would be nice if friendly ai acted more like players such as finding places near the lead player to find & take cover -crouching behind nearby objects to stay out of the open/hidden all of this built into the ai mechanics without the players babysitting threw tons of time consuming command menus meanwhile leaving the player in such a vulnerable state. 5) static model structure object placements such as warfare buildings sometimes do not magnetize to the map and oddly float above the map from what apears at bad poly angles. 6) Modern Gun scopes such as the EOTech sites need to have more of a layered camera zoom filter because it's too hard to see anything corrently so 9/10 optionally they all grab the sniper rifle (or play BF3/MW3 for the good AR optics.) *Zoomed Out* *Zoomed In* Other then some of these issues this is really a fantastic game so keep up the hard work devs! If i think of more ile add them.. thanks. Share this post Link to post Share on other sites
PuFu 4600 Posted December 21, 2011 ArmA2 Community Issue Tracker 2. that can be achieved mission side. 3. lol!...no 4. the Nth time. The AI deadlines can be set, for both friendly and enemy AI. They CANNOT see through bushes kAetUEISzt8 There is no need for a minimap. Most of the players play without Enemy AI showing up on the map anyways. 5.while they could be sunken into the ground some more, the usually they flow because they are placed onto hills and ridges alike... 6.lol!...no Share this post Link to post Share on other sites
Beagle 684 Posted December 21, 2011 It's nice that someone wrotes down what we did not like in version 1.59...but mate...actual version is 1.60 in two or three days and a lot have already patched to 1.60 RC Share this post Link to post Share on other sites
Leg 10 Posted December 23, 2011 I don't think the "AI sees through bushes/foliage" issues ever had to do with plant objects, but with the grass made by setting terrain detail on in the video options. This is the first game which allows for such high rendering of grass, and on maps like Chernarus it gives a clear advantage to the AI that it is invisible to them. So, I play with it disabled personally. Share this post Link to post Share on other sites
bars91 956 Posted December 26, 2011 another "what is wrong with ArmA" tread... http://dev-heaven.net/projects/cis < is the place, but try searching for the actual error b4 creating a new ticket=) Share this post Link to post Share on other sites
maturin 12 Posted December 26, 2011 (edited) Get yourself a GPS if you want a minimap on your screen. Most officers carry them. The friendly AI is exactly identical to enemy AI, only a bit smarter if you're using default settings. If they seem useless, it's because you are an inexperienced commander. They don't see through solid objects like houses and bushes. They are coded to take cover, suppress, flank and other things, but don't do it too well because this is an open-world game that has to run on commercially-available PCs. BIS could make an AI that takes cover perfectly, but then they would be no good for driving, flying or doing anything but hiding behind walls. Edited December 26, 2011 by maturin Share this post Link to post Share on other sites
BlueWolf 1 Posted December 28, 2011 well I presume wrong about the trees but I cant tell you how many times I have been shot in heavy tree cover not knowing what direction the fire even came from I saw the vid & that is good. as for the: lol.. no's It would be nice to know when pilots eject! And that's realistically looking threw EOTech AR Optics what players want to see & feel ..Authenticity, or as close to it as possible. Share this post Link to post Share on other sites
Task 1 Posted January 11, 2012 For the record, Rotary wing pilots don't eject! Share this post Link to post Share on other sites