b101_uk 10 Posted December 7, 2011 Was looking at the medium heli files today and came across this skin that was not listed in the config.bin? don’t seem to recall seeing screen-shots of it or why it’s not in the armoury/free flight/editor, :confused: A bit of tweaking later to the heli_medium01_main_mediccare_co.paa and :) looks quite good i think. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted December 7, 2011 (edited) i like red =) anything else hidden? where was this? ahh ... the paa files in medium/data/skins. Edited December 7, 2011 by [DirTyDeeDs]-Ziggy- Share this post Link to post Share on other sites
Isaac 10 Posted December 7, 2011 Cool! How can we enable this skin? Yes, yes we want to know about the secrets so that we all can keep it!! me thinking out loud: if we all keep the secret, is still a secret? Baaah sure it is, as long as there is a single human being not knowing this is a secret... :p Share this post Link to post Share on other sites
icebreakr 3159 Posted December 7, 2011 Nice "paramedic" chopper skin you found there! Share this post Link to post Share on other sites
4 IN 1 0 Posted December 7, 2011 that skin looks good indeed! Share this post Link to post Share on other sites
b101_uk 10 Posted December 7, 2011 (edited) a config.bin for the Medium heli, it just drop the hsim folder in the TKoH root like with FM xml files, etc, it has a readme in the zip. will show up under "Emergency services > Medium (Red Air Ambulance)" http://www.mediafire.com/file/k60y5pbqbwy5k28/Medium_heil_With_Red_Air_Ambulance_V1.03.zip Edited December 21, 2011 by b101_uk New URL for the 1.03 patch Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted December 7, 2011 (edited) thank you for your effort! :cool: *SMAA injector ftw :love: Edited December 7, 2011 by [DirTyDeeDs]-Ziggy- Share this post Link to post Share on other sites
Isaac 10 Posted December 7, 2011 Hei Ziggy, can you tell us a little bit more on the Subpixel Morphological Antialiasing, the shoots look sharp and clean... Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted December 7, 2011 (edited) The link to the app is in the smiley. I just dropped the 3 files where my exe is and press Pause to start/stop the app. AA is disabled in Video options. Performance the same as AA disabled, but with much fewer jagged edges. Other than that, I dont know much about it. Edited December 8, 2011 by [DirTyDeeDs]-Ziggy- Share this post Link to post Share on other sites
Dwarden 1125 Posted December 8, 2011 http://mrhaandi.blogspot.com/p/injectsmaa.html and read my answers in FXAA thread (they about SMAA) http://forums.bistudio.com/showpost.php?p=2067383&postcount=244 http://forums.bistudio.com/showpost.php?p=2067525&postcount=250 http://forums.bistudio.com/showthread.php?t=123121&page=3&highlight=fxaa Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted December 8, 2011 yeah I read what you wrote and pasted lines of code, they just didn't appear to work, so I used the default. I was trying to use preset High with 1600x900. Share this post Link to post Share on other sites
Dwarden 1125 Posted December 8, 2011 what didn't work just paste into the SMAA.fx file anywhere #define SMAA_PRESET_HIGH 1 or else Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted December 8, 2011 heheheh. well I guess it was working, but the differences are subtle. btw, b101_uk, I think there are no destruction textures on this chopper. When I crash it, my game crashes to desktop. Share this post Link to post Share on other sites
OMAC 254 Posted December 8, 2011 what didn't work just paste into the SMAA.fx file anywhere #define SMAA_PRESET_HIGH 1 or else Yep, that works, but quite subtle, as Ziggy wrote. I assume we use dx9 files, not dx10? Where does it save the screenshots you can make with Print Screen? Should we also put in #define SMAA_PIXEL_SIZE float2(1.0 / 1920.0, 1.0 / 1200.0) using our 3d render resolution? I haven't tried that, just preset 1. Share this post Link to post Share on other sites
b101_uk 10 Posted December 8, 2011 (edited) -Ziggy-;2068767']btw' date=' b101_uk, I think there are no destruction textures on this chopper. When I crash it, my game crashes to desktop.[/quote']Mmm, it uses the same lines as the other air ambulance dose in the config.bin, just with a name change and display txt change (visible name) and the same base heli. However! when I found it, it was late at night (UK) and tkoh refused to load the main texture coming up with an error message (I had put the textures in the hsim\..\..\..\skins folder at first) so I ended playing with the main texture as if there was some errant code in the texture its self (exported it to .tga then split out the RGB channels then recombined them into a new totally new image then back to a .paa) then it worked, so I removed the textures from hsim\..\..\..\skins to default back to the ones in the .pbo and it carried on working, so I put it down to it being late at night and an error I had made even though between me playing with the texture and it working and then me removing the texture from hsim\..\..\..\skins to default to the ones in the .pbo I had changed nothing file path wise. So I wander if this is why BIS left it out? Anyway I shall go and do some crashing using the .pbo texture (none in the hsim\..\..\..\ folder) and if I get any errors (game crashes) I will redo what I did with the texture as it came back ~100 bytes smaller to see if that fixes it, will at least know the problem to report it to BIS. EDIT: Well I have just been to crash it, and have done that 25 times in a row into various objects/ground/water in different ways and I get the destruction wreck and no game crashes. However that does not explain your experience or the initial problems I outlined above OR why BIS left it out, if you connect dots that may or may not really be there you could draw conclusions. Anyway I will go and do some texture tweaking and PM you a file link based on my initial problem thoughts to see if that fixes your problem, if your is not linked to some other factor like some script in a mission. Edited December 8, 2011 by b101_uk Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted December 8, 2011 (edited) It turns out, I was mistaken that this chopper was causing my crash. It was due to mission scripting instead. thanks for your quick support of my assumed issue. sorry for the trouble. :o I posted it at 1am my time :ill: Where does it save the screenshots you can make with Print Screen? root folder, same as where you placed the SMAA files. it takes +5mb .bmp images, so use with caution. heh heh! Edited December 8, 2011 by [DirTyDeeDs]-Ziggy- Share this post Link to post Share on other sites
Isaac 10 Posted December 8, 2011 (edited) As apparently I'm the only one who only understands the last two letters of the acronyms, I will make a contribution: Some Anti-Aliasing methods SMAA Subpixel Morphological MLAA Morphological MSAA Multi-Sample TSSAA Temporal Super-Sampling FXAA Fast Approximate GBAA Geometry Buffer GPAA Geometric Post-process DLAA Directionally Localized SSAA Screen Space DEAA Distance-to-edge SPUAA Saboteur SRAA Subpixel Reconstruction DLAA Directionally Localized SGSSAA Sparse Grid SuperSampling AAA Adaptive TAA Transparency PPAA Per-Primitive Anti-Aliasing I really hope that no one thinks that I have a clue of what I'm talking about, because I don't! :p Without having any intention to turn this peaceful thread in a war zone :o, would you be so kind to indicate what your well founded judgement thinks it is the most adequate method to get the highest FPS (priority) vs an acceptable visual candy in ToH? Thanks Edited December 8, 2011 by Isaac Share this post Link to post Share on other sites
b101_uk 10 Posted December 8, 2011 The cheapest in terms of cost to FPS vs. look that I have tried is FXAA, the one by “some dude†(inject FXAA), it has txt files so you can tweak settings in them so you can change the quasi AA and sharpness filters, worked well with the TKoH CP with the A2 maps and as far as I could tell the FPS cost was between >0 <1 fps! i.e. less than the standard deviation you would expect if it was running or not over subsequent start-ups of the game. Have not tried SMAA, but I suppose I should. ;) Share this post Link to post Share on other sites
OMAC 254 Posted December 9, 2011 (edited) -Ziggy-;2069018']root folder' date=' same as where you placed the SMAA files. it takes +5mb .bmp images, so use with caution. heh heh![/quote'] Thanks. I'm running ToH as non-admin, so I don't have write access to ToH root folder, so no screenshots. The injector isn't compatible with EVGA Precision which I use for GPU fan control, screenshots, on-screen FPS/temp meter, etc. Is it compatible with FRAPS? It's true that the SMAA injector runs with no noticeable FPS hit (in-game AA disabled). But, after comparing it to in-game FSAA on low, I like the FSAA better, and lets Precision run again. Edited December 10, 2011 by OMAC Share this post Link to post Share on other sites
Dwarden 1125 Posted December 9, 2011 OMAC yes fraps imo is the only one working with the injector (ATT and MSI AfterBurner / Rivatuner not) Share this post Link to post Share on other sites
OMAC 254 Posted December 9, 2011 Ok, thanks, Dwarden. Share this post Link to post Share on other sites
b101_uk 10 Posted December 20, 2011 Well the "mediccare" skins are still AWAL from the latest config.bin for the medium heli in the latest patch. maybe next time BIS will add them. Share this post Link to post Share on other sites
OMAC 254 Posted December 21, 2011 Will the mediccare HSIM/././config.bin work in 1.03? Share this post Link to post Share on other sites
b101_uk 10 Posted December 21, 2011 NEW URL for the 1.03 patch The old config.bin was first created 17th ‎October ‎2011, â€â€Ž09:23:12, the 1.03 patch config.bin is dated (created/modified etc) 10th ‎November ‎2011, â€â€Ž15:26:24, just I have added the relevant bits to the newest dated patch 1.03 config.bin. (naming has stayed the same so not to affect missions using the old config.bin) Once BIS add the details into a patch this will then be obsolete. ;) http://www.mediafire.com/file/k60y5pbqbwy5k28/Medium_heil_With_Red_Air_Ambulance_V1.03.zip Share this post Link to post Share on other sites
OMAC 254 Posted December 21, 2011 Works great in 1.03. Thanks!!!!! :) Share this post Link to post Share on other sites