oldbear 390 Posted November 28, 2011 As a map maker myself, I want to know about what is specifically needed to get a terrain built for Arma/Arma2 working in TOH. Or ... what I must do in order to get all my Arma2 terrains/islands working well in TOH ... Share this post Link to post Share on other sites
sickboy 13 Posted November 28, 2011 (edited) Basically: 1. Reduce requiredVersion to at least 1.02 2. Remove dependencies on A2/OA addons, replace with custom addons or TOH addons. - While you might want to keep in mind that it will be possible at one time or the other to load a2/oa addons into TOH, and thus you dont have to remove the dependencies, unless you don't want to be dependent on A2/OA content in TOH. Not sure if there are new world features to use etc. Edited November 28, 2011 by Sickboy Share this post Link to post Share on other sites
Vandrel 10 Posted November 30, 2011 Trial and error process. Quick and easy is to check your addons and ensure you don't call on anything that isn't present. Scripting should be the same deal as ArmA2/OA Share this post Link to post Share on other sites
smokedog3para 365 Posted May 16, 2012 Now the patch 1.6 beta is out combining arma2 oa and toh what would be the way of getting all 3 game models in the p drive to create some new terrains that can use all of the buildings and plants together on 1 island Is there any tools out yet for toh to batch convert all models like the arma2p tool does ? thank's in advance or do i have to wait for some new bitools to come out Share this post Link to post Share on other sites