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Warts

Server Cost !!

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Way overpriced I guess. ToH is probably mostly just a few players.

For this a very simple server should be enough.

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$4.21 USD per slot.

To much for me WoW. :mad:

I my opinion a root or Vserver is always better than managed gameserver and a vserver is not very expensive this days.

But the disadvantages are: You have to upload ToH and you have to setup the server via console (or with remotedesktop under windows).

At best you know someone who can set up such server.

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I my opinion a root or Vserver is always better than managed gameserver and a vserver is not very expensive this days.

But the disadvantages are: You have to upload ToH and you have to setup the server via console (or with remotedesktop under windows).

Completely agreed. With ArmA, a good VPS on a modern host system (i.e. Core 2 or better) with two dedicated cores should easily run a populated server. I assume the requirements are similar for ToH.

You also have the advantage of being able to run a packet sniffer to catch in-game hacks, but that ability is probably more useful in ArmA than ToH.

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ToH should be way less players and AI. So way lower requirements.

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You could also try hosting a ad-hoc server on your PC. Just put it up and let us know. I have 30meg at home, I can host ArmA2 co-op missions for upto 10 smooth enough to include CAS. That's on a i5 @ 3.8ghz and 8gb ram. So ToH as mentioned above with lot less AI and player should be able to cope.

Has any one tried it over hamachi?

Dedicated servers do cost a lot, I know that.

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ToH should be way less players and AI. So way lower requirements.

ToH is capable of the large scale missions with numerous players and AI, same as Arma2. Imagine a persistent mission with cities that are 'alive', like MP Career with ambient population.

Don't be so quick to dismiss the server requirements just because you are not actively playing the game or making missions for it.

Don't mistake my statement as a lack of appreciation for the support you are currently giving ToH. ;)

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Sure as said in the other thread, one could merge ToH with OA/CO and use that as a base for arma.

However it won't happen and 10+ players with lots of AI (100+) is probably not gonna be common in ToH.

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your own statement could be interpreted that a mission with 10 players and 100 AI, although not common, will require more than a very simple server. :p

case in point. :D

people who are willing to shell out monthly payments to a server are surely intending to do more than a simple free flight mission...

Edited by [DirTyDeeDs]-Ziggy-

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I was referring to the currant online playability. If more people were to host a server and let players know when they will be trying to populate the server the community will grow.

A server doesn't have to be a monster to get us together. That's all I was saying just trying to break down some barriers to getting a good online experience.

Don't forget there are a lot of simmers playing the game, they don't need mass action with none stop incidents. They are happy just to get together, fly, chat and share the moment with fellow simmers. That's some of the issues with ToH appealing to two types of users.

when the addon's come then yes a bigger server may be needed but for now, if you build it they will come.......

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