Joe98 92 Posted November 3, 2011 When working in the editor, let animals be given waypoints. Soldiers on patrol spot some movement and and and …………Soldiers manning a post on a dark night see a flare tripped……. When working in the editor, a soldier icon has a footprint of about 2sq meters. An animal icon has a footprint of 50 sq meters! I suggest reducing the footprint. - Share this post Link to post Share on other sites
metalcraze 290 Posted November 4, 2011 Why not? I hope BIS goes full circle here Team baaaa baaaa delicious bush baaaa O'clock! Share this post Link to post Share on other sites
Beagle 684 Posted November 4, 2011 Why not? I hope BIS goes full circle hereTeam baaaa baaaa delicious bush baaaa O'clock! enemy human 12'o clock, going in to attack...Moo, Moo!And in case you ever saw a cow going to attack you know, it's as scary as a russian with a AK. Share this post Link to post Share on other sites
FallujahMedic -FM- 867 Posted November 7, 2011 I once had an idea for a mission where in the beginning a civilian was chased through the woods by wolves and attacked. Unfortunately, I would have had to use the Alsatian and there was no "bite" attack. I'm sure it could have been done through scripting....if I knew scripting ......... Anyway, animals could add a little more depth to the game if used properly, thats all I'm saying :) Share this post Link to post Share on other sites
igneous01 19 Posted November 9, 2011 mm, instead of zombies, an invasion of animals, including paradropped cows Share this post Link to post Share on other sites
ProfTournesol 956 Posted November 9, 2011 mm, instead of zombies, an invasion of animals, including paradropped cows Cows are already dangerous, being radioactive and glowing :) Share this post Link to post Share on other sites