Joe98 92 Posted October 24, 2011 From the Wiki I tried: this setUnitPos "DOWN" _this setUnitPos "DOWN" Afterwards I named the man Blue and then tried Blue setUnitPos "DOWN" _Blue setUnitPos "DOWN" But the unit began the mission standing upright. - Share this post Link to post Share on other sites
metalcraze 290 Posted October 24, 2011 Try putting that into a waypoint init Also for group {_x setUnitPos "DOWN"} forEach units group this Share this post Link to post Share on other sites
shadowguy 0 Posted October 24, 2011 I don't know of a way to get a unit to start the mission laying down or even crouched. If it is absolutely necessary to not see them standing, place the unit out of sight and use the setUnitPos "down" to lay them down. Then use setPos to position them after they have layed down. Share this post Link to post Share on other sites
hellfire257 3 Posted October 24, 2011 You're using it right, works fine here w/ CO 1.60 beta (latest). Must be something your end. Also, I don't think this works for player units. Share this post Link to post Share on other sites
twirly 11 Posted October 24, 2011 My experience is that it is hit and miss with player units. Works fine for AI units. Share this post Link to post Share on other sites
Joe98 92 Posted October 24, 2011 Player or AI? Player. It seems that is the answer. - Share this post Link to post Share on other sites
2nd ranger 282 Posted October 24, 2011 So you want the player to start the mission lying down? Use an animation. player switchMove "AmovPpneMstpSrasWrflDnon" Share this post Link to post Share on other sites