MD500Enthusiast 10 Posted October 4, 2011 has anyone figured out how to make a custom map for multiplayer besides using the derby one in seattle? i think that map won't let people join once the race has began. Share this post Link to post Share on other sites
Chris CDN 10 Posted October 4, 2011 I tried making a MP mission as well, but it doesn't display on the MP server screen. I did try exporting as a MP mission. Share this post Link to post Share on other sites
MD500Enthusiast 10 Posted October 5, 2011 If i remember correctly, i think as in arma you need to PBO the mission files for it to show up on multiplayer screen. Share this post Link to post Share on other sites
glowbal 13 Posted October 5, 2011 There is no MPMissions folder inside the TkoH folder (atleast in mine), so perhaps you might need to create it? Share this post Link to post Share on other sites
.kju 3245 Posted October 5, 2011 Yep that might be it. BI forgot to create them as dummy folders a couple of times now unfortunately. Create the folders: .\TOH\missions .\TOH\mpmissions Share this post Link to post Share on other sites
Chris CDN 10 Posted October 5, 2011 Yep that might be it. BI forgot to create them as dummy folders a couple of times now unfortunately.Create the folders: .\TOH\missions .\TOH\mpmissions Didn't work for me. Anyone else got this figured out yet? Share this post Link to post Share on other sites
scarp 10 Posted October 5, 2011 You have to create the mpmissions folder in C:\Users\Administrator\Documents\Take On Helicopters Other Profiles\"your pilot-profile name" folder, then it should work. Share this post Link to post Share on other sites
MD500Enthusiast 10 Posted October 5, 2011 ok so i've successfully created a multiplayer map with 8 flyable choppers and 8 player slots at larking's helo company base with player respawns. can someone explain to me how to make the helicopters respawn too? i can't seem to figure it out, i use the respawn script respawn = "BASE"; respawnDelay = 1; respawnVehicleDelay = 1; respawnDialog = 0 in the init line on my players and vehicles for the civilian i created a marker called respawn_civilian and for vehicle i created respawn_vehicle_civilian but my choppers aren't respawning.... Share this post Link to post Share on other sites
HitmanFF 6 Posted October 5, 2011 You can use the respawnvehicle command in the vehicle's init line to make them respawn. Share this post Link to post Share on other sites
MD500Enthusiast 10 Posted October 6, 2011 well how do i use it correctly? _helicopter respawnVehicle [5.0, 3]; ? what is the correct object name? Share this post Link to post Share on other sites
.kju 3245 Posted October 6, 2011 if you put the command in the unit init line itself, the unit can be reference be the word this: this respawnVehicle [5,3]; You can name an unit on the top right side. The field says name. Share this post Link to post Share on other sites
jumpinghubert 49 Posted October 7, 2011 You have to create the mpmissions folder in C:\Users\Administrator\Documents\Take On Helicopters Other Profiles\"your pilot-profile name" folder, then it should work.don´t work with a downloaded mp mission in pbo-format http://forums.bistudio.com/showthread.php?t=125686 Share this post Link to post Share on other sites
scarp 10 Posted October 7, 2011 Dont know, error with the mission itself? Did you ask the author? I have no problems with using MP missions or making simple MP missions. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted October 7, 2011 (edited) ok so i've successfully created a multiplayer map with 8 flyable choppers and 8 player slots at larking's helo company base with player respawns. can someone explain to me how to make the helicopters respawn too? i can't seem to figure it out.. Dont know, error with the mission itself? Did you ask the author? I have no problems with using MP missions or making simple MP missions. After you actually read the thread, care to let us veterans know the problem-free way to use mp missions in TakeonHelicopters pre-order Beta? Not Arma2! Edited October 7, 2011 by [DirTyDeeDs]-Ziggy- Share this post Link to post Share on other sites
scarp 10 Posted October 7, 2011 (edited) 1'st, I dont think you can use custom maps yet, this is as I understand disabled (that means all mod's) in this beta version. So we can only creat missions using the Seattle and the oilrig map. How: Use the editor and create the mission and export it as multiplayer. Now the next step requires that the user involves his own brain, so I'll just give you my personal path to where my mission files are exported, yours will most likely be slightly different. C:\Users\Administrator\Documents\Take On Helicopters Other Profiles\Scarp Inside this folder (Scarp, in my example. This is your pilot profile name if you created one), you'll find a folder called missions and inside this folder again, you'll find your "exported multiplayer" missions (if you have created one). So in order to get it working in MP, we need to create a folder called mpmissions. This needs to be in the same folder as your missions folder, meaning you should have two folders under your 'pilot-profile name' (in my example it would be inside the Scarp folder), one called missions and the other mpmissions (which you must create). Now you're set to "manually export" :D your newly created missions, and to do so, you simply either drag and drop the mission folders you created from "missions" to "mpmissions", or you could; cut & paste, copy & paste or whatever way suits your preferences....just make sure your mission somehow ends up inside the mpmissions folder. And that should be it :) Edited October 7, 2011 by scarp Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted October 7, 2011 thanks for writing up your steps, this should prove helpful. Share this post Link to post Share on other sites