bboy 11 Posted September 20, 2011 Hi people! I want to make a mission where, for example, you enter in certain trigger an two airplanes fly over your head... I tryed to use a script: Grp1 = Creategroup EAST; _Leader="RUS_Soldier_Sab" createUnit [getMarkerPos "mark1", Grp1, "Grp1=this", 1, "Sergeant "]; _Unit2="RU_Soldier_SniperH" createUnit [getMarkerPos "mark2", Grp1, "", 1, "Corporal"]; exit ...for the infantry units it work well, without problems... but when i want to put plane or car as an unit, nothing.. Any sugestions? Share this post Link to post Share on other sites
twirly 11 Posted September 20, 2011 Have a look here..."spawn plane" was the search terms used. There are a lot of posts about this already. It's not that difficult to search for it yourself mate! This was the first post that came up and hopefully will help you. http://forums.bistudio.com/showthread.php?t=12498 Share this post Link to post Share on other sites
bboy 11 Posted September 20, 2011 Have a look here..."spawn plane" was the search terms used. There are a lot of posts about this already. It's not that difficult to search for it yourself mate!This was the first post that came up and hopefully will help you. http://forums.bistudio.com/showthread.php?t=12498 O.k. Twirly... but this is something else... Thank's anyway... Share this post Link to post Share on other sites
1para{god-father} 105 Posted September 21, 2011 This is what I use to spawn a flying plane in then i use UPSMON so it flys around the markwe area. You can just remove that part and spawn 2 planes in _SpawnPos = [(getMarkerPos "markerspawn" select 0), (getMarkerPos "markerspawn" select 1), 500]; _Su34veh = [_SpawnPos, (random 360), "Su34", EAST] call BIS_fnc_spawnVehicle; // spawn in the plane ///Add UPSMON [(leader (_Su34veh select 2)), "patrol_all","spawned","delete:",200] execVM "scripts\upsmon.sqf"; Share this post Link to post Share on other sites
Koni 3 Posted September 21, 2011 Grp1 = Creategroup EAST; _Leader="RUS_Soldier_Sab" createUnit [getMarkerPos "mark1", Grp1, "Grp1=this", 1, "Sergeant "]; _Unit2="RU_Soldier_SniperH" createUnit [getMarkerPos "mark2", Grp1, "", 1, "Corporal"]; exit ...for the infantry units it work well, without problems... but when i want to put plane or car as an unit, nothing.. Any sugestions? When your trying to spawn a car, are you still using createUnit, if so you need to use createVehicle Share this post Link to post Share on other sites