inpace 10 Posted September 12, 2011 (edited) The Scalapatraz Monkeys presents: by Inpace and IlSocio® Description: The Scalapatraz is PvP mode for Arma 2, designed to play as a organized team in a coordinated way. The lonely player in Scalapatraz doesn't have a not long life.It's basically a Conquer and Hold. The goal is to earn more points than the opposing faction through the conquest of sectors or the destruction of the special bonuses. The particularity of the Scalapatraz consists of the high game rhythm, dynamic but realistic. This objective is achieved by some properties, such as respawn only inside basis, the limited slots, the narrow conquest radius and the not reaspawing of vehicles. The resources, then, should be shared with other team members in a rational way Features: - Bonuses - Limited Classes - Vehicles don't respawn Installation: Extract the .pbo file(s) to your ArmA 2 Operation Arrowhead\MPMissions folder. Create your own Scalapatraz: Inside the zip file you'll find a readme.txt with all instructions to create your own Scalapatraz! Media: VR_PjIb11Gg Notes:Please contact the authors to the Official Website if you have any questions or to report any bug.Credits & thanks:- Many thanks go to the Sound Track author MaxiVsr10, if you need your own original Arma sound track just contact him trough his Official Page- All members of the biggest italian arma community ARMA2.IT- Scimmie scalapatrazzanti for moral support...Changelog:v2.0- Added bonus (radar and vehicle repair / supply) can be activated by parameter.- Added parameter to remove vehicleas from the map.- Weapons Balancing reprocessed.- Added the ability to choose between three types of weapons.- Added control to make it impossible to drop the weapon.- Code completely rewritten to optimize server-side processing and minimize the communication client <> server.- Changed and improved the soundtrack intro.- Adding to the medic class the opportunity to deploy a medical tent.- HUD's improved, more functional and simple.- Changed the scoring system- Corrected all the "base protection" (hint) problems- Added parameters fog and weather conditions- Simplified the creation of the map script with minor changes and added a master map for easy CREATION- Introduced new maps and improved the Scalapatraz V 1.0 mapsForums Topic:- Official Scalapatraz ForumDownload:Link Edited September 13, 2011 by inpace Share this post Link to post Share on other sites
giallustio 770 Posted September 12, 2011 Outstanding work guys ;) Share this post Link to post Share on other sites
=WBG=ati 10 Posted September 13, 2011 seems to be a problem with the timer... after 1H playing the timer messes up with 12431354.12314.2343.sec Share this post Link to post Share on other sites
inpace 10 Posted September 13, 2011 (edited) hi giallustio, thanks for the compliments!! @=WBG=ati hello, thanks for reporting, will correct the problem as soon as possible! edit: The timer problem is FIXED! you can temporarily download the new version here Edited September 13, 2011 by inpace Share this post Link to post Share on other sites
=WBG=ati 10 Posted September 13, 2011 is it possable to shorten the into? Share this post Link to post Share on other sites
inpace 10 Posted September 13, 2011 yes, you have to edit the map... change the value of var_debug from 0 to 1 in the init.sqf to leave the intro! Please, if you edit the map, change the file name! Share this post Link to post Share on other sites
icebreakr 3159 Posted September 13, 2011 Nice job. I'm looking for a "sector control" mission and this just might be it - thanks for the template included! Share this post Link to post Share on other sites
=WBG=ati 10 Posted September 14, 2011 how about a paramiter for acre ? like on/ off funktion! and have in the pic menu sets of 5er groups as a team!?!?!?! so you can use the SThud ingame! Share this post Link to post Share on other sites
IlSocio 10 Posted September 14, 2011 @ati : We released it as finished, infact for now we limit our job to bug support. I think we will not give support for ACRE or ACE becouse we don't know much about them. Anyway, we accept ideas (like the team-stuff you proposed) to develop in a possible future version. @Ice : Thanks for the positive comment, if you need something contact us. Share this post Link to post Share on other sites
BelgarionNL 10 Posted January 14, 2012 no problem! i already improved the code and added parameters for ACE and ACRE! should be fully functional so we are golden ati! Share this post Link to post Share on other sites