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laggy

DM 2-14 VALLEY OF DEATH v0.90

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VALLEY OF DEATH



Public 0.90 beta version

Mission description: An intense DEATHMATCH mission. A Delta Force Team must escape from the overwhelming Takistani Forces after their chopper was shot down in the mountains of Takistan.

ArmAII-Combined Operations version 1.59

Needed Addons: None.

Known bugs: None.

Thanks to: All of you at the OFPEC forum.

Credits: Nominesine for serious playtesting and inspiration.

Missiontype: DEATHMATCH

Players: 2-14

Mission Time: Approx. 1 hour

Island: Takistan

Mission Version: 0.90 (public beta)

Intro: No

Outro: No

Parameters: Yes (some options for replayability value)

Time: Parameter option based

Weather: Good

Important: Read the briefing carefully.

Missionwork: This mission is kind of a re-make of an old mission I did for OFP, called "Bravo Two Zero" (based on that story). It can also be regarded as a DEATHMATCH version of "Behind Enemy Lines". Playing the Delta Force Team is very stressful and if you play the Takistani Forces, it will feel like a rabbit hunt. Custom sounds, dialogue and scripts.

Contact: tolaggy@hotmail.com

Hope you enjoy it. My wish is that I've created a fun mission, and feedback is always welcomed.

Laggy

Edited by laggy

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After testing Endgame we gave this a shot, too - and again: Wow, thoroughly impressed! We were only three players just now, so we did not explore the full potential of the mission - but I am very much looking forward to playing this with a reasonable amount of people! Thanks a lot, laggy, for sharing these missions with us - brilliant!

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As also written in the Endgame thread: Thanks a lot, I hope you will try it again and still find it fun. Any info regarding bugs encountered is also appreciated. There shouldn't be any, but you never really know.

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OFPEC webpage is up and running, download of this mission now works again.

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I get unexpected end of archive when trying to extract it.

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Thanks for you time and effort :)

Just fyi your map is not a DM (deathmatch), it would be classed a TvT (team

vs team)... maybe stretching you could class it as TDM (team deathmatch).

But your map is definitely not a DM, a DM is when everyone is everyone's

enemy... no friendlies, no objective just random killing.

Refer to this maybe, bottom of first post :)

http://forums.bistudio.com/showthread.php?t=116263

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