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Leh2012

Invisible wall, the decision is found!

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Maybe, many interested, how BIS didn't allow the player to fall from an aircraft-carrier in the first mission of campaign Harvest Red.

In this material, you find answer to this question!

So, i found the decision!

I unpacked first mission of the BIS campaign, and in one of scripts, i detected name of the invisible wall.

This is her names

InvisibleFence2
InvisibleFence3

I have found out that the first wall is impassable from two parties, and the second only with one!

How create this object? Very simple!

stena = "InvisibleFence2" createVehicle (getpos mesto)

where:

wall - name of the wall, and mesto - position, where wall was created! Can be name of the trigger, for example!

To dispel all doubts, I have made an example.

Radio Alpha (0-0-1) - creates a wall, and radio Bravo (0-0-2) - delete her!

The archive contains two versions of example, for ArmA2 and for OA!

With best regards, Leh2012

PS:Not sure what an example for Operation Arrowhead will work, so as in OA, maybe, doesn't contain these objects.

PPS: Excuse for bad english :smile_o:

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Interesting find. Now all we need is to put these around high buildings so that the AI don't fall off to their death!

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This is interesting, at last maybe I can prevent AI from wandering into fires :D Any idea of the dimensions of these objects?

BTW, what do you mean by:

I have found out that the first wall is impassable from two parties, and the second only with one!

?

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Or like a one way/two way mirror :) That would be good.

I like the way you are thinking DMarkwick!

I wonder is InvisibleFence3 added to all walls but InvisbleFence2 (the one AI can pass through?) is found in the broken bits of wall the AI run through ?

Edited by Kremator

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This is interesting, at last maybe I can prevent AI from wandering into fires :D Any idea of the dimensions of these objects?

BTW, what do you mean by:

?

Look at picture ;)

7da8e7dd2bc8.jpg

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