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WingsOfDeath

Harrier Can not open .p3d

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Heya Guys i'm Working on a Re-textured Harrier For Arma 2 OA, well i say Working, I've Finished it i've got it ready but i'm having problems.

every time i load it into game it says it can't open the .p3d file. This makes no sence beucase i havent touched the .p3d file at all ...

Here's the Config i know theres a LOT missing but it still should be able to open the .p3d file.

#define _ARMA_

class CfgPatches
{
class BAF_Harrier
{
 units[] = {"BAF_Harrier"};
 weapons[] = {};
 requiredVersion = 1.0;
 requiredAddons[] = {"CAAir2","CAWeapons"}; 
};
};
class CfgVehicles
{
class AV8B2;
class BAF_Harrier: AV8B2
{
 side = 1;
 faction = "BIS_BAF";
 model = "\BAF Harrier\AV8B.p3d";
 picture = "\ca\air2\data\UI\picture_UH1Y_CA.paa";
 icon = "\ca\air\data\UI\av8b_ca";
 displayName = "Harrier GR9";
 vehicleClass = "Air";
 crew = "BAF_Pilot_MTP";
 attendant = "true";
 };
};
//};


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the only Reason why it wouldnt Work (assuming Correct Pathways) is that you have "$PREFIX$" Instead of "$PBOPREFIX$", Or Something Similar inside the File

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Jake is right.But i wonder: you sure the model pathway is correct? ("\BAF Harrier\AV8B.p3d";)

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That is Correct yes, I'll try $PBOPREFIX$ now.. Thanks for your help!

---------- Post added at 18:16 ---------- Previous post was at 16:58 ----------

Still Doesnt Seem to want to open it. it's not that it cant find it, i think it's that i can't open it but i have no idea why...

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if you have binarized your files in a .pbo, you most likely binarized the harrier just as well (and since i am assuming you are using BIS model for that, which is already binarized) resulting in double binarization.

In that case binarize everything minus the .p3d, unpack then pack again including the model file

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ok i'll try it Thanks, i'll let you know what happends

---------- Post added at 19:16 ---------- Previous post was at 19:06 ----------

It Doesnt Seem to of Worked... i'm Very New to All this can i send over the Pbo for you to have a look at? and maybe tell me whats wrong?

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what's the pbo name? try Baf_harrier (also change the path in the config). I don't remember if the pbos can have a space in their name

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what's the pbo name?

I was under the impression that the PBO for BAF aircraft was called "air_d_baf.pbo" so it might be worth trying:

\air_d_baf\BAF Harrier\AV8B.p3d

or

\air_d_baf\AV8B.p3d

for the filepath.

Couldn't you use the US AV8B model (which would be somewhere in the air1/2/3.pbo)? At least you could extract those PBO's to find the exact model filepath that way :) I imagine the UV maps are the same so no extra texture work would be needed.

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Couldn't you use the US AV8B model (which would be somewhere in the air1/2/3.pbo)? At least you could extract those PBO's to find the exact model filepath that way :) I imagine the UV maps are the same so no extra texture work would be needed.

Thats What I've Done

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please post your folder layout...as well as your .rpt if you need more help

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Warning Message: Cannot open object sgw_harrier\baf_harrier\av8b.p3d
sgw_harrier\baf_harrier\av8b.p3d: No geometry and no visual shape
sgw_harrier\baf_harrier\av8b.p3d: No geometry and no visual shape

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seems that the .p3d is borked. Do you use the one BIS provided? If so, did you retextured it? If so how? hexediting or hiddenselection?

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i retextured it by repaniting one of the .paa files in the data folder... i edited it with photoshop. i haven't Edited the .p3d file.

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1. if you edited on of the original .paas, and haven't changed the path to the texture, it won't affect the model.

2. even if you haven't edited that .p3d, there is something very wrong with it.

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I'd suggest downloading the ARMA1 sample models as I think there is an AV8B in that (which again should be the same UV layout for the textures to work). You'd be able to actually view the model too.

Out of interest, is the pathname to the AV8B in your screen capture:

"sgw_harrier\baf_harrier\av8b.p3d"

You could also use hidden selections to retexture the AV8B, that way you won't need the model in your PBO (AFAIK). All you'd need in your config is the pathname to the model in it's ARMA2 PBO and then list the textures in hiddenselections (should be a few threads about hidden selections pm here if you need to learn how to do them). Never used hidden selections before so I might be a little wrong on it.

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in my experience the hidden selection should work fine, ive used for retexturing several of the OA into Nogovan flavoured vehicles

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Wow Thanks Guys I've Managed to get it Working !!!!!

Thank you all for your help your the Best ! i Shall Be releasing this Soon when it's finished, thanks guys !

love you all! :bounce3:

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I’ve Run into a issues, the weapons i'm using (RKSL Weapon Air pack) seems not to have the Weapon “Holders†and the ordnances seem to be floating underneath the Aircraft is there a class name ? or a way i can add these “Holders�

02g8q5iw.jpg

the Bombs see attached to the airframe

arma2oa2011081718075506.jpg

*Confused*

Edited by WingsOfDeath

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ok Guys I've pretty much done, there’s Only one small issue the .p3d is Still Pulling the original Texture from the Ca\Air Folder Place, I've been told I there’s a way to re direct it to my texture file but i have no idea help?

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