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.kju

PvPscene Tweaks: DisabledFriendlyFire Server Side Addon

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2011-07-15

Please do not mirror or hotlink the files. Thank you.

Credits

  • Xeno
  • Sickboy
  • the-f

Permission

You are welcome to modify or use it in your project. Take note of the license details:

Creative Commons Attribution-Non-Commercial-Share Alike 3.0 License

Description

Disables any form of friendly fire. No damage is applied to friendly units or vehicles.

The main intention is to provide server admins a tool to avoid FF abuse or

to make the game more accessible to beginners (accidental friendly fire due

to friend-foe recognition problems when learning the game).

Server side addon. Can be used in SP too.

However should NOT be mixed (server + client use)!

And do NOT run as client in MP.

Warning: DM still works with human players. However not with AI!

Requires CBA.

Feedback

Please report issues and suggestions in the our issue tracker or in our forum, if you want to get heard.

Download

You find the public PvPsceneCO_v2.bikey, the bisign file and the PBO for downlod in our files section:

2011-07-15: DisabledFriendlyFire_Server_F_PvPscene.pbo

Notes

Please vote:

CIT #22351: Make A2F clients able to see servers with (server side) addons.

CIT #22385: Add "disable friendly fire" as difficulty option

Edited by .kju [PvPscene]

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I know the thread isn't labeled for this mod, but the link from the mod I am posting about sent me here.

I installed the mod from http://www.armaholic.com/page.php?id=16055 using the file "AIGunnerToUseAllWeapons_AI_C_PvPscene.7z"

Upon loading the game it says that this needs the file "a_crane_02" ???

I'm using the Steam version, and the latest beta patch as of time of posting. I installed Arma 2, OA, CO, BAF, and PMC. Ran each individually afterwards, then installed mod into a @folder and added it to the beta launch shortcut.

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It appears you didnt have CO active. Best to use some launcher tool to handle that.

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What is the problem/What doesnt work?

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Does this work with arma 3?

Perfectly, at least in SP and I wouldn't expect it to be any different in MP.

Especially useful to stop the ridiculous number of friendly kills by the dismal vanilla AI drivers.

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