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BobcatBob

A question to the Devs, How long have you all been working on Arma 3?

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Im just curious to know, it will be interesting to see how much A3 development time overlapped with A2 dev time and if one affected the other.

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I doubt they were working on it for that long.

Seriously, a whole island made from the usaual statilite data/research (that is by far the largest ilsand they've ever done) new unit/weapon skins that are all being made to a higher graphical standerd than in all previous arma games as well as integrating Physx (even at the early level its at now) working on RTT and starting work on a completely redone animation system, not to mention acutually taking the time to come up with completely new vehicles that need to have the right balance between futuristic and realistic which takes some amount of thought other than simpley (not really simple I know) copying about several dozen blueprints for your vehicle designs and specs. I know BI is a really talented team but they cant have been doing all this work for less than six months, especially if you count the pre-production process of just figureing out what the hell it is they want to do with the franchise. Not to mention there is probably much more work that they have already done that they do not want us to know about yet to surprise us later.

So yes I think they have.

But I suppose I could be wrong...

(Maybe devs will confirm or deny my above statement)

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They probably started right after ArmA 2, but I doubt they were developing both in parallel.

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A dev team consists of people with different tasks, for example someone producing art assets may start working on a new project earlier

while programmers are still working on a older project.

Edited by sparks50

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A dev team consists of people with different tasks, for example someone producing art assets may start working on a new project earlier

while programmers are still working on a older project.

This. Artists probably started making assets for ArmA 3 shortly after PMC (which was probably mostly Lemnos itself; and the ARG of course).

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If you mean pre-production, art concept, story and having a goal, my guess would go just after (maybe even before) Operation Arrowhead came out.

Although, if you mean in a technology view, the most accurate date would be around 1999-2001. ;)

_neo_

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My guess is that operation arrowhead was the last thing they worked on for Arma II before starting with Arma III. Because you can see that in the BAF and PMC DLC's there was already some experimentation with new gameplay. Besides the fact ofcourse that those weren't very overhauling.

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They probably started right after ArmA 2, but I doubt they were developing both in parallel.

agree. in most of the cases is the modus operandi of each company planning for a sequel.

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