Undeceived 392 Posted June 24, 2011 (edited) For The Life Of A Friend Version: 1.8Author: UndeceivedRequired game version: Arma 2: Combined Operations (v. 1.62) >> Read the final review atOFPEC (9/10)>> Read another review atThe Abandoned Workshops Scenario description:"We went out to have some fun teasing Jegorow, the new castle caretaker. But then everything turned out differently..."Features: - Civilian style mission - A story about friendship, murder and revenge - Fully voiced (German) - English and German subtitles (also English subtitles for the Polish and Russian version of Arma 2) - Uses Silola's DAC, which makes combat situations a blast! - Self made music by the author, among other custom music - Many cutscenes Required addons: - "Armed Civilians" by W0lle (version: 1.02) (contained in the mission download) - Editor upgrades by Jon-C5- and Mapfact (contained in the mission download) Versions: Version | Date | Notes ___________________________________________ 1.0 | 04.03.2011 | Release of the first beta version. 1.1 | 08.05.2011 | Bugs and many script errors were removed, English translation was finished. 1.2 | 03.06.2011 | Bugs and many script errors were removed. Some parts (e.g. Olaf) were optimized. 1.3 | 10.06.2011 | Bugs were removed, optimizations of the optimizations, more optimizations. 1.4 | 25.06.2011 | Bugs were removed, the end of the beta phase is reached. 1.5 | 07.07.2011 | Bugs were removed. 1.6 | 07.01.2012 | Bugs removed, more optimizations. Highlights: AI doesn't need NVGs anymore to detect enemies in the dark; English subtitles for the Polish and Russian versions of Arma 2; Annoyed bugs in the cutscenes were reduced; Many new things were built in; Etc... 1.7 | 29.04.2012 | Elimination of two showstoppers, which some players experienced. Some cutscenes were optimized. 1.8 | 03.02.2013 | Taskhints were added and some bugs removed. Known bugs in version 1.8: - Script errors: If you start Arma 2 with parameter -showScriptErrors, there might appear script errors, which come out of the DAC scripts. These errors however do not influence the gameplay and the mission's functionality in any way and are not showstoppers! Anyway it is recommended to play without the start parameter -showScriptErrors. - Remove AI team mate's pistols as soon as possible and give them rifles to prevent the Arma 2-pistol bug, which sometimes happens (AI doesn't move anymore).Download:For The Life Of A Friend 1.8: @ bIdentify | @ OFPEC Edited July 2, 2021 by Undeceived Share this post Link to post Share on other sites
maturin 12 Posted June 24, 2011 Is this a mission where you try to survive in a warzone or something? Share this post Link to post Share on other sites
Undeceived 392 Posted June 24, 2011 Not exactly. It is about friendship and about revenge. But depending of how you play it - yes, you'll have to survive in a warzone. Share this post Link to post Share on other sites
maturin 12 Posted June 25, 2011 (edited) I just got the task to kill the mafia guy and I thought I'd say that so far this is an absolutely fantastic experience. I'm usually very critical of mods that attempt to tell stories, and never met a voiced ArmA cutscene that I liked, but you have done really outstanding work here. The German voiceovers sound pretty good to a non-speaker, and not being able to hear every flaw keeps me immersed, oddly enough. The setting and music is chosen perfectly, the time of day is very cinematic and the writing is even decent in translation. And you've done some clever things with animations. I loved the part when the guy threw a rock at the car only to have it bounce off and hit him in the face! And rescuing Kostya was a blast. I knew how shitty my pistol was, and it felt great to hit them from hiding. And then another guy with an AK attacked us, completely unplanned, and I managed to kill him too. But he almost interrupted the dialog, so you might want to be careful of that. And is Kostya supposed to have to crawl, or did I shoot him in the leg by accident? Also, it was a little odd that the mafia seemed to shoot a random person creeping up on their car. Edit: Just finished. I can't recommend this mission enough. Everyone should download it and save if for later when they have a spare two hours. So many missions try and fail to accomplish what this one pulls off so well. The actual revenge part is quite difficult and unnerving. I went into full-on evasion mode after nailing the castle caretaker with a single 7.62x39mm round at about 150m, treating the AI as if they were as good at tracking as humans. And they still almost caught me after a kilometer of running and smoke grenades. And thankyouthankyouthankyou for giving us that one frag grenade in the church cache. To my childlike delight, I was able to slip in over the top of the wooden fence in Vyshnoye and into the midst of the mafia boss' group of body guard. I shredded all of them in the smoothest way possible. Then I ran to the first cabin, almost got nailed by a seemingly psychic AI who was waiting for us, and sprinted to the car. I was so tired from running that I was blacking out at the wheel. And the ending cutscene capped everything off nicely. Edited June 25, 2011 by maturin 1 Share this post Link to post Share on other sites
Undeceived 392 Posted June 25, 2011 Thanks, maturin! :) Share this post Link to post Share on other sites
Zipper5 74 Posted June 25, 2011 Congrats on the release, Undeceived! :) Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 25, 2011 (edited) It'd better have zombies in it. Downloading nao. EDIT - Finished it. Well, I didn't see no zombies, but what I wasn't expecting was an excellent mission. Great voicing, great storytelling, and plenty of chances to hit people with cars. :) I thought there might be a zombie moment coming when I saw this ...but no zombies. :p Edited June 25, 2011 by CameronMcDonald Share this post Link to post Share on other sites
Undeceived 392 Posted June 25, 2011 I thought there might be a zombie moment coming when I saw this ...but no zombies. :p Dammit! This was a bug! :) Did this cutscene end somehow atleast or did you have to reload? Share this post Link to post Share on other sites
CameronMcDonald 146 Posted June 25, 2011 It ended fine - dragged on a little bit (the dude just crouch walking, then he stopped, the car drove up to him, then he died (I assume shot by the passenger?), and then came towards the camera), but the mission continued fine. :) Share this post Link to post Share on other sites
Undeceived 392 Posted June 25, 2011 (edited) Yeah... You're the second person who reported that the man was crawling... For other players who tried the mission: Did you experience the same or did the man walk normally to the car? (We're talking about this part of the mission where the mafia car pursuits the player's car. ) Anyway, I will fix this! Thanks for the confirmation! Edited January 16, 2012 by Undeceived Share this post Link to post Share on other sites
Wolfrug 0 Posted June 25, 2011 This is an absolutely excellent example of storytelling in Arma 2, and heartily recommended. I won't spoil anything much, but be prepared for something quite different, and quite heart-pumpingly exciting. I suggest you allow yourself to be immersed as far as you can - it's not that hard either :D Great job as always, Undeceived! Regards, Wolfrug Share this post Link to post Share on other sites
Zorg_DK 10 Posted June 25, 2011 this is definitely something different, good job. Share this post Link to post Share on other sites
icebreakr 3157 Posted June 27, 2011 Ok, usually I don't play SP stuff... but in ten years of OFP, A1 and A2 I didn't see a better mission than this! Share this post Link to post Share on other sites
Undeceived 392 Posted June 27, 2011 Thanks a lot for your kind words, guys! :) :) Share this post Link to post Share on other sites
Coffeecat 10 Posted June 27, 2011 i also can just recommend that movielike mission, great job, Undeceived;) it would be not half as good without voiceacting Share this post Link to post Share on other sites
McLupo 118 Posted June 27, 2011 i also can just recommend that movielike mission, great job, Undeceivedit would be not half as good without voiceacting Hello, i underline this sentences! Awesome mission, taste of a MovieStyle, differend to any other Mission, but this is what the story is....outstanding!! Great job UD! A special for u: http://www.arma2base.de/include.php?path=forumsthread&threadid=356 Best regards McLupo Share this post Link to post Share on other sites
Rough Knight 9 Posted June 28, 2011 I started playing this last night. I had a beta crash so that stopped me for the night [Not mission related], but I did get through the intro...I like the way the story is building. Good work. Share this post Link to post Share on other sites
Joseph Troska 0 Posted June 28, 2011 (edited) Terrific work. I always love when someone makes a mission that totally reinvents my perspective on my already favorite game. After finishing the mission, I was just sitting there staring at the screen wanting to continue ..like... living Priotr's life. A sequel would be amazing. I bet those mafia had funding connections with Chedaki-linked arms dealers ;) Edited June 28, 2011 by Joseph Troska Share this post Link to post Share on other sites
maturin 12 Posted June 28, 2011 A sequel would be amazing. I bet those mafia had funding connections with Chedaki-linked arms dealers ;) Nah. The Chedaki couldn't even get themselves as many AK74s as NAPA, and these guys had M4s. Share this post Link to post Share on other sites
Undeceived 392 Posted June 30, 2011 :D To be honest, while testing the mission I always had some ideas where certain elements of the story could fit into a sequel. :) But the connections to the Chedakis or the Napa are interesting too! :) But I'm not sure if there will be a continuation. Share this post Link to post Share on other sites
maturin 12 Posted June 30, 2011 I wonder if the story takes place between wars or after Harvest Red. The enormous strength of the mafia fits the early post-Soviet period well. Share this post Link to post Share on other sites
Undeceived 392 Posted June 30, 2011 But the guys have cell phones which throws the story in the late nineties or 2000+. ;) I have no clue! :D Share this post Link to post Share on other sites
Funkman 10 Posted July 1, 2011 Wish I could play this but I only have vanilla Arma 2 Share this post Link to post Share on other sites
icebreakr 3157 Posted July 1, 2011 I lol'd when I've heard the old nokia ringtone :) Share this post Link to post Share on other sites