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spooky lynx

BLUFOR soldier models - are they inaccurate in some ways?

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So... I'm interested in this question: do BLUFOR models of USMC, army, FR, Delta etc have not properly modelled equipment or badly done uniform textures? I see some members of our community make their own Marines/SF/Army addons - why? Just for fun or to bring in the game more accurately done units? If some ArmA2/OA BLUFOR units have any mistakes in uniform textures or gear, can anybody explain me, what mistakes do they have (because I don't know much about NATO and US infantry gear)?

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Cause everyone's unoriginal. :rolleyes:

But srsly, nobody will ever be satisified only with what BIS provides. I only wish there were more original addons out there rather than tons of variations of the same old M4 & US forces.

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So the main goal is to have some army units with different gear, for example?

But srsly, nobody will ever be satisified only with what BIS provides.

Agree. But what's are reasons of unsatisfaction? Just the will to have different units with wide variety of gear or something else? Also, I'm interested in how BIS units are modelled, do they represent really actual ones IRL or have some mad mix of look-a-like uniform as ArmA1 BLUFOR units had?

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1. default arma2 marines are inaccurate as per today's marines and are outdated. even the author (who will remain nameless) hates them.

2. delta force guys are terrible, and i will cease and assist my statements there.

3. us army soldier in oa are accurate. but people like to see multicam units because US forces, AAF, and a few other countries are using multicam in afghanistan today.

i wouldn't say everyone's unoriginal.

Edited by Binkowski

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i wouldn't say everyone's unoriginal.

Ok, not everyone, but a lot of them are. :p

Either way, I'm glad BIS is taking more creative freedom for the units in ArmA 3.

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Ok, not everyone, but a lot of them are. :p

yeah, i do agree with you in this aspect. just look @ the armaholic -> downloads -> arma2oa -> addons -> units. go through there, and find how many of them are retextures of bi models.. kind of a downer imo.

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1. default arma2 marines are inaccurate as per today's marines and are outdated. even the author (who will remain nameless) hates them.

2. delta force guys are terrible, and i will cease and assist my statements there.

What's wrong with marines?:confused: If I'm not mistaken A2 story runs in 2009, so they have outdated gear that wasn't used at that year? BTW, are Force Recon units OK?

And what's wrong with Delta units?

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yeah, i do agree with you in this aspect. just look @ the armaholic -> downloads -> arma2oa -> addons -> units. go through there, and find how many of them are retextures of bi models.. kind of a downer imo.

A lot of this does stem from the fact that retexturing is all people know how to do. If you look at the addons released for OFP and A1, it always starts off with lots of retextures because thats where people start their careers before a small number of them advance into making up variations and an even smalller number making entirely new content.

The curious thing with A2 is that next to no-one has been advancing in the slightest, so we haven't seen the normal rate of progression in the community skill set. My theoretical culprit would be the lack of example MLODs like we had in A1 - those seemed to kick off the addon-making quite a bit, but still that doesn't explain the phenomenon entirely.

As far as I know, we have lost quite a few creators over the years, and they just haven't been replaced. Also, the technical aspects involved in making addons have increased somewhat in difficulty throughout the series' lifespan, which might also deter some would-be addon makers.

Lastly, we have been creating a really bad atmosphere for learning amongst ourselves, with bitter infighting and claims of larceny taking precedence over over the maintainance of a thriving creative assembly.

Rant over.

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What's wrong with marines?:confused: If I'm not mistaken A2 story runs in 2009, so they have outdated gear that wasn't used at that year? BTW, are Force Recon units OK?

And what's wrong with Delta units?

well, today Marines wear the Eagle SPC.. the ones in default a2 have the mtv and such. just aesthetics basically man. force recon units are good in my opinion, the quality is grand. my problem with the deltas is the fact that they just, don't look good in my eyes. from the mis-matched acu and multicam (wtf?) to the way that they look is just, not pleasing to me. especially when put next to real quality like the US army infantry.

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It's funny how I feel exactly the opposite: I really like the deltas and loathe the US army guys. Eye of the beholder and such nonsense, eh?

I think I'll go retexture something ;D

Edited by Hund

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BTW, are Force Recon units OK?

I'm pretty sure the Force Recon units look correct for a group that's been left in Vietnam for eighteen months. Not so much for anywhere else.

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And to think they were only left behind in South Zagoria for a few days. Rough neighbourhood indeed!

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well, today Marines wear the Eagle SPC.. the ones in default a2 have the mtv and such. just aesthetics basically man. force recon units are good in my opinion, the quality is grand. my problem with the deltas is the fact that they just, don't look good in my eyes. from the mis-matched acu and multicam (wtf?) to the way that they look is just, not pleasing to me. especially when put next to real quality like the US army infantry.

So what year does A2 marines gear belong to? I'm so curious because I try to have all units in A2 be accurately represented as much as possible:)

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Not exact year, but I try to avoid situations when for example USMC units ingame have the gear that they never wear... or army officers wear ACU colored USMC hat *coughing and pointing at ArmA1 box*.

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Wow - you people make this so damn complicated. I'm able to destinguish between the uniforms in AII and stormtroopers, and, as long as my textures in ArmA look more like the former than the latter, I'm perfectly satisfied. :)

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Further to the comments about reskins speaking from my own point of view.

As was mentioned earlier it is where a lot of people (like myself) start. The real problem is what it takes to actually get functioning models be it units, vehicles whatever in the game and working properly. To be honest the hoops one needs to jump through to get such content functioning in game put me off it. I look at ArmA 2 and other games/engines I've worked with and there is so much more work to get it done in ArmA. Again for me anyway it's really off putting. Combine that with a lack of readily available info to learn how to do it and as far as I'm concerned that's the root of the problem as to why there is so much "re-skins".

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Hi, there're some bugs on the FR textures; some people don't like the units gear because they preffer the 'high-tech' look (aka tacti-cool) and some preffer the 'guerrilla' look, also some people are fans of certain camo patterns, weapons and gear in general. It's all despite the present bugs a matter of personal taste. They're well enough (unless for the bugs) for the time that they're supposed to be on, in the game. Let's C ya

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I would like to see someone actually model the ISPC though. The MTV is bulky and ugly.

Bink's USMC kthxhappyhour!

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