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roguetrooper

Which Arma2-tents are included in OA?

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Does anyone know, which Arma2-tents (the common tents without any function) are included in Operation Arrowhead?

Off-topic:

When you own Arma2 and OA, you just can't make an OA-only compatible map without being carefull like hell and checking everything twice in weird and time consuming workarounds. :mad:

Heck, even the editor-placable stuff has been some kind of messed up by the fact that OA is a stand-alone. There are even items that are totally identical (e.g. field lazaret, ladders...), but are listed twice with exactly the same name in the editor pull down menu, but have different class names (mission.sqf), eg. classname and classname_EP1 :mad:

When there are two identical names in the editor pull down menu, you have to put both variants onto the map, give them different names, save the map, open mission.sqf and see, which object is Arma2 and which is OA and then remove the item-variant that does not belong to the game-part you are mapping for. And when there is only one item in the editor, you can't be sure wheather it is an Arma2-only item. Someone really had deactivated his brain when all this OA-stuff was decided. :(

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http://www.armatechsquad.com/ArmA2Class/

link has a complete A2 or OA list of any object, you need to enter a code on enter though.

edit: you can also use a armalauncher of some kind to launch only A2 or OA, i think i have seen that posted somewhere.

I know that you can install A2 or OA on a seperat disk(in my case) and then run that for editing, note that any patches will automatically targte that last install instead of your main install, but you will be sure that content is A2 or OA only.

there is also disablers for A2 but ive not got them to work and i tried around new years maybe there is a update now.

edit: ninjaed by Sickboy :)

i have Arma2.exe and Arma2OA.exe, and my CO starts with the OA one, the Arma2.exe starts A2 only.

Edited by Demonized

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Simply start the game edition you wish to make missions for.

OA-only, then launch OA-only. A2-only, then launch A2-only. Otherwise CO.

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When there are two identical names in the editor pull down menu, you have to put both variants onto the map, give them different names, save the map, open mission.sqf and see....

You don´t. Lower item is always OA, upper is always ArmA2.

My findings at least.

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