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SASrecon

Wind simulation

Should wind simulation be implemented into ARMA3?  

154 members have voted

  1. 1. Should wind simulation be implemented into ARMA3?

    • Yes, wind should be implemented into the vanilla game.
    • No, BIS have other things to worry about/leave this for the ACE mod.
    • Maybe, only if BIS have time after fixing/implementing more important features.


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Wind would be nice... I wouldn't even mind some audiovisual effects related to wind. Blurry vision (unless you wear goggles, which most people do), sniffing...

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Sniping is stupidly easy without wind.

one could argue is pretty close to how it works in bf.... let the torches come.

let me just put this here...

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an attractive way of providing a wind indicator is throwing some particle effects into the game that blow around, like leaves or tufts of grass. The stronger the wind the more of them there are, with little wind, few or none. Plenty of other games do this to add to ambiance, and an especially pretty example exists in Bad Company 2 what with the blowing sand or snow.

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ACE mod has proven time and again that wind simulation is possible in ArmA and only improves firefights extending them, even making sniping require experience and skill - and all that without the need to change AI in-engine. ArmA3 has to have it.

an attractive way of providing a wind indicator is throwing some particle effects into the game that blow around, like leaves or tufts of grass. The stronger the wind the more of them there are, with little wind, few or none. Plenty of other games do this to add to ambiance, and an especially pretty example exists in Bad Company 2 what with the blowing sand or snow.

There's all that already incl. wind direction and power, even wind gusts since A3 - wind just doesn't affect bullets.

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Just do it, BI, even if only for sniper-type weapons. Then the modders will happily expand it to the last pistol round and grenade.

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ACE mod has proven time and again that wind simulation is possible in ArmA and only improves firefights extending them, even making sniping require experience and skill - and all that without the need to change AI in-engine. ArmA3 has to have it.

There's all that already incl. wind direction and power, even wind gusts since A3 - wind just doesn't affect bullets.

It's not only possible, but very easy to make. I understand if BIS doesn't want to put it in - it gives us (the modders/users) the chance to make our own systems for this the way we want it.

http://forums.bistudio.com/showthread.php?153076-Wind-Simulation-on-bullets-Script

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It's trivial to make "wind simulation" wrong but extremely difficult to do right. So keep it to mods.

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There's nothing difficult about it. You just watched modders do it twice.

And almost without exception, whatever modders can do is ten times easier for the people who have the source code at their fingertips. We do everything with bailing wire and ducktape at the moment.

The only problem with ACE windage, for example, is the lack of a simple server-side variable for controlling like all other weather. That and the understandable exemption for AI.

Edited by maturin

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Getting accurate shots at people at 500m or even lot more is still ridiculously easy and I'm far from good shot. This can really ruin any MP game if the folk knows at least the basics of how to shoot guns in arma. If it's not so hard to implement as posts above suggest, I honestly have no idea what are we waiting for BI

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