mr burns 132 Posted June 23, 2011 (edited) 20km VD..sweet Nothing special, was possible since ArmA1 via setviewdistance aswell .. sorry for partypooping :D Dynamic VD as in latest VBS2 on the other hand ....... edit: meh, kju beat me to it. Edited June 23, 2011 by Mr Burns Share this post Link to post Share on other sites
ryguy 10 Posted June 23, 2011 wait... that is SICK! Anyone done it with chernarus? Share this post Link to post Share on other sites
mr burns 132 Posted June 23, 2011 Anyone done it with chernarus? Kindof :p Share this post Link to post Share on other sites
ryguy 10 Posted June 23, 2011 Haha, the earth is much smaller on sahrani eh? Share this post Link to post Share on other sites
mr burns 132 Posted June 23, 2011 Maximum VD is lower in ArmA2 .. and when the pic was made objects/roads/forests disappeared at ~10% VD. Share this post Link to post Share on other sites
liquidpinky 11 Posted June 23, 2011 What I am hoping for is maybe a more progressive fogging linked to the draw distance, the higher the distance the more progressive it is to prevent the corona of fog effect. So the appearance of it deosn't smack you in the face like it does just now and it blends into the white out more smoothly. Currently from completely transparent to opaque it will do so over say 500 metres for instance, no matter what draw distance you have set. This looks fine on 5k but isn't so nice on 10 or 20k. Now just increase this depth of 500m through some algorithm, whether linear or curved, to get the best effect over distances. Share this post Link to post Share on other sites
gossamersolid 155 Posted June 24, 2011 Clicky <5 FPS I assume? Share this post Link to post Share on other sites