Commonplace 28 Posted May 29, 2011 Hello, The AI drives unpredictable. So why don't add an easy solution which is realistic as well? I think this game would benefit if vehicles had indicators. So if the AI truck decides to change the lane once again, you'll be prepared and have a chance to react. It would have saved me requesting repairs for m damaged vehicle, numerous times and I don't see it being a major workload. Share this post Link to post Share on other sites
Meek 10 Posted June 7, 2011 Considering VBS2 has this feature, I don't see why we don't have it already. Share this post Link to post Share on other sites
sgtlobster06 10 Posted June 7, 2011 are you referring to blinkers? because the last thing id think about in the heat of battle is my blinker.... Share this post Link to post Share on other sites
5LEvEN 11 Posted June 7, 2011 Will in city life... its very useful... If BIS has time I think this would be an improvement for the city life... Share this post Link to post Share on other sites
zooloo75 834 Posted June 7, 2011 Indicators are a good feature for the game. It would be useful in MP. Share this post Link to post Share on other sites
Pyronick 21 Posted June 7, 2011 The AI should obviously have some sort of distinction between the left, right, middle and emergency/shoulder lanes. Mafia had this. It did it's job, although the AI only put on the blinkers when it already steered in to a corner. Share this post Link to post Share on other sites