dkd 10 Posted May 25, 2011 Please look close up to the screenshot where the three foot troops are standing upon the hill and looking down to the valley. Have you noticed a huge disproportion in the left bottom area of the shot? I mean that there is a high-stretch distortion of the grass and the soldier's foot there. Yes, I've seen it many times in game when I was going down- or uphill in Arma series (&OFP AFAIR) it appears itself in its entirety. In my opinion this thing kills the immersion very much. I was really disappointed when I saw the first screenshots because the "feature" was there again. I wonder why this flaw can not be fixed and just going throughout all BI games? I guess, the answer is because of the engine's limitations. Moreover I think, just my guess, that it somehow might be connected with the fact that the first engine - the OFP engine had been written before the 16:9(10) aspect ratio became popular and later the developers had to convert everything from 4:3 to wide-angle view. This "feature" might be just collateral effect of converting. Since that we have it in each game. May be I am wrong about the source of the problem but, indeed, no way to fix it in the next game? Sorry for poor English, anyway I hope the main idea of thread is clean! Share this post Link to post Share on other sites
PuFu 4600 Posted May 25, 2011 It is not a deformation due to aspect ratio. The deformation is caused by the animation itself Share this post Link to post Share on other sites
dkd 10 Posted May 25, 2011 It is not a deformation due to aspect ratio. The deformation is caused by the animation itself ok. But could you please clarify, how the animation can affect on the image in this way , I mean the deformation of the image? Share this post Link to post Share on other sites
PuFu 4600 Posted May 25, 2011 the deformation on the image is caused by fov. it doesn't happen for me in A2 at the corners (16:9 or 16:10), unless i zoom out (keypad minus key or double tap - default). i was thinking you talked about the deformation of the character foot when on inclined plane - that is due to having the mesh deform so that the foot stays on the ground. my bad Share this post Link to post Share on other sites
ZeosPantera 0 Posted May 26, 2011 I presume this is the image your talking about? http://www.arma3.com/screenshots/scr01.jpg I see no distortion. And I usually scream about FOV distortion. Share this post Link to post Share on other sites
Innomadic 10 Posted May 26, 2011 I see what you mean, however because i never noticed it before it ain't an immersion killer for me, so the point is moot. Share this post Link to post Share on other sites
max power 21 Posted May 26, 2011 What you are complaining about here is perspective distortion and there's really nothing that can be done about it. It is simply a physical reality. Share this post Link to post Share on other sites
dmarkwick 261 Posted May 26, 2011 If that's the case then a narrower FoV would suit the OP :) only way to remove perspective distortion. Share this post Link to post Share on other sites
St. Jimmy 272 Posted May 26, 2011 (edited) Ooooh now even I can see it if you mean that the legs of the guy in the middle are streched. That looks sick but I haven't seen that in game earlier so I'm not bothered. It looks like the left leg got some anorexia and the right leg and foot are chubby. But i think that issue got a good reason to be there. Edited May 26, 2011 by St. Jimmy Share this post Link to post Share on other sites
PuFu 4600 Posted May 26, 2011 (edited) Ooooh now even I can see it if you mean that the legs of the guy in the middle are streched. That looks sick but I haven't seen that in game earlier so I'm not bothered. It looks like the left leg got some anorexia and the right leg and foot are chubby.But i think that issue got a good reason to be there. again, that right there has nothing to do with FOV or perspective. It is mesh distortion caused by the base of the left foot being lower and on the surface of slope. repro for A2: place a soldier on any inclined slope and switch to 3d view the only way to remove it is by correcting or changing the animation system. here's what it DOESN't happen in A2 v2q5kuic6HA Edited May 26, 2011 by PuFu Share this post Link to post Share on other sites
demonized 20 Posted May 26, 2011 Locomotion looks pretty sweet, having that or similar in A3 would make it look so much sweeter. Share this post Link to post Share on other sites
ZeosPantera 0 Posted May 27, 2011 No Distortion. There would be some distortion if I went triplehead but just barely. They would need to render three separate "cameras" with different angles from the players head position all rendering separately to completely eliminate it. Share this post Link to post Share on other sites
max power 21 Posted May 27, 2011 I don't know if you can say that this video is the same FOV as the screen shot. Share this post Link to post Share on other sites