Sosna 0 Posted May 6, 2011 (Scripting noob here) so far I tried: 0 setOvercast 1.0; 0 setRain 0.00; overcast works but rain starts up within a min or two. then I tried: 0 setOvercast 1.0; 3600 setRain 0.00; it seems to keep the rain away (at least for the next hour) but thunder occurs, which I don't want. Any solution? Share this post Link to post Share on other sites
roguetrooper 2 Posted May 6, 2011 When you want a heavily clouded sky without thunder and rain, you should use 0 setovercast 0.69; Share this post Link to post Share on other sites
Sosna 0 Posted May 7, 2011 Thanks, yes I've used this, but the sky is still very light. Cloud cover should not be linked to rain/thunder, especially when the heaviest overcast is still very light compared to realistic ranges... o well. Share this post Link to post Share on other sites
roguetrooper 2 Posted May 7, 2011 (edited) This trigger turned out to be useful to suppress rain. It deactivates rain as soon at it is about to start: multiple activation condition: rain > 0 on activation: [b]1[/b] setrain 0; It seems as if 0 setrain 0 has no effect, but changing to zero rain within one second seems to work. Nevertheless there will be thunder (which is not as annoying as a permanent rain sound). Edit: Mkay. It is not possible to deactivate rain. At least in multiplayer it can not be prevented. Despite of the trigger rain > 0. Either the command is bugged or they don't want rain to be influenced by the mapper/player :mad: Edited May 7, 2011 by RogueTrooper Share this post Link to post Share on other sites
metalcraze 290 Posted May 7, 2011 But is it possible to make the thunder appear much more often? Share this post Link to post Share on other sites
CarlGustaffa 4 Posted May 7, 2011 Don't think so. Don't hope so either :p Sure you can deactivate rain, also in multiplayer. You just have to do it also on the clients. Not sure if you can deactivate thunder, other than having overcast < 0.9 or so. Rain won't kick in < 0.7 (not =<), but it will be *initialized* to whatever the value you give it, then the engine takes over. For full control over rain, you need to *initialize* it several times per second. I wish there was a delay of a few seconds before the engine kicked in. Share this post Link to post Share on other sites
Freebie 10 Posted May 30, 2011 (edited) This worked for me, I put this in the weather module... 0 setOvercast 1; 100000 setRain 0.1; Plenty of low overhanging cloud grey cloud with no rain. Edited May 30, 2011 by Freebie Share this post Link to post Share on other sites
celery 8 Posted May 30, 2011 0 setOvercast 0.8;0=[] spawn {while {true} do {1 setRain 0;sleep 1}} Share this post Link to post Share on other sites
CarlGustaffa 4 Posted May 30, 2011 Correct, but sleep 1 will only work well when preventing rain. It will be too slow when trying to force a decent amount of rain. Even 0.3 will produce a pulsating effect on visibility range, but 0.2 works well. This is in Domination (own edit) so I don't know if there is too much going on, meaning that sleep 0.2 could be a longer measured time. Share this post Link to post Share on other sites