Lt. Jimbo 0 Posted May 19, 2002 As the title says, I want to know if there is a tool or something to reduce the number of polys without screwing up the symetrical shape of the model? Because I have an airplane model with 7000 polys!!! BTW, I use 3DS MAX R4 Share this post Link to post Share on other sites
KingBeast 0 Posted May 19, 2002 7000 poly isnt really disasterously large Though if you are that concerned and you cant find any easy way to lower the poly count, its best to jsut start over again. Now if your plane was 20,000 polys, thats when I would be worrying Share this post Link to post Share on other sites
Eviscerator 0 Posted May 19, 2002 you need to weld, as im guessing youve used 10x10 vertice primitives which is a lot of polys :/ just convert them to editable meshes and then scroll down the bar and find the mesh bit, play around with the top modifier number (the higher it is the more polys it takes) should cut your models down a lot Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted May 19, 2002 I'm guessing you mean in vertex mode (where the vertices are highlited), but I can't find the "mesh bit", though I found a subsection of the "Edit Geometry" called Weld. I played with both the spinners and nothing happend. Share this post Link to post Share on other sites
Scorpio 0 Posted May 19, 2002 well, you can just shave off some jagged edges to smoothen the model out. But if you think the poly count is still too high, yeah just start again, and this time plan your model so that you wouldnt have that much polys. Just make it a very simple model at first, then make it a little more complex if necessary. Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted May 19, 2002 Yay...I got down to 6590!!! Thats 410 less polys Share this post Link to post Share on other sites
KingBeast 0 Posted May 19, 2002 Cmon then Jimmy boy, get a picture uploaded and show us your work Share this post Link to post Share on other sites
Eviscerator 0 Posted May 19, 2002 right i took a screenshot to show you (and you can also see my next model the ch-46 in the making) what you do is: 1: select all the vertices 2: where on mine it says 4.0(circled) put yours to one 3: hit selected 4: if not much happens up the number to 2 (repeat until you have the right amount of polys or the model gets distorted) http://evis.freeservers.com/weld.jpg doing the whole thing again is too much work, this is a lot easier Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted May 19, 2002 Its a EA-6B prowler Rendered in 3DS Max R4 with the model smooth shaded current Poly count is 6299 Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted May 19, 2002 BTW, the model would look REAL ugly without the "smooth shading" option turned on Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted May 20, 2002 I'll get more uploaded real soon... Share this post Link to post Share on other sites
KingBeast 0 Posted May 20, 2002 Thats a great lookin model jimmy boy Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted May 20, 2002 here ...sorry for the inconveinence Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted May 20, 2002 It is a really nice model mate, but what exactly do we need a radar jamming plane for in OFP Apart from Cutscenes I can't see any use for it? EDIT: Can't access last link Check access permissions? Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted May 20, 2002 Good poind...but it DOES have HARM (High-speed Anti-Radiation Missiles) Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted May 20, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lt. Jimbo @ May 20 2002,04:59)</td></tr><tr><td id="QUOTE">Good poind...but it DOES have HARM (High-speed Anti-Radiation Missiles) <span id='postcolor'> If you can create a missile with a .cpp that goes after AA radar (ie homes in on Shilka) only, then I will buy it Otherwise, you are just a show off Keep it up Share this post Link to post Share on other sites
Lt. Jimbo 0 Posted May 20, 2002 Theoretically it probably WOULD work... It would just make all items on the radar disappear. If it dosen't work, then well just have to use the 4 fuel tanks as bombs Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted May 20, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lt. Jimbo @ May 20 2002,05:30)</td></tr><tr><td id="QUOTE">Theoretically it probably WOULD work... It would just make all items on the radar disappear. If it dosen't work, then well just have to use the 4 fuel tanks as bombs <span id='postcolor'> It would be cool if you could do that Share this post Link to post Share on other sites
KTottE 0 Posted May 20, 2002 I thought I might add that the airplane should average about 2500-3000 polys. MAX. Otherwise OFP would lag a lot. Good luck shaving those polys off man. Share this post Link to post Share on other sites
quakergamer 0 Posted May 20, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (KTottE @ May 20 2002,15:49)</td></tr><tr><td id="QUOTE">I thought I might add that the airplane should average about 2500-3000 polys. MAX. Otherwise OFP would lag a lot. Good luck shaving those polys off man.<span id='postcolor'> Also you can have 4000-5000 polys (in quads) with the armored, or ground vehicles, but the planes need to have less polys becasue they fly and they can lag computer lot more. I know that the BMP interior have 4000something polys and thats quite a lot but the planes alaways got a lot less <---- remember this Share this post Link to post Share on other sites
KTottE 0 Posted May 20, 2002 Erm, I direct you to http://ofpinternals.megaforums.ru for more info on this. BUT, the interiors have quite a lot of polys. The high-res third person LODs tho, have about 2500-3000 for the armored vehicles. Remember, this is info I got off of OFP Internals. So don't come bitching to me if it's not correct. Although I believe it is, OFP Internals have made their P3DEdit so they should know. EDIT: I've just checked some of the models from the demo. I looked at Block 1, since this is the highest poly LOD in the models. T-72: 2890 triangles BMP: 2206 triangles UH-60: 2439 triangles M113: 1803 triangles Shilka: 2517 triangles I haven't looked at the interior LODs, so I wouldn know about those. But as you can see, these models all range from 2000-3000 (Give or take). Share this post Link to post Share on other sites
quakergamer 0 Posted May 20, 2002 I know but 2500-3000 polys is in triangles, 4000 + in quads Share this post Link to post Share on other sites