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gamer102

Problems with multiplayer

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Hi,

i have recently completed the single player of flashpoint and decided i would have a go at the multiplayer aspect of the game. Unfortunatly im having some problems getting into games, i have the latest update (1.46) and the game runs perfectly smooth on my system. I tryed joining through gamespy and it all goes fine untill it says the "creating client" loading part, at which point it exits to desktop with no error message. i then tryed hosting a game and it seemed fine. i tryed the avon FAQ page and tryed the changing the port, but when i went to multiplayer in OFP and selected to change port or type an ip address the game crashes to desktop. my system specs are:

Win 98

AMD XP 1700+

KR7A

GF2 mx 400 PCI

128mb DDR ram

any help to solve this would be apreciated, i emailed BI's tech support but they didnt reply. also have tryed reeinstalling the game several times.

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I have exactly the same problem. I use GSarcade ,everything works until the game tries to connect to host, then loading stops and desktop appears without an error message. I have tried LAN games, but the game can´t "smell" them, nor host. I cant upgrade UI at the moment, so any other solutions would do better.

Specs:

Duron 800

W95b

Via Apollo

Prosavage 4

ISDN 128

256mb

And another thing; how do you close and open ports if you don't own any firewall program?

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Do either of you use routers or such things?

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Some things guys *i hope it can help*:

-Did both of u updated the various addon *especially the editor addon*?

-Check both in you flashpoint folder the file flashpoint.rpt *it's the log of your crash... so u might have a clue of what fuck*

-After GS didnt tell u but u dont have to run OPF before joining, instead GSpy will start for you OPF

-Next because of Placebo i got an idea... all u you run this:

"DXdiag.exe" in windows exec panel and check out your DirectX version and the directplay panel.

-Did both of u use a firewall (free the OPF default port 2234)? Check out in MSDOS windows with the command "Netstate -a" (check out if u got a port locked by the firewall, especially the TCP port 2234 *not very sure of it... i m Lawyer not informatician*).

I hope seeing both of u in MP later smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (jawk @ May 19 2002,14:48)</td></tr><tr><td id="QUOTE"><Snip>

-Did both of u use a firewall (free the OPF default port 2234)? Check out in MSDOS windows with the command "Netstate -a" (check out if u got a port locked by the firewall, especially the TCP port 2234 *not very sure of it... i m Lawyer not informatician*).

<Snip><span id='postcolor'>

FYI, the proper command is NETSTAT, not NETSTATE...

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For some reason i agree to jawk in believing, this is caused by missing some addons.

If you even crash, before you are at the client setup menu,

i guess it could be some islands you're missing.

btw - i also could be totally wrong - just a thinking

hope this helps - CD

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Ok thanks for your inputs. I got it working.

A wrong version of DirectX was the problem. I noticed that the "network" section of DXdiag tool said it only had 4 OK´s out of 8, and I upgraded the whole DirectX. You needed a different dowload of DX8 for W95, something I didn´t notice back then.

It still cant host LAN games properly, but it doesn´t really bother me at the moment.

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