DAP 619 Posted April 4, 2011 (edited) ARMA 2 - BOOBY TRAP ported booby traps for ARMA form RAVEN nIrBnD5Gstw One guy did a nice booby traps addon for ARMA. I decided port it into ARMA 2. So.. here is this addon. Totally reworked all scripts and models. Works in MP. Works in ARMA 2/ARMA 2 CO. Not tested in OA, but i think it must work.Note: This addon add specific action in action menu. But not for all units. Only for Spec-Ops, Snipers, Officers and Engineers. If you want add this action to another unit, then you must add this string in unit's init: "this setVariable ["DAP_EXPLOSIVE_SPECIALIST",1];"Current version 1.1Changelog:- Fixed: Errors in stringtable.csv.- Added: Module versionCredits: RAVEN - author of original booby traps for ARMARequires: Comunity Base Addons (For AUTO-version ONLY) DOWNLOADMIRRORSArmaholic.comArmedAssault.info Edited September 16, 2011 by DAP Share this post Link to post Share on other sites
kremator 1065 Posted April 4, 2011 Cool ! Can it be disabled by engineers (or others) ? Share this post Link to post Share on other sites
DAP 619 Posted April 5, 2011 Cool !Can it be disabled by engineers (or others) ? Yes, they can :) Share this post Link to post Share on other sites
kremator 1065 Posted April 5, 2011 Now ..... can AI autoplace them inside doorways, or find them and disable (very similar to your first aid addon )? Would be cool if they could, although ONLY useful if the enemy unit was INSIDE the building at the time, and remembered to remove it before going through the door :) Share this post Link to post Share on other sites
Guest Posted April 5, 2011 Nice, I am sure many people will like this (read, they will hate you for having them killed ;) ). Release frontpaged on the Armaholic homepage. Booby TrapCommunity Base Addons Share this post Link to post Share on other sites
DAP 619 Posted April 5, 2011 Now ..... can AI autoplace them inside doorways, or find them and disable (very similar to your first aid addon )?Would be cool if they could, although ONLY useful if the enemy unit was INSIDE the building at the time, and remembered to remove it before going through the door :) Not so fast, pal :D Main problem - default AI. How prevent moving right in trap for other allied units? How change pathfinding for units, which set the trap? How protect AI unit, which set his own trap? Too many "How" :) Yes, all this tasks can be solved. But it will be hard for CPU. Too many conditions, too many variables, too many actions. Also it must works in MP. Additional load. That why i disable this action for AI :) Share this post Link to post Share on other sites
purepassion 22 Posted April 5, 2011 next project this? ;) http://i44.photobucket.com/albums/f4/AzNascarFan/Booby_Trap_1.jpg btw nice one! good job Share this post Link to post Share on other sites
Spartacus20 1 Posted April 6, 2011 Hello DAP I apologize for my English translated by Google translation. I am delighted that you have updated this addon Raven ARMA2. I noted an error in the file stringtable.csv. Indeed, it appears that traps with the same length, so that we can put all three dimensions (1.50m & 3.00m & 5.00m). Then I just can not disable a trap. Again there must be some mistake, I think because I do not see the menu appear to disable the trap. Can you inform me on how to proceed, or else can you fix this? Thank you for your work. Share this post Link to post Share on other sites
DAP 619 Posted April 6, 2011 Hello DAPI apologize for my English translated by Google translation. I am delighted that you have updated this addon Raven ARMA2. I noted an error in the file stringtable.csv. Indeed, it appears that traps with the same length, so that we can put all three dimensions (1.50m & 3.00m & 5.00m). Then I just can not disable a trap. Again there must be some mistake, I think because I do not see the menu appear to disable the trap. Can you inform me on how to proceed, or else can you fix this? Thank you for your work. Thanks for report :) Error in stringtable already fixed :) About disabling traps... make sure that your soldier is SpecOp, Sniper, Officer or Engineer and use mouse wheel :) "Defuse" action is hidden by default ;) Share this post Link to post Share on other sites
dondaddah 10 Posted April 6, 2011 i am NOT SURE that it's this Mod that causing it , BUT ... when i include this in my addons the AI in single player will not stop yelling "Reloading" !!! any suggestions for me? ty Share this post Link to post Share on other sites
ArmAriffic 10 Posted April 7, 2011 you should make it a module instead of always being in the action menu Share this post Link to post Share on other sites
Spartacus20 1 Posted April 7, 2011 Hello DAP :) In fact, after many tests today, I realize that the trap is laying too close to the installer and the result is that it explodes when the installer wants to move away. I still have not been able to disable a trap. I followed the advice for employment: (SpecOps, Sniper, and Engineer Officer or use mouse wheel.) :o Share this post Link to post Share on other sites
DAP 619 Posted April 7, 2011 (edited) i am NOT SURE that it's this Mod that causing it , BUT ...when i include this in my addons the AI in single player will not stop yelling "Reloading" !!! any suggestions for me? ty This addon don't use any default variables from BIS. Only own variables. No FSM or something else. Just few independent scripts. I don't think that problem in this addon. May be something else. you should make it a module instead of always being in the action menu Added in new version. Hello DAP :)In fact, after many tests today, I realize that the trap is laying too close to the installer and the result is that it explodes when the installer wants to move away. I still have not been able to disable a trap. I followed the advice for employment: (SpecOps, Sniper, and Engineer Officer or use mouse wheel.) :o What language? Maybe you just can't see action in actions menu? Current stringtable.csv supports two languages: English and Russian. Maybe your localization not support those languages? ADDON UPDATED Current version 1.1 Changelog: - Fixed: Errors in stringtable.csv. - Added: Module version Note: All links updated Edited April 9, 2011 by DAP Share this post Link to post Share on other sites
Guest Posted April 7, 2011 (edited) Thanks for informing us about the update :cool: Release frontpaged on the Armaholic homepage. Booby Trap v1.1 fixedCommunity Base Addons Edited April 9, 2011 by Guest mirror updated with fixed version Share this post Link to post Share on other sites
kMaN175 34 Posted April 7, 2011 Sorry for the noob question but I assume this has to be on the server and client machine? Has anyone tested it in OA yet? Thanks! Awesome addon! Share this post Link to post Share on other sites
DAP 619 Posted April 9, 2011 ADDON UPDATED Current version 1.1 Changelog: - Fixed: Missed AUTO-version. (In both folders was module-version of addon) DOWNLOAD Note: All links updated Share this post Link to post Share on other sites
BasileyOne 10 Posted April 13, 2011 cool addition to Unsung mod, i guess ;-) *thinking of re-making "Apocalypse now"* Share this post Link to post Share on other sites
remi 10 Posted May 14, 2011 Hi DAP great addon realy thanks for this but one question why can every soldier creat just one trap ?? its somehow possible to creat a two or tree traps by one soldier ?? it will realy help me thanks for your time man :-) Share this post Link to post Share on other sites
Andy Mcnab 10 Posted May 15, 2011 download links not works Share this post Link to post Share on other sites
buliwyf 4 Posted May 15, 2011 download links not works >> click << Lazy or blind? :D Share this post Link to post Share on other sites
DAP 619 Posted May 16, 2011 Hi DAP great addon realy thanks for this but one question why can every soldier creat just one trap ?? its somehow possible to creat a two or tree traps by one soldier ?? it will realy help me thanks for your time man :-) 1 hand grenade = 1 trap :) So.. how many grenades you have, so much traps you can place. Share this post Link to post Share on other sites
Andy Mcnab 10 Posted May 16, 2011 DAP download links not works,update please. Share this post Link to post Share on other sites
ebarstad 18 Posted September 14, 2011 Hi DAP, Using the Autoinit version, I get an error about missing models. So, when I set the trap, nothing shows up, but the trap can still be set off. Share this post Link to post Share on other sites
DAP 619 Posted September 15, 2011 ADDON UPDATED Current Version: 1.5 Changelog: - Fixed: All error messages. - Added: Server key. REQUIREMENTS: Comunity Base Addons (For AUTO-version ONLY) DOWNLOAD Share this post Link to post Share on other sites
Guest Posted September 15, 2011 Thanks as always for informing us about the update :cool: Release frontpaged on the Armaholic homepage. Booby Trap v1.5Community Base Addons (for auto-version only) Share this post Link to post Share on other sites