stiff 0 Posted April 4, 2011 (edited) The method of upgrading the bunker was renewed. And, the design of the upgrading bunker was renewed. The upgrading bunker can be seized if there is fire power more than the enemy. In a new option, the number of bunkers and the number of AI soldiers can be specified. It is helped to find the best setting in your PC. And, Your favorite battlefield will be able to be made. * This mission can play by Arma 2 + OA. Fallujah v1.1: - US Army VS Takistani Army ABOUT THIS MISSION There is no scenario in this mission. It is a purpose though it enjoys the combat generated at random. Please know some principles to win. TWO PRINCIPLES 1) If the number of construction of bunkers is little, the enemy's raid is also few. 2) The defense of the bunker where the construction position is far from the base is difficult. About one -Please make the construction of the bunker a minimum if it is not Height-end PC. -Please construct a lot of bunkers if you want the fierce battle. About two -The encounter with the enemy increases when the travel time to the bunker is long. -The probability that the bunker is seized by the enemy increases. ***************** FEATURES and RELEASE ****************** V3.01 - Fixed: There was no enemy mechanized force. - Improved: Adaptability to different map. - Fixed: Some minor bugs. V3.0 (no release) - Added: Setting of number of bunkers. (start up options) - Added: The maximum number of soldiers who occupy building. (start up options) - Added: Switch of soldier's posture control. - Added: Selection of regulated value of lose condition. - Changed: The bunker upgrades by reinforcement.(only once after under control) - Changed: Upgrade bunker of new design. (like maze) - Improved: Anti stuck system. (beta) - Fixed: Some minor bugs. This details of v3.0 are on this page. http://forums.bistudio.com/showthread.php?t=113971 V2.81 - Improved: Management of building and outpost. - Fixed: The first rope point is too far from the destination. (My Duty) - Fixed: Some minor bugs. V2.8 - Added: Duty of Tank gunner and AT helicopter gunner. (My Duty) - Changed: The position and the number of bunkers change at random whenever the mission starts. - Fixed: Some troubles in My Duty. V2.6 - Added: Special forces duty that starts from the first rope insertion. (My Duty) * Sweep away the enemy who occupies the building as a team leader. ADuke's Helo pack Addon required. * This duty is only US side. V2.51 - Added: The building is automatically detected. - Added: The automatic saving immediately before the team switch. (My Duty) *It is possible to revert even if you encounter the trouble after the team switch. - Fixed: After the team switch, the task hint is displayed. (My Duty) - Fixed: Team switch to a dead body. (My Duty) - Changed: Mechanized infantry dispatch timing. It is the same as Seize zones[duala] ****************** My Duty (Beta) ****************** You can accomplish the duty of a different category. There are four kinds of duties. - AT helicopter gunner. - Tank gunner. - Mechanized infantry - Special forces (Fast rope insertion) 1) Notification by task hint of duty. 2) There is target information in a detailed task list. 3) The duty selection dialog pop ups if the marker in the target place is clicked. * The function to evaluate the duty result has not been provided yet. ****************** ADDON LIST ****************** Fallujah v1.1 http://www.armaholic.com/page.php?id=12315 ADuke's Helo pack - ArmA2 http://www.armaholic.com/page.php?id=7356 ****************** CREDITS & THANKS ****************** - BIS/BIA for their great simulators. - Trench Generator / Script generator by Benoist - ArmA2 Single Player revive by norrin - All add-on authors Download (2.5MB/ZIP) --------------------------------------------------- Thanks Edited May 8, 2011 by stiff Share this post Link to post Share on other sites
Muahaha 10 Posted April 5, 2011 Arigato Gozaimasu Stiff! be trying this out. Share this post Link to post Share on other sites
kremator 1065 Posted April 5, 2011 Getting some wierd repeated slowdowns every 2 or so seconds, with this mission. Will investigate further. Also the mech infantry mission is good, but when complete I don't go back to my squad, but have to remain with the abrams and bradley. Share this post Link to post Share on other sites
stiff 0 Posted April 5, 2011 I look happy all :) Is there an idea for the position and the number of bunkers? I can do the setting for which you hope. Share this post Link to post Share on other sites
stiff 0 Posted April 8, 2011 Updated! The building that can be occupied is automatically detected. :D Duala version is also similar. Share this post Link to post Share on other sites
Muahaha 10 Posted April 8, 2011 Has been testing out your seize zones mission,it's intense as usual. since it's very urban based assault, maybe limit down vehicles and armor and increase in numbers of AI occupying building ? And how to trigger mechanized mission? Share this post Link to post Share on other sites
stiff 0 Posted April 10, 2011 maybe limit down vehicles and armor and increase in numbers of AI occupying building ? The number of soldiers of the building occupation has not been changed. It might be few because it is the same as the Duala. The number of armor vehicles is random. (max 4) And how to trigger mechanized mission? The mechanized infantry goes to seize the bunker of the under control. ---------- Post added at 05:28 PM ---------- Previous post was at 05:21 PM ---------- Updated! The duty of the special force was added. (Fast rope insertion) :D If the air supremacy can be secured, it is likely to be begun. There is considerably waiting time. Share this post Link to post Share on other sites
stiff 0 Posted April 17, 2011 Updated! :) Duty of Tank gunner and AT helicopter gunner were added. (My Duty) The Duala edition is also the same. Share this post Link to post Share on other sites
stiff 0 Posted April 21, 2011 Updated! The performance will improve a little because it rationalized the management of the building and the outpost. :) The Duala edition is also the same. Share this post Link to post Share on other sites