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jw custom

co08 - Operation Bonebreaker (A2/OA/Fallujah v1.1)

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co08 - Operation Bonebreaker

54t837.jpg

Changelog:

v1.0

-Initial release

Info:

  • Using revive script(1-3 lives)
  • Weapons are predefined

Required addons:

ArmA2 & OA

Fallujah City

Download v1.0 from mulitupload:

-> co08 - Operation Bonebreaker

Download v1.0 from Armaholic:

-> co08 - Operation Bonebreaker

Edited by JW Custom

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I'm happy I can finally play your missions again because they don't require ACE anymore.

I have good memories of your A2 missions.

With Revive too? What happened to you? :smile:

Will your website be updated with OA content?

Edited by Lonestar

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5 server FPS on average, there's gotta be something wrong with this mission...

I loaded another mission of yours on Fallujah (FOB Liberty) and didn't encounter this problem (50 server FPS on average).

I'm thinking of your patrol script or a wrongly set up revive.

We completed the mission even so.

Edited by Lonestar

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It's probably the number of AI used, though it runs just fine my end!

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Do you run it on a remote dedicated server?

The mission was nice though, just too much stutter at times.

Good atmosphere and intense firefights.

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Everything you mention is local.

You tried a hosted game and a local DS, not a remote one.

As said the FOB Liberty mission runs smooth at 50 FPS (server side).

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Another great mission from JW. We did have a couple of issues with the revive, 1) I only could set the parameters of the revive from 1-3, 2) Even after we were killed more than 3 times, we could still be revived, 3) the bots would get bugged if we revived them sometimes, they would lay on the ground with their pistol out.

Other than that, it was a great mission, we love the lack of NVG's but it is light enough to still enjoy the mission!

Thanks JW!

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What CPUs are you guys using (Lonestar and JW_Custom)? How many AI are in the mission?

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Another great mission from JW. We did have a couple of issues with the revive, 1) I only could set the parameters of the revive from 1-3, 2) Even after we were killed more than 3 times, we could still be revived, 3) the bots would get bugged if we revived them sometimes, they would lay on the ground with their pistol out.

1. Thats a problem on my end, i simply referred to wrong array, doh(thats fixed in Rise'n'shine).

2/3. Thats a problem that "broke" revive script when OA came(personally i feel OA brought more annoyances than joy).

@galzohar

My CPU: Core I7 920.

Thanks for reporting back :cool:

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What CPUs are you guys using (Lonestar and JW_Custom)? How many AI are in the mission?

It's definitely not a CPU problem.

What are you getting at?

Overall it's a nice mission, there's just a huge performance problem.

I've reported it and now it's up to JW Custom to fix it if he wants to.

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Trying to see if it really is the number of AI overloading your server's CPU, since he did test this mission on a pretty high-end CPU (i7-920).

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We have a Xeon E5405 (quad core with 12M cache).

Usually missions run at around 50 FPS, even the most CPU intensive.

@JW Custom: did you check the server FPS using #monitor?

Edited by Lonestar

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Ah yeah of course if he is testing on dedicated then having good FPS on client is meaningless, but he did say he also tested on hosted so if it would run at 7 FPS on a good CPU then I think he'd notice. Or do AI tend to take up more CPU on a dedicated than hosted server (doubtful...)?

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I don't know Galzohar, but we're getting somewhere.

It would be good if someone could reproduce the problem.

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