Acid81 0 Posted March 21, 2011 Iv read in many places where you must create a mod folder for your mods and place them in this folder or just pbo and put in the initial "AddOns" folder, but what iv yet to see is how the content inside the pbo is suppose to be layed out, or what the directory structure is suppose to be like ? Iv downloaded a few mods for ArmA 1 and none seem to even use a structure. Share this post Link to post Share on other sites
wolfbite 8 Posted March 21, 2011 Chuck pbo's into the addon folder... sorted... Share this post Link to post Share on other sites
galzohar 31 Posted March 21, 2011 If you chuck it in the addon folder you will have a very hard time to remove the addons later (and some servers won't let you join if you have unapproved addons running). http://www.armaholic.com/plug.php?e=faq&q=18 And instead of editing your shortcut, you can just use: http://www.armaholic.com/page.php?id=8241 Share this post Link to post Share on other sites
mosh 0 Posted March 21, 2011 Chuck pbo's into the addon folder... sorted... such bad advice, really http://community.bistudio.com/wiki/Addons Share this post Link to post Share on other sites
PuFu 4600 Posted March 21, 2011 Chuck pbo's into the addon folder... sorted... lOOOOl !! Good lad :rolleyes: Share this post Link to post Share on other sites
Acid81 0 Posted March 21, 2011 The reason i ask about the directory structure is because only half of my mod is being loaded. Theres a critical file needed, the game acts like it cant see it for some reason. Share this post Link to post Share on other sites
wolfbite 8 Posted March 21, 2011 (edited) I meant in whatever @Directory you have.... I thought he had the @Islands etc.... Now rereading I see he didnt mention anything about the directories..... Hey I did that when I first got ofp.... It just makes it harder to sort things and play online.... Still works though.... ¬_¬ Edited March 21, 2011 by wolfbite Share this post Link to post Share on other sites
mosh 0 Posted March 21, 2011 @wolfbite Yeah sometimes we need to be more specific with newer players otherwise they get even more confused. I did it once too with OFP and for the life of me couldn't figure out why I couldn't play online... @Acid81 Please elaborate a little... what addon? do you have it in @NAME_OF_ADDON\addons? Does your command line have -mod=@NAME_OF_ADDON? You say you dl a few addons for Arma 1 but are in Arma 2 forums, and the wrong one at that... what game do you have? Share this post Link to post Share on other sites
Acid81 0 Posted March 21, 2011 Please elaborate a little... what addon? do you have it in @NAME_OF_ADDON\addons? Does your command line have -mod=@NAME_OF_ADDON? You say you dl a few addons for Arma 1 but are in Arma 2 forums, and the wrong one at that... what game do you have? I meant ArmAII, sorry. I have both ArmAII and OA installed. I have the mod in the mod addons folder and the cmd line is set. The game give a dialog, says "File @M107\addons\addons\weapons\config.cpp, line 3267: .CfgMagazines: Member already defined." What does this mean ? Share this post Link to post Share on other sites
galzohar 31 Posted March 21, 2011 Maybe an error with that specific addon. You should probably say which addon you're trying to use... Can you make other addons work? For example ToraBora or Lingor? Share this post Link to post Share on other sites
Acid81 0 Posted March 21, 2011 Its just a user addon, something im working on. I think it has something to do with the config.cpp file i have made. Wright now it will only accept the original config.bin from the official weapons.pbo. Iv checked through it several times. I cant find anything wrong. There must be something wrong with the format. Is there some reference somewhere on how to correctly code a config.cpp ? Share this post Link to post Share on other sites
andersson 285 Posted March 22, 2011 If its an addon your working on you will have better luck getting an answer here: ARMA 2 EDITING - ArmA 2 & OA : ADDONS - Configs & Scripting Share this post Link to post Share on other sites