eggbeast 3673 Posted March 8, 2011 (edited) Thought this should have it's own thread, to chart it's development etc. RELEASED GITS Evolution Capraia v1 For Combined Operations (requires Arma2, Operation Arrowhead and PMC/BAF that come with patch 1.57) 22 player co-op mission - briefing in the mission zip file Lots of features: 11 cities to take, each with a radio tower to destroy and an officer to capture variable enemies - helicopters, planes, boats, statics, paras, light and heavy armour, truck transports, etc 13 side-missions you can call any time 10 classes of soldier to choose from each with their own unique abilities - can make ladders, fuel stations, repair stations, MASH tent, custom statics, foxholes, etc rucksack, logistics and artillery support system 23 T menu support options to help you defeat the enemy including smokescreens, illumination, bicycles and nukes AI recruitment possible Ranked and unranked versions Fully functional AC130 All helicopters have laser designators All planes have modified payloads Configured for Arabic speaking enemies with RUG_DSAI Revive optional mission here http://www.gitsarma.gamingdeluxe.net/missions/Evolution_missionpack1.rar Isla Capraia v2a3 Fantastic new island from NG-Studio - Gamerz and Nanucq http://www.armaholic.com/page.php?id=12961 recommended mods (small number) dynamic sound for AI - so you can hear them talking to each other - reduces their surprise factor - the mission will run without it but it is configured t orun with it and it's pretty atmospheric http://www.armaholic.com/page.php?id=6092 note: it comes with these files: RUG_DSAIRUS.pbo RUG_DSAISPA.pbo RUG_DSAIArab.pbo RUG_DSAIGen.pbo RUG_DSAIENG.pbo RUG_DSAI.pbo You should only use these so enemies speak arabic: RUG_DSAIArab.pbo RUG_DSAIGen.pbo RUG_DSAIENG.pbo RUG_DSAI.pbo CBA for CO: http://www.armaholic.com/page.php?id=6231 Note: just use the @CBA folder and NOT the CBA_OA or CBA_A2 folders RACS version here http://www.gitsarma.gamingdeluxe.net/missions/Evolution_RACS.rar modded version here http://www.gitsarma.gamingdeluxe.net/missions/Evolution_modmissionpack2.rar Edited August 9, 2011 by eggbeast Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted March 9, 2011 (edited) I'm gonna break my cherry on this island with your mission, thanks. :p here is server rpt file. fyi. ===================================================================== == G:\Program files\Bohemia Interactive\ArmA 2\arma2oaserver.exe == "G:\Program files\Bohemia Interactive\ArmA 2\arma2oaserver.exe" -mod=@CBA;@RUG_DSAI;@NGS_Capraia -config=server.cfg -cfg=Arma2OA.cfg -profiles=MyServer ===================================================================== Exe timestamp: 2010/12/22 11: 31: 00 Current time: 2011/03/08 19: 37: 10 Version 1.57.76903 Item str_disp_server_control listed twice Updating base class House->House_EP1, by ca\structures_e\housek\config.bin/CfgVehicles/Land_Terrace_K_1_EP1/ "############################# Start #############################" File description.ext, line 1: '.onLoadMission': Missing ';' at the end of line File description.ext, line 1: '.onLoadMission': Missing ';' at the end of line File description.ext, line 1: '.onLoadMission': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 6: '.OnloadIntro': Missing ';' at the end of line File description.ext, line 7: '.onLoadMission': Missing ';' at the end of line File description.ext, line 2: '.onLoadMission': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 40: '/RscTeamLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 53: '/RscCmdLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 66: '/RscTerritoryLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 78: '/RscArmySizeLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 90: '/RscMoneyLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 102: '/RscSupplyLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 114: '/RscXPLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 126: '/RscHealthLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 139: '/RscStatList.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 162: '/RscQueueList.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 174: '/RscLabelBarracksQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 187: '/RscButtonBarracksQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 200: '/RscLabelLightQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 212: '/RscButtonLightQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 224: '/RscLabelHeavyQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 236: '/RscButtonHeavyQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 248: '/RscLabelAirQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 261: '/RscButtonAirQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 274: '/RscLabelUpgradeQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 287: '/RscButtonUpgradeQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 659: '/DlgBuild/controls/List_Squads.idc': Missing ';' at the end of line File menus\dlgRscHelp.hpp, line 58: '/DlgHelpMenu/controls/List_Help.idc': Missing ';' at the end of line File arms\dlgRscWeapons.hpp, line 25: '/RscLabelSmall2.style': Missing ';' at the end of line File arms\dlgRscWeapons.hpp, line 166: '/DlgWeapons/controlsBackground/Bkg_Primary.idc': Missing ';' at the end of line File arms\dlgRscWeapons.hpp, line 176: '/DlgWeapons/controlsBackground/Bkg_Secondary.idc': Missing ';' at the end of line ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable "############################# Start #############################" File description.ext, line 1: '.onLoadMission': Missing ';' at the end of line File description.ext, line 1: '.onLoadMission': Missing ';' at the end of line File description.ext, line 1: '.onLoadMission': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 6: '.OnloadIntro': Missing ';' at the end of line File description.ext, line 7: '.onLoadMission': Missing ';' at the end of line File description.ext, line 2: '.onLoadMission': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 40: '/RscTeamLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 53: '/RscCmdLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 66: '/RscTerritoryLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 78: '/RscArmySizeLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 90: '/RscMoneyLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 102: '/RscSupplyLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 114: '/RscXPLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 126: '/RscHealthLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 139: '/RscStatList.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 162: '/RscQueueList.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 174: '/RscLabelBarracksQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 187: '/RscButtonBarracksQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 200: '/RscLabelLightQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 212: '/RscButtonLightQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 224: '/RscLabelHeavyQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 236: '/RscButtonHeavyQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 248: '/RscLabelAirQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 261: '/RscButtonAirQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 274: '/RscLabelUpgradeQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 287: '/RscButtonUpgradeQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 659: '/DlgBuild/controls/List_Squads.idc': Missing ';' at the end of line File menus\dlgRscHelp.hpp, line 58: '/DlgHelpMenu/controls/List_Help.idc': Missing ';' at the end of line File arms\dlgRscWeapons.hpp, line 25: '/RscLabelSmall2.style': Missing ';' at the end of line File arms\dlgRscWeapons.hpp, line 166: '/DlgWeapons/controlsBackground/Bkg_Primary.idc': Missing ';' at the end of line File arms\dlgRscWeapons.hpp, line 176: '/DlgWeapons/controlsBackground/Bkg_Secondary.idc': Missing ';' at the end of line ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable Mission GITSEvolutionCapraiaV1.IsolaDiCapraia: Missing 'description.ext::Header' ca\misc\piskoviste.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 0)! MoveName: kia_uaz_cargo02 Warning: looped for animation: ca\wheeled\data\anim\uaz_cargo01_v0.rtm differs (looped now 1)! MoveName: uaz_cargo02 Value weaponDist not recognized as a source ca\misc\terc.p3d: vehicle, config class missing ca\misc\terc.p3d: vehicle, config class missing ca\misc\terc.p3d: vehicle, config class missing ca\misc\terc.p3d: vehicle, config class missing [9133,208.161,0,"XEH: PreInit Started. v3.0.6"] [9133,208.306,0,"MISSINIT","GITSEvolutionCapraiaV1","IsolaDiCapraia",true,true,true] [9133,213.448,0,"XEH: PreInit Finished"] No speaker given for Tim Bauer No speaker given for Tobias Koch No speaker given for Martin Bauer [9133,215.022,0,"XEH: VehicleCrewInit: 177"] [9134,216.002,0,"XEH: PostInit Started"] [9134,216.535,0,"CBA_VERSIONING",["#CBA_HASH#",["cba"],[[[0,7,4,151],-1]],[[0,0,0],0]]] [9134,216.823,0,"XEH: PostInit Finished; [false,false,false,true,true,true,false,true,true,true]"] Warning Message: Script RUG_DSAI\RUG_DSAI_Init.sqf not found Server: Object 3:15 not found (message 225) ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing ca\misc\houpacka.p3d: house, config class missing [10759,250.645,0,"XEH: PreInit Started. v3.0.6"] [10759,250.66,0,"MISSINIT","GITSEvolutionCapraiaV1","IsolaDiCapraia",true,true,true] [10759,251.126,0,"XEH: PreInit Finished"] No speaker given for Tim Bauer No speaker given for Tobias Koch No speaker given for Martin Bauer [10759,252.347,0,"XEH: VehicleCrewInit: 177"] [10760,252.605,0,"XEH: PostInit Started"] [10760,252.642,0,"CBA_VERSIONING",["#CBA_HASH#",["cba"],[[[0,7,4,151],-1]],[[0,0,0],0]]] [10760,252.908,0,"XEH: PostInit Finished; [false,false,false,true,true,true,false,true,true,true]"] Warning Message: Script RUG_DSAI\RUG_DSAI_Init.sqf not found Server: Object 3:31 not found (message 225) ca\data\library\roadbarrier_light.p3d: house, config class missing ca\misc\houpacka.p3d: house, config class missing ca\misc\piskoviste.p3d: house, config class missing Error in expression <ect 0] call BIS_EVO_idelSVEC}; _heli2 = createVehicle [_allvecsNG select (round > Error position: <createVehicle [_allvecsNG select (round > Error Type Any, expected String File mpmissions\__cur_mp.IsolaDiCapraia\data\scripts\makespetz.sqf, line 58 Error in expression <ect 0] call BIS_EVO_idelSVEC}; _heli3 = createVehicle [_allvecsNG select (round > Error position: <createVehicle [_allvecsNG select (round > Error Type Any, expected String File mpmissions\__cur_mp.IsolaDiCapraia\data\scripts\makespetz.sqf, line 60 Server: Object 3:32 not found (message 124) Server: Object 3:33 not found (message 124) Bad simulation ship, type BuoyBig (class=vehicle), ca\data\library\buoy.p3d Bad simulation ship, type BuoyBig (class=vehicle), ca\data\library\buoy.p3d Bad simulation ship, type BuoyBig (class=vehicle), ca\data\library\buoy.p3d Bad simulation ship, type BuoyBig (class=vehicle), ca\data\library\buoy.p3d Server: Object 3:34 not found (message 124) Server: Object 3:35 not found (message 124) Bad simulation thing, type Land_Barrel_water (class=house), ca\structures\misc\armory\barels\barrel_water.p3d ca\misc_e\vysilac_fm2_ep1.p3d: tower, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing ca\data\library\roadbarrier_light.p3d: house, config class missing Error in expression < setdammage 1}; if (alive (units _pilot select 1)) then {(units _pilot select 1)> Error position: <select 1)) then {(units _pilot select 1)> Error Zero divisor File mpmissions\__cur_mp.IsolaDiCapraia\data\scripts\makesuB.sqf, line 91 ca\misc2\samsite\powgen_big.p3d: house, config class missing Server: Object 3:36 not found (message 124) ca\misc\piskoviste.p3d: house, config class missing Out of path-planning region for O 1-1-A:12 at 3437.5,5757.5, node type Server: Object 3:38 not found (message 225) "############################# Start GITSEvolutionCapraiaV1 #############################" File description.ext, line 1: '.onLoadMission': Missing ';' at the end of line File description.ext, line 1: '.onLoadMission': Missing ';' at the end of line File description.ext, line 1: '.onLoadMission': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 2: '.disabledAI': Missing ';' at the end of line File description.ext, line 6: '.OnloadIntro': Missing ';' at the end of line File description.ext, line 7: '.onLoadMission': Missing ';' at the end of line File description.ext, line 2: '.onLoadMission': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 40: '/RscTeamLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 53: '/RscCmdLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 66: '/RscTerritoryLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 78: '/RscArmySizeLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 90: '/RscMoneyLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 102: '/RscSupplyLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 114: '/RscXPLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 126: '/RscHealthLabel.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 139: '/RscStatList.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 162: '/RscQueueList.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 174: '/RscLabelBarracksQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 187: '/RscButtonBarracksQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 200: '/RscLabelLightQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 212: '/RscButtonLightQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 224: '/RscLabelHeavyQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 236: '/RscButtonHeavyQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 248: '/RscLabelAirQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 261: '/RscButtonAirQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 274: '/RscLabelUpgradeQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 287: '/RscButtonUpgradeQueue.idc': Missing ';' at the end of line File menus\dlgRscRTSMenus.hpp, line 659: '/DlgBuild/controls/List_Squads.idc': Missing ';' at the end of line File menus\dlgRscHelp.hpp, line 58: '/DlgHelpMenu/controls/List_Help.idc': Missing ';' at the end of line File arms\dlgRscWeapons.hpp, line 25: '/RscLabelSmall2.style': Missing ';' at the end of line File arms\dlgRscWeapons.hpp, line 166: '/DlgWeapons/controlsBackground/Bkg_Primary.idc': Missing ';' at the end of line File arms\dlgRscWeapons.hpp, line 176: '/DlgWeapons/controlsBackground/Bkg_Secondary.idc': Missing ';' at the end of line ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable Edited March 9, 2011 by [DirTyDeeDs]-Ziggy- Share this post Link to post Share on other sites
eggbeast 3673 Posted March 9, 2011 thanks man - about 95% of the RPT is in-built stuff, nothingto do with the mission. From your file it looks as though there's someproble mwiththe description.ext butitworks fine forus. Also a coupleof the scripts that spawn aircraft are reportingproblems, but again they work fine in practice. Nothing serious there at least. We have completed this island twice now over a period of 3-4 days scoring 1800 kills etc and it is pretty stable. ACE breaks it though so beware. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted March 9, 2011 yeah, I was posting the rpt just to be helpful, not from experiencing any issues. The mission looks great, aside from my low res BAF units! just another reason to get that DLC on DVD. ;) :cheers: Share this post Link to post Share on other sites
eggbeast 3673 Posted March 10, 2011 yeah we all play with low res baf - butyou're so busy fighting on this mission you don't really have time to notice Share this post Link to post Share on other sites
MissionCreep 12 Posted March 11, 2011 Will we see a version where the sea base is an aircraft carrier anytime soon? http://www.armaholic.com/page.php?id=13540&highlight=NIMITZ Not that I really know what would be involved, but just wondering. Share this post Link to post Share on other sites
eggbeast 3673 Posted March 11, 2011 yeah easy to do this - we have it already in all the other missions (that aren't landlocked) but the huge base just off the coast is the same in my book...! Share this post Link to post Share on other sites
kdjac 19 Posted March 11, 2011 How difficult would it be: To lock the ammo box to a small selection of customisable weapons? To lock all vehicles so only pilots can fly, engineers can drive, AT can use AT? Increase the amount of AI at the towns? Make the AI engage at longer distances? Randomis the towns? Liking this island, nice and small and runs perfectly. Another great version on Evo on it. Share this post Link to post Share on other sites
eggbeast 3673 Posted March 11, 2011 How difficult would it be:To lock the ammo box to a small selection of customisable weapons? the ranked version does this already - just put the colonel points up to 1200 and you're limited to a small range of weapons To lock all vehicles so only pilots can fly, again just set the colonel rank at 1200 and the first guy who is not a pilot to fly anything useful will need about 800 points engineers can drive, AT can use AT? the thing is - in the real military it's a lot more than engineers who drive stuff. I tried limiting the AT weaponry to AT class before but it had an intermittent failure - weird. so now you get basic AT weapons with DP ammo, but an AT guy can make a static AT launcher - so this is kind of implemeted Increase the amount of AI at the towns? tough because the group count maxes at city 11 already and lags the server a little. we turned it down to rnable the mission to run to completion. in the early versions, like razors, the enemy count was just way too high, so the mission ground to a halt about city 6 you can toggle the reinforcements up to spawn every 1 minute but stand by for a laggy experience Make the AI engage at longer distances? turn up their skill to 1 in the config and their precision down to 0.5, we use this and it's great Randomis the towns? tough to implement as the updater when people join JIP doesn't always synch. might cause all sorts of weirdness. might look at this though when we run out of new islands and units to implement Liking this island, nice and small and runs perfectly. Another great version on Evo on it. cheers - we're totally absorbed with it too right now. this, duala, lingor, fallujah, and takistan make for an awesome rotation Share this post Link to post Share on other sites
Yuka 0 Posted March 23, 2011 I cannot get this mission to run on a dedicated server. In testing, the server was able to run a listen server using the same mission. When I try to start the mission on the server (selecting it from the mission list on a connected client logged in as server admin) I get a quick black screen that says "Wait for host" then it kicks me right back to the mission list. Do I need a mod to run this on the server? Any special parameters? Share this post Link to post Share on other sites
eggbeast 3673 Posted March 23, 2011 the mods required are listed in the top thread - the island and CBA look in your RPT for errors Share this post Link to post Share on other sites
eggbeast 3673 Posted March 25, 2011 and it's also for combine ops - both arrowhead and arma2 are required Share this post Link to post Share on other sites
eggbeast 3673 Posted May 12, 2011 GITS EVOLUTION CAPRAIA REARMED v2 added in mods for weapons (RH weapon list below) added in spy and upgraded 4x apache types (scripted) meanwhile, the awesome mediterranean island map benefits from a full range of modern weapons released by RobertHammer and his awesome community mod contributors with the added GDT helicopter fix (see below), you can scan the bushes from above in the apaches, cobras, hinds and wildcats using nightvision and thermal gun camera from the pilot seat, with AGM missiles that home to your cam-eye pointer required Arma2 Combined Ops mission file http://109.70.148.244/gits/Arma/GITSEvolutionCapraia_modV1.IsolaDiCapraia.pbo Fantastic new island from NG-Studio - Gamerz and Nanucq http://www.armaholic.com/page.php?id=12961 CBA http://www.armaholic.com/page.php?id=6231 remember just the @CBA folder = delete the @CBA_OA or @CBA_A2 variants - these are for people without combined ops installed Weapons RH_HK_416 http://www.armaholic.com/page.php?id=11789 RH_M14 http://www.armaholic.com/page.php?id=11374 RH_M4/M16 rearmed http://www.armaholic.com/page.php?id=8056 RH_MGs http://www.armaholic.com/page.php?id=13095 RH_Mk18 http://www.armaholic.com/page.php?id=10540 RH_PDW http://www.armaholic.com/page.php?id=12214 RH_Pistolpack http://www.armaholic.com/page.php?id=12800 RH_SMG http://www.armaholic.com/page.php?id=13788 RH_aks http://www.armaholic.com/page.php?id=9029 recommended RUG_DSAI dynamic sound for AI - so you can hear them talking to each other - reduces their surprise factor http://www.armaholic.com/page.php?id=6092 note: it comes with these files: RUG_DSAIRUS.pbo RUG_DSAISPA.pbo RUG_DSAIArab.pbo RUG_DSAIGen.pbo RUG_DSAIENG.pbo RUG_DSAI.pbo BUT only use these as the mission is initialised so they shout in arabic: RUG_DSAIArab.pbo RUG_DSAIGen.pbo RUG_DSAIENG.pbo RUG_DSAI.pbo GITS mixed fix pack Blazes weapons & fixes is our pack of other peoples' mods which make life more interesting - we have edited some of them to update them to OA etc: http://109.70.148.244/gits/Arma/@Blazes_update.rar UPDATED 26 APRIL 2011 CONTAINS: --Blazes' weapons mod (laser lock javelin, 2 rnd M136, 5 round mags of grenades for the UGL/ M79, Egg's much tougher MP5SD, etc) --realistic and terrifying tracer mod --GDT hellfire/TOW/ chopper mods - working hellfires in pilot seat that follow your eye-laser --Satchels that can be attached to vehicles or thrown -- fix that stops your character doing weird evasion moves or stops his gun sticking in doorways when you're trying to get into cover --Nightvision fix - gives much better all-round vision for playing at night --samaritans high visibility waypoint - helps to avoid friendly fire incidents --GDT Mi24 mod - allows the hind to see and lock enemy much further away --zgb vapourtrails - makes the planes look cool this is how we play it, and it's pretty damn good Share this post Link to post Share on other sites
eggbeast 3673 Posted July 17, 2011 new version released: Evolution Capraia RACS K_hcdormQ_w mission http://www.gitsarma.gamingdeluxe.net/missions/Evolution_RACS.rar mods: Isla Capraia http://www.armaholic.com/page.php?id=12961 Project RACS http://www.armaholic.com/forums.php?m=posts&id=104585 Optional improvements: RUG_DSAI http://www.armaholic.com/page.php?id=6092 note: it comes with these files: RUG_DSAIRUS.pbo / RUG_DSAISPA.pbo / RUG_DSAIArab.pbo / RUG_DSAIGen.pbo/ RUG_DSAIENG.pbo/ RUG_DSAI.pbo We only use these: RUG_DSAIArab.pbo / RUG_DSAIGen.pbo / RUG_DSAIENG.pbo / RUG_DSAI.pbo so that enemies speak arabic Bloodscreen http://www.gitsarma.gamingdeluxe.net/mods/@BP_bloodScreen.rar Blazes mods http://www.gitsarma.gamingdeluxe.net/mods/@Blazes_update.rar Share this post Link to post Share on other sites