Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×
Sign in to follow this  
stephen271276

Create trigger problem???

Recommended Posts

Can someone help me here? a radio alpha command to appear to call an evac once player is in a certain area.

So I created a trgger over the area wth a clufor presaent condition and put the following in the init line....

ASL1 = createTrigger ["EVAC", position Player];

ASL1 setTriggerText "CALL EVAC";

ASL1 setTriggerType "NONE";

ASL1 setTriggerActivation ["ALPHA", false];

Am I missing something? it wont work, I dont get a radio alpha option???

Share this post


Link to post
Share on other sites

http://community.bistudio.com/wiki/createTrigger

Trigger type should be "EmptyDetector", not "EVAC". ;)

ASL1 = createTrigger ["EmptyDetector", position Player];
ASL1 setTriggerText "CALL EVAC";
ASL1 setTriggerType "NONE";
ASL1 setTriggerActivation ["ALPHA", false];

However, it's much easier to place the Radio Alpha trigger on the map and in the Text field put NULL.

Then in your other trigger covering the area where Radio Alpha should be available, put in On Act:

1 setRadioMsg "CALL EVAC"

And in On Deact:

1 setRadioMsg "NULL"

Share this post


Link to post
Share on other sites

Put a trigger that activates when Blufor pressent. Named "tr1"

Put down a trigger activates when Radio Alpha. Named tr2. In the "Condition" field "tr2" put

triggeractivated trg1;

This will makes your radio trigger dependent on your area trigger being activated.

Put whatever you want in the on activation field.

Not tested as my game rig is down.

Share this post


Link to post
Share on other sites

ASL1 setTriggerActivation ["ALPHA", false];

should be:

ASL1 setTriggerActivation ["ALPHA","PRESENT", false];

Share this post


Link to post
Share on other sites
Sign in to follow this  

×