Meatball0311 79 Posted February 12, 2011 I understand how to make UVSets, I just need some direction on how to make ones that are flat like this.. Share this post Link to post Share on other sites
vilas 477 Posted February 12, 2011 there is no "how to do something" method, cause answer is "to do it" just by puting mapping, turning objects etc. it is a lot of work cause you must texture object from all directions and keeping dimensions there are some 3D soft that make UV, but i use only Oxygen when modelling simply turn object from every direction and than put map on edges face to you (screen) to vanish all perpendicular wrong mapping Share this post Link to post Share on other sites
da12thMonkey 1943 Posted February 12, 2011 I always found Messiah's method the best way of unwrapping in O2: http://forums.bistudio.com/showthread.php?t=69734&page=2 But honestly, it's much easier to do if you use software more advanced than O2. Share this post Link to post Share on other sites
Meatball0311 79 Posted February 12, 2011 I used the Keyframes and flattened it out.. I need to go over the instructions better when I get more time. What is the name of the free program that makes UVsets? Share this post Link to post Share on other sites
jagheterjan 10 Posted February 13, 2011 Blender does a pretty good job at UV unwrapping :) Share this post Link to post Share on other sites
Meatball0311 79 Posted February 16, 2011 Thanks.. checking Blender out right now ---------- Post added at 08:01 AM ---------- Previous post was at 07:52 AM ---------- Quick question how can I use this with GIMP? Share this post Link to post Share on other sites
jagheterjan 10 Posted February 16, 2011 (edited) Got your PM, but allow me to answer here instead: Blender and GIMP will work together just fine, all you have to do is choose a file format common to both programs such as .TGA (Which has the neat side effect of being a format which Oxygen can handle as well). Regarding .p3d files, you might want to check out Leopotam's Blender plugin, it allows you to import and export .p3d files to and from Blender directly without having to detour via .3ds or .obj conversions. For details you'll have to check with someone else as I haven't used Blender in quite a while. Edit: If you need a helping hand choosing the right method for unwrapping a model, I suggest you have a look at Martin Krol's UV Intro video tutorial for modo. Although geared towards modo users, it can be easily used for working in other programs because the tools are basically the same and he does a pretty good job at getting the fundamentals across. Tutorial can be found here for instance: http://www.source3d.net/martinkrol.htm Edited February 16, 2011 by jagheterjan Share this post Link to post Share on other sites
Meatball0311 79 Posted February 17, 2011 Thanks will check out more tomorrow.. Share this post Link to post Share on other sites