celery 8 Posted February 5, 2011 and it would probably be nominated as "best addon of the year"... But the award would still go to some Russian-made unit pack. Share this post Link to post Share on other sites
NeMeSiS 11 Posted February 6, 2011 But the award would still go to some Russian-made unit pack. *Dah-dum-Tish* Share this post Link to post Share on other sites
gossamersolid 155 Posted February 7, 2011 But the award would still go to some Russian-made unit pack. Win post is win. Share this post Link to post Share on other sites
no use for a name 0 Posted February 13, 2011 (edited) What some people don't realize is that this is an infantry combat sim. If it was a true 'military' sim, you'd spend most of the time in briefings, training, paperwork, and doing 4+ hour watches. Also, you don't just grab a bunch of guys, read a few quick notes, and grab whatever gear you want out of a box. 99% of the time there's HOURS of planning before each mission. Do you want to 'simulate' all of that next? Besides, what fun is there in having to worry more about when you ate last instead of actual combat. Hell, why not simulate sickness/injuries too? So when you're walking around in the forest and slip on a rock and twist your ankle; or get sick because you ate too much, then you can sit back at base for 2 weeks before you can go on another mission... NO THANKS Edited February 13, 2011 by No Use For A Name Share this post Link to post Share on other sites
Cyteless 10 Posted February 13, 2011 ^Tbh No Use For A Name just destroyed everyone. Share this post Link to post Share on other sites
Pulverizer 1 Posted February 13, 2011 Oh please. Silly straw-man arguments don't ever "destroy" anyone, except maybe if you're arguing with kindergarteners. Jagged Alliance had dehydration. It can be a game mechanic even in a game that isn't a simulator of anything. Doesn't mean it had to also "simulate" tieing shoe-laces, combat jacking or something else stupid like that just because of it. Share this post Link to post Share on other sites
celery 8 Posted February 13, 2011 (edited) Oh please. Silly straw-man arguments don't ever "destroy" anyone, except maybe if you're arguing with kindergarteners.Jagged Alliance had dehydration. It can be a game mechanic even in a game that isn't a simulator of anything. Doesn't mean it had to also "simulate" tieing shoe-laces, combat jacking or something else stupid like that just because of it. Your argument is a deductive fallacy mixed with mis- or disinformation. JA and Arma 2 are games. That's where the similarities end. Jagged Alliance is a turn-based 2d tactical RPG series that places emphasis on squad management between combat. And it doesn't have dehydration: there's only stamina that can be recovered just by staying still, and drinking moves the bar up a notch. There is no thirst or hunger in those games. Arma 2, on the other hand, is not a turn-based 2d tactical RPG that places emphasis on squad management between combat. It doesn't have a continuous story mode that would make use of tertiary features such as drinking or eating. Its gameplay is made of separate instances called missions that usually take 10-60 minutes to complete. Edited February 13, 2011 by Celery Share this post Link to post Share on other sites
Pulverizer 1 Posted February 13, 2011 Nah. If you can restore stamina just by drinking water, the obvious implication is that you were suffering from some kind of dehydration. Water does not give you energy. I'm not arguing that Arma should have dehydration though. I realize it would be rather pointless most of the time. Share this post Link to post Share on other sites
celery 8 Posted February 13, 2011 (edited) Nah. If you can restore stamina just by drinking water, the obvious implication is that you were suffering from some kind of dehydration. Water does not give you energy. Water restores your stamina in Jagged Alliance even if you drank gallons of it. There is no complicated algorithm to it: you drink, you get stamina. Edited February 13, 2011 by Celery Share this post Link to post Share on other sites
Pulverizer 1 Posted February 14, 2011 I realize that it's very simple. I still think that JA developers designed the water canteen restoring stamina to emulate thirst caused by physical activity, not to emulate energy drink or magic water from the fountain of youth or whatever. It's crude, but does its job as a game mechanic. Please pretend that I said "Jagged Alliance had water canteens" instead of "dehydration", because that wouldn't have made any difference to my point anyway. Share this post Link to post Share on other sites
max power 21 Posted February 14, 2011 I'm not really seeing how the totally superfluous canteens in JA really makes for a good argument to put them in ArmA 2. A similar feature in ArmA would be a canteen that makes a soldier recover after a run but otherwise serves no actual purpose. Share this post Link to post Share on other sites
tswords 10 Posted February 14, 2011 what about soldiers who smoke/dip? if they dont get their fix within an hour they should be cursing a lot more and not follow orders as well as they usually would :D sorry ive been following this thread for a while now had to put my 2 cents in as a tobacco user. but seriously IMHO: Dehydration is a serious threat to military operations, yes its hammered and payed much attention to in BASIC TRAINING and AIT, but really out in the REAL army its hammered into your head so much its almost ignored because the theory of "youve been in long enough to know when you need water, you dont need me as your NCO/CO to jump down your throat to drink". Thus hydration takes care of itself in the real military. in which the real military is what is simulated in ArmA 2. your marines/soldiers should have enough common sense to drink without telling you. and the camelbaks/canteens they have issued has enough volume to sustain them for at least a 24 hour mission. even then, if you were for some reason playing a mission in ArmA 2 simulating a 2 day operation, your soldiers should PACK that much water to sustain themselves. Theres plenty of games out there that simulate logistics and squad managment. this game pays attention to it yes, but only in aspects that affect the MAIN focus of the games combat simulation. (I.e. only ammo, fuel and vehicle maintenance, hell even construction supplies in Warfare) leave it to mission makers to make mission specific scripts simulating it in my opinion. Share this post Link to post Share on other sites
Pulverizer 1 Posted February 15, 2011 Thus hydration takes care of itself in the real military. So does aiming, pulling the trigger and reloading, yet those things you get to do manually. Share this post Link to post Share on other sites
no use for a name 0 Posted February 15, 2011 (edited) So does aiming, pulling the trigger and reloading, yet those things you get to do manually. LOL! Talk about a "straw man" argument :rolleyes: Hell, when I want to, I can walk without really thinking about it too...why do we have to do that? Get real... Again, C-O-M-B-A-T is the main thing that makes the game fun and exciting, why in hell would they take that away?? Drinking however, does not seem very interesting to me. Yes I've heard the "What about survival in the elements if you get separate/stranded from your squad type-mission" argument...Great! THEN MAKE IT AS AN ADDON!! There's no reason for BIS to waste resources on this IMO Edited February 15, 2011 by No Use For A Name Share this post Link to post Share on other sites
NeMeSiS 11 Posted February 15, 2011 (edited) Hell, when I want to, I can walk without really thinking about it too...why do we have to do that? Yes, i demand that BI adds a system like QWOP so we can control our individual muscles! Pressing a button to magically go forward is not realistic at all. Edited February 15, 2011 by NeMeSiS Share this post Link to post Share on other sites
no use for a name 0 Posted February 15, 2011 Yes, i demand that BI adds a system like QWOP so we can control our individual muscles! Pressing a button to magically go forward is not realistic at all. haha! I like your idea better :D Share this post Link to post Share on other sites
Daniel 0 Posted February 15, 2011 I made it seven meters then my brain broke. Share this post Link to post Share on other sites
tswords 10 Posted February 15, 2011 So does aiming, pulling the trigger and reloading, yet those things you get to do manually. apparently not, or else wed have a quick resolve battle instead of WWII. look the point is this is a combat "sim". not a "sims" of combat. you guys want water? im sure theres a modder out there who can hook you up. just keep me out of it. this is really the only suggestion i can give a -1 Share this post Link to post Share on other sites
Pulverizer 1 Posted February 15, 2011 Yeah I hear you guys. QWOP is a cool game. All milsims should totally play like that to cater for the really hardcore armchair soldiers such as you and I :cool: Share this post Link to post Share on other sites
SteveJA 12 Posted February 16, 2011 Im glad this thread is still going, gives me that daily injection of Lolz :D Share this post Link to post Share on other sites