blackettle 10 Posted January 24, 2011 I assume the ability to lock vehicles was implemented in order to prevent colostomy-bags (calling them douche-bags would be a compliment) from stealing vehicles which belong to other players. I had to deal with this over the weekend. On several occasions either my AI or myself were intentially killed in order to steal one of my vehicles. I was even called an "asshole" for asking for my vehicle and the remaining AI contained therein to be returned. One may say "lock your vehicle you dumbass", but locking can be an inconvenience at times because some servers disable the ability for the AI to unlock the vehicles meaning I must be right next to it. This is a big problem if I am on the other side of the map and wish to purchase a chopper, fill it with AI troops, and have it flown somewhere. I propose to implement a user modifiable list of players with whom a player is willing to share his vehicle(s). This will allow me to add players to my vehicleShareList and those on the list (and their AI) may enter my vehicles at anytime while all others are denied entry. If I grant someone vehicle access and I later discover him to be a colostomy-bag, I simply remove him from my vechicleShareList and the problem is solved. Share this post Link to post Share on other sites
maddogx 13 Posted January 24, 2011 This kind of functionality is possible already with current scripting methods. Mission makers would just need to implement it. Share this post Link to post Share on other sites
blackettle 10 Posted January 24, 2011 I am certain that it is, but if it were in the vanilla game it would available everywhere. Share this post Link to post Share on other sites
mosh 0 Posted January 24, 2011 I am certain that it is, but if it were in the vanilla game it would available everywhere. I would prefer it not be in vanilla, but left up to the mission maker... as it works just fine that way now. Share this post Link to post Share on other sites
blackettle 10 Posted January 24, 2011 I would prefer it not be in vanilla, but left up to the mission maker... as it works just fine that way now. Locking is in vanilla, do you object to that? If it were added in addition to locking, I don't understand why it would be a problem. With the limited number or servers running CTI and a reasonable ping from my area, the chances of this being on one of them if left to mission editors is not that good. Share this post Link to post Share on other sites
maddogx 13 Posted January 25, 2011 Locking is in vanilla, do you object to that? No it isn't. Vehicle locking is a vanilla scripting command, yes, but the method of walking up to a vehicle to lock or unlock it is not part of the default game. It has been scripted in by mission makers. If it were added in addition to locking, I don't understand why it would be a problem. Because it would open up a can of worms. Players aren't always supposed to be able to use vehicles that happen to be standing around - that's why the lock functionality exists. Like I said before, the kind of white-list-based locking you are requesting needs to be scripted by addon makers, just like the current one was. It has no place being there by default. Share this post Link to post Share on other sites
kiesthegrunt 10 Posted January 25, 2011 Because it would open up a can of worms. Players aren't always supposed to be able to use vehicles that happen to be standing around - that's why the lock functionality exists. Wouldn't that be something you could have to set up while creating a server? That way you could just go with one or another. I'm not too sure I understand the problem, so I apologize if I'm missing something. Share this post Link to post Share on other sites
ziiip 1 Posted January 25, 2011 I googled colostomy and I am not amazed. Share this post Link to post Share on other sites
blackettle 10 Posted January 25, 2011 Because it would open up a can of worms. Players aren't always supposed to be able to use vehicles that happen to be standing around - that's why the lock functionality exists. I think it would be nice to have this in addition to locking. If locked it no one can enter, and if unlocked only those in the list may enter. If script commands were added to vanilla to manage this list, it could default to "Everyone" and thereby would function just as it does now. Share this post Link to post Share on other sites
Deadfast 43 Posted January 25, 2011 All commands necessary to implement this are already present. This is something mission makers have to do as Mad already said. Share this post Link to post Share on other sites
Grierson 10 Posted February 6, 2011 Can you link me to this script? Share this post Link to post Share on other sites