JuggernautOfWar 1 Posted January 12, 2011 So why can't I use rockets as a pilot? It seems every weapon system on the aircraft is given to the gunner AKA no simultaneous attacks (rockets and gun for example). Every aircraft I know of, rotary and fixed wing alike, have rocket pods at the pilots control (and gunner if need be). The Mi-24D even has crosshairs for the pilot, but no weapons. Is this a bug or a feature to promote team play? Share this post Link to post Share on other sites
concurssi 11 Posted January 12, 2011 Have you tried switching to manual fire? Share this post Link to post Share on other sites
liquidpinky 11 Posted January 12, 2011 So why can't I use rockets as a pilot? It seems every weapon system on the aircraft is given to the gunner AKA no simultaneous attacks (rockets and gun for example). Every aircraft I know of, rotary and fixed wing alike, have rocket pods at the pilots control (and gunner if need be). The Mi-24D even has crosshairs for the pilot, but no weapons. Is this a bug or a feature to promote team play? Switch to manual fire. Share this post Link to post Share on other sites
avengerzx 10 Posted January 12, 2011 He means that pilot should fire those unguided missiles like what is in ACE2 Then gunner will fire the 30mm cannons and guided missiles Share this post Link to post Share on other sites
Beagle 684 Posted January 12, 2011 I don't need any ACE to fire rockets manually. I have a button on the stick that says "manual fire" to override the gunner. Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 12, 2011 I'm currently training with the Raptors learning to fly an MV-22 Osprey for Pale Horse. Granted the only weapons we get are door/ramp mounted MMGs (aside from the occasional M61 or M134) for the crew chiefs, but I still know a thing or two about weapons in aviation. :p Any pilot has complete control over avionics, hydraulics, flight plans, and rocket pods. The co-pilot (gunner) may at any time take control over any of the aforementioned systems in the event of catastrophic pilot failure. I don't know how the Russkies do it with their Kamovs but I imagine they are similar. Share this post Link to post Share on other sites
Tonci87 163 Posted January 12, 2011 ACE wins again^^ Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 12, 2011 Meh I used to love ACE but it makes everything too... clunky for me. I've stopped using it. :( Share this post Link to post Share on other sites
ffur2007slx2_5 11 Posted January 12, 2011 Meh I used to love ACE but it makes everything too... clunky for me. I've stopped using it. :( Yep, ACE2, the only combat envirovement prepared for players vs players, makes most operation become even complicated. Share this post Link to post Share on other sites
st_dux 26 Posted January 12, 2011 Meh I used to love ACE but it makes everything too... clunky for me. I've stopped using it. Clunky? Anyway, ACE includes exactly the feature you're looking for. It also makes it so the rockets aren't unrealistically pinpoint accurate as they are in vanilla. Share this post Link to post Share on other sites
11aTony 0 Posted January 12, 2011 You dont need to use ACE to have this. Take a look at PvP/Proper tweaks: http://dev-heaven.net/projects/pvpscene-tweaks/files Share this post Link to post Share on other sites
JuggernautOfWar 1 Posted January 12, 2011 You dont need to use ACE to have this. Take a look at PvP/Proper tweaks:http://dev-heaven.net/projects/pvpscene-tweaks/files Wow I found a lot of really useful stuff there. Thanks a bunch! Share this post Link to post Share on other sites
Tonci87 163 Posted January 12, 2011 Yes I think especially the visible at distance fixes are quite usefull Share this post Link to post Share on other sites