Eviscerator 0 Posted May 11, 2002 its my first ground unit, im probably going to start the 'LAV' series of vehicles next Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted May 11, 2002 Nice job looks like the real one Share this post Link to post Share on other sites
StrikingTheMatch 0 Posted May 11, 2002 Great job! Just a few ?'s when will it be ready for use in game and also how will you fire it will it be like the m101a1 that came out a weeks ago. I'd like to see it with some type of aiming guide to help make killing everything just a little easier. and thats it hope to see more. Share this post Link to post Share on other sites
quakergamer 0 Posted May 11, 2002 Cool , good job, you should add more details to your wheels though !! Great model Share this post Link to post Share on other sites
Eviscerator 0 Posted May 11, 2002 they were only quick wheels i put on to judge where to put the rest of the stuff, at the minute thats around 2000 polys so i think i have enough to do it again and im not sure how it will fire, ill have to have a think and get a good .cpp'er to help me out, i dont want it to fire like the m101a1 as thats just a tank cannon, and if i can ill see if i can add more than one person so the gun has a 'crew' Share this post Link to post Share on other sites
Miles 0 Posted May 11, 2002 finally a proper addon! good work evis Share this post Link to post Share on other sites
jonaz.dk 0 Posted May 11, 2002 nahhh... m0del needs s0me w0rk and detail.. t00 many misfits in pr0p0rtin0ns and the muzzle is weird. s0rry.. but I mean it f0r the best. =0) Share this post Link to post Share on other sites
Paladin 1 Posted May 11, 2002 Hey Jonaz is your "o" key broken or something? Share this post Link to post Share on other sites
RedStorm 0 Posted May 11, 2002 It's l337 d3wd CS talk Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted May 11, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RedStorm @ May 11 2002,23:08)</td></tr><tr><td id="QUOTE">It's l337 d3wd CS talk <span id='postcolor'> Im a CS 1337 t0 Share this post Link to post Share on other sites
Mr ThunderMakeR 0 Posted May 11, 2002 Please dont bring that stupid Counter-Strike number talk crap to these forums I swear the CS community is so horribly stupid, thats why I like OFP, we have a great community here. Share this post Link to post Share on other sites
Airdude2 0 Posted May 11, 2002 instead of moddeling it of a sabot round, try using the grenade launcher script, see if you can up the initial velocity. Share this post Link to post Share on other sites
hovmand 0 Posted May 11, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mr ThunderMakeR @ May 12 2002,00:52)</td></tr><tr><td id="QUOTE">Please dont bring that stupid Counter-Strike number talk crap to these forums I swear the CS community is so horribly stupid, thats why I like OFP, we have a great community here.<span id='postcolor'> Totally agree, i dont like to decipher numbers when reading something Please keep leet speak out of the best community in the world. Share this post Link to post Share on other sites
the nothing 0 Posted May 11, 2002 Must... kill... CS... "l33t" people... OFP beats CS with a lead pipe, then dumps it's body in a river! Share this post Link to post Share on other sites
Sid 0 Posted May 12, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STS_SolidSnake @ May 11 2002,23:37)</td></tr><tr><td id="QUOTE">8--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RedStorm @ May 11 2002,238)</td></tr><tr><td id="QUOTE">It's l337 d3wd CS talk <span id='postcolor'> Im a CS 1337 t0 <span id='postcolor'> Sorry for posting Off-topic, but my CS (Half-Life in generl) is broken. Whenever I try to go on multiplayer with a mod and join a server, The Half-Life Window goes small, so i can see the buttom and top side of my right desktop. Then, the Half-Life exe disspears from my start Bar. And myy MOUSE freezes. (and HL, too) And the only way to get out is to Ctrl+Alt+del and End Task on HL. Soryy fort he off topic post, but I wanna be a "l337 CS h@x0r d00d" toooooooo! Share this post Link to post Share on other sites
Eviscerator 0 Posted May 12, 2002 ahem, on topic guys? Share this post Link to post Share on other sites
P8ntM98 0 Posted May 12, 2002 I like that grenade launcher idea. Will it be able to be towed by a 5 ton? Share this post Link to post Share on other sites
Eviscerator 0 Posted May 12, 2002 i have no idea whether the game engine allows it, but there are some scripts so it might be possible, and i was thinking along the lines of the rifle grenade but a whole lot more powerful Share this post Link to post Share on other sites
Eviscerator 0 Posted May 12, 2002 im going to get it ingame in a second Share this post Link to post Share on other sites
Airdude2 0 Posted May 12, 2002 well, i'm gonna work on artillery style grenades/mortars for the resistance artillery, i'll let u know what works best evis. then i'm gonna add automatic smoke grenade launchers to the tanks in the game. they all have the pods so why not pretend they work (maybe when oxegen is released we'll be able to make the grenades fire from the smoke launchers.) Share this post Link to post Share on other sites
Eviscerator 0 Posted May 12, 2002 thats basically what i was going to do, as i havent got oxygen, someone is replacing the first few blocks of the m101a1 so i can see what it looks like and i was going to see what i could do with my very limited .cpp skills Share this post Link to post Share on other sites
Eviscerator 0 Posted May 12, 2002 this is what ive got so far, and it acts like artillery unrealistic at the minute reload and damage and count wise but other than that acts like artillery, i watched in commanders view as the 'grenades' landed about 3k's away ************************ // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define CanSeeRadar 1 #define CanSeeEye 2 #define CanSeeOptics 4 #define CanSeeEar 8 #define CanSeeCompass 16 #define CanSeeRadarC CanSeeRadar+CanSeeCompass #define CanSeeAll 31 class CfgPatches { class M198 { units[] = {M198}; weapons[] = {}; requiredVersion = 1.20; }; }; class CfgWeapons { class Default{}; class GrenadeLauncher: Default{}; class M198: GrenadeLauncher { displayName = "M198 Artillery Round"; displayNameMagazine = "M198 Artillery Round"; shortNameMagazine = "M198 Artillery Round"; count=30; //reloadTime=2.0; initSpeed=400; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land: AllVehicles{}; class LandVehicle: Land{}; class Tank: LandVehicle { class TurretBase {}; }; class APC: Tank{}; class M113:APC{}; class M198: M113 { hideProxyInCombat=0; hasDriver=0; hasGunner=1; hasCommander=0; castGunnerShadow=1; crew="SoldierGCrew"; side=2; unitInfoType="UnitInfoSoldier"; hideUnitInfo=1; irScanRange=0; maxSpeed=1; fuelCapacity=0; transportSolider=0; gunnerAction="ManActM2Gunner"; gunnerInAction="ManActM2Gunner"; gunnerCanSee="2+8"; commanderCanSee="2+8"; extCameraPosition[]={0,0.800000,-5}; cost=10000; getInAction="ManActGetInCar"; getOutAction="ManActGetOutCar"; class Turret { gunAxis="osa hlavne"; turretAxis="osaveze"; soundServo[]={}; gunBeg="Usti hlavne"; gunEnd="Konec hlavne"; minElev=-5; maxElev=25; minTurn=-25; maxTurn=25; body="OtocVez"; gun="otoc hlaven"; }; armor=30; armorStructural=10.000000; type=0; model="\M198\M198.p3d"; weapons[]={"M198"}; magazines[]={"M198"}; icon="\M198\Cannon.paa"; picture="idelo.paa"; displayName="M198"; nameSound="mgun"; transportSoldier=0; transportAmmo=0; accuracy=0.700000; typicalCargo[]={}; }; }; class CfgNonAIVehicles { }; Share this post Link to post Share on other sites
Airdude2 0 Posted May 12, 2002 shouldn't you increase the max elevation to 45 degrees since thats the elevation you need to achieve maximum range ( or even make that the minimum distance so it lobbs more. i dunno i think thats how mortars do it. also you havent changed the grenade launcher script much. i'll post again after i giv eit a try. Share this post Link to post Share on other sites
Eviscerator 0 Posted May 12, 2002 well as i said im pretty rubbish at .cpp's so i can only change a few things Share this post Link to post Share on other sites
swooper 0 Posted May 12, 2002 Mate im sorry for what happend before. All i wanted to see is one of your models and i must say you are a good bloke keep it up mate and get those models pumpn ok Share this post Link to post Share on other sites