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Eviscerator

M198 155mm towed howitzer

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m-198-dvic502.jpg

howitzer.jpg

howitzer2.jpg

howitzer3.jpg

its my first ground unit, im probably going to start the 'LAV' series of vehicles next

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Great job! Just a few ?'s when will it be ready for use in game and also how will you fire it will it be like the m101a1 that came out a weeks ago. I'd like to see it with some type of aiming guide to help make killing everything just a little easier. and thats it hope to see more.

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Cool , good job, you should add more details to your wheels though smile.gif !! Great model

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they were only quick wheels i put on to judge where to put the rest of the stuff, at the minute thats around 2000 polys so i think i have enough to do it again smile.gif and im not sure how it will fire, ill have to have a think and get a good .cpp'er to help me out, i dont want it to fire like the m101a1 as thats just a tank cannon, and if i can ill see if i can add more than one person so the gun has a 'crew'

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finally a proper addon! good work evis

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nahhh... m0del needs s0me w0rk and detail.. t00 many misfits in pr0p0rtin0ns and the muzzle is weird.

s0rry.. but I mean it f0r the best. =0)

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RedStorm @ May 11 2002,23:08)</td></tr><tr><td id="QUOTE">It's l337 d3wd CS talk smile.gif<span id='postcolor'>

Im a CS 1337 t0 smile.gif

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Please dont bring that stupid Counter-Strike number talk crap to these forums mad.gif

I swear the CS community is so horribly stupid, thats why I like OFP, we have a great community here.

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instead of moddeling it of a sabot round, try using the grenade launcher script, see if you can up the initial velocity.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mr ThunderMakeR @ May 12 2002,00:52)</td></tr><tr><td id="QUOTE">Please dont bring that stupid Counter-Strike number talk crap to these forums mad.gif

I swear the CS community is so horribly stupid, thats why I like OFP, we have a great community here.<span id='postcolor'>

Totally agree, i dont like to decipher numbers when reading something tounge.gif

Please keep leet speak out of the best community in the world.

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Must... kill... CS... "l33t" people... OFP beats CS with a lead pipe, then dumps it's body in a river!

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STS_SolidSnake @ May 11 2002,23:37)</td></tr><tr><td id="QUOTE">wow.gif8--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RedStorm @ May 11 2002,23wow.gif8)</td></tr><tr><td id="QUOTE">It's l337 d3wd CS talk smile.gif<span id='postcolor'>

Im a CS 1337 t0 smile.gif<span id='postcolor'>

Sorry for posting Off-topic, but my CS (Half-Life in generl) is broken.

Whenever I try to go on multiplayer with a mod and join a server, The Half-Life Window goes small, so i can see the buttom and top side of my right desktop. Then, the Half-Life exe disspears from my start Bar.

And myy MOUSE freezes. (and HL, too)

And the only way to get out is to Ctrl+Alt+del and End Task on HL.

Soryy fort he off topic post, but I wanna be a "l337 CS h@x0r d00d" toooooooo! sad.gif

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I like that grenade launcher idea. Will it be able to be towed by a 5 ton?

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i have no idea whether the game engine allows it, but there are some scripts so it might be possible, and i was thinking along the lines of the rifle grenade but a whole lot more powerful

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well, i'm gonna work on artillery style grenades/mortars for the resistance artillery, i'll let u know what works best evis.

then i'm gonna add automatic smoke grenade launchers to the tanks in the game. they all have the pods so why not pretend they work (maybe when oxegen is released we'll be able to make the grenades fire from the smoke launchers.)

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thats basically what i was going to do, as i havent got oxygen, someone is replacing the first few blocks of the m101a1 so i can see what it looks like and i was going to see what i could do with my very limited .cpp skills

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this is what ive got so far, and it acts like artillery unrealistic at the minute reload and damage and count wise but other than that acts like artillery, i watched in commanders view as the 'grenades' landed about 3k's away

************************

// some basic defines

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

// type scope

#define private 0

#define protected 1

#define public 2

#define CanSeeRadar 1

#define CanSeeEye 2

#define CanSeeOptics 4

#define CanSeeEar 8

#define CanSeeCompass 16

#define CanSeeRadarC CanSeeRadar+CanSeeCompass

#define CanSeeAll 31

class CfgPatches

{

class M198

{

units[] = {M198};

weapons[] = {};

requiredVersion = 1.20;

};

};

class CfgWeapons

{

class Default{};

class GrenadeLauncher: Default{};

class M198: GrenadeLauncher

{

displayName = "M198 Artillery Round";

displayNameMagazine = "M198 Artillery Round";

shortNameMagazine = "M198 Artillery Round";

count=30;

//reloadTime=2.0;

initSpeed=400;

};

};

class CfgVehicles

{

class All{};

class AllVehicles:All{};

class Land: AllVehicles{};

class LandVehicle: Land{};

class Tank: LandVehicle

{

class TurretBase {};

};

class APC: Tank{};

class M113:APC{};

class M198: M113

{

hideProxyInCombat=0;

hasDriver=0;

hasGunner=1;

hasCommander=0;

castGunnerShadow=1;

crew="SoldierGCrew";

side=2;

unitInfoType="UnitInfoSoldier";

hideUnitInfo=1;

irScanRange=0;

maxSpeed=1;

fuelCapacity=0;

transportSolider=0;

gunnerAction="ManActM2Gunner";

gunnerInAction="ManActM2Gunner";

gunnerCanSee="2+8";

commanderCanSee="2+8";

extCameraPosition[]={0,0.800000,-5};

cost=10000;

getInAction="ManActGetInCar";

getOutAction="ManActGetOutCar";

class Turret

{

gunAxis="osa hlavne";

turretAxis="osaveze";

soundServo[]={};

gunBeg="Usti hlavne";

gunEnd="Konec hlavne";

minElev=-5;

maxElev=25;

minTurn=-25;

maxTurn=25;

body="OtocVez";

gun="otoc hlaven";

};

armor=30;

armorStructural=10.000000;

type=0;

model="\M198\M198.p3d";

weapons[]={"M198"};

magazines[]={"M198"};

icon="\M198\Cannon.paa";

picture="idelo.paa";

displayName="M198";

nameSound="mgun";

transportSoldier=0;

transportAmmo=0;

accuracy=0.700000;

typicalCargo[]={};

};

};

class CfgNonAIVehicles

{

};

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shouldn't you increase the max elevation to 45 degrees since thats the elevation you need to achieve maximum range ( or even make that the minimum distance so it lobbs more. i dunno i think thats how mortars do it.

also you havent changed the grenade launcher script much. i'll post again after i giv eit a try.

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well as i said im pretty rubbish at .cpp's so i can only change a few things

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Mate im sorry for what happend before. All i wanted to see is one of your models and i must say you are a good bloke keep it up mate and get those models pumpn ok

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