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johncage

Turning the BIS example file soldier.p3d into an addon

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I understand the basic process involves packing the folder through BinPBO, except I don't know how to make it functional. As I understand, it requires a model.cfg and a config.cpp file. I opened both up and couldn't make sense of them.

Could someone give me a working template for both and some guide as to how to edit them? Thanks

edit: Didn't notice the tutorial stickied on top. sorry. I'll use this thread to ask quesitons if I run into trouble.

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just give me a typical unit file(russian rifleman, for example) and i'll reverse engineer it.

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just give me a typical unit file(russian rifleman, for example) and i'll reverse engineer it.

it's in the sample models released by bis..

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i have the model, i just need working config.cpp and model.cfg files.

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