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sagarasousuke

ARMA2 [FMP] FullMetalPanic Addon Relase

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You can still use them. Just place them as empty units. The error pops up when the game trys to find the pilot class that is not there. They are much more functional when piloted by players than AI.

As for buying ARMA2 most people have the two cause it gives you more scripting commands and functions or die hard fans of ARMA. You could of had the game cheap when they had the sale before Xmas for under $10.00. Amazon.com has it for $29.95 as of today.

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thanks for the reply. i'll try it that way for now but i am going to buy ARMA2 in a few days to be safe lol

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It's worth it anyways.

Why not support the game?

I've never seen such fan-dedicated game producers. :)

And, god I hope this get's updated!

I play with this and the Macross veritech addon and it's just awesome!

The Arbalest is more or less indestructible though :-P

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How is progress going with this mod? I love the future-tech of these units and have been using them as land and naval forces in my War Of The Worlds mission :D

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i still cant get these to work with just OA alone even if i try to spawn them empty. it gives me the same error each time.

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If people can make these sort of vehicles in ArmA now, they should make a Mobile Suit Gundam mod, with a 'One Year War' setting to it :D

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If people can make these sort of vehicles in ArmA now, they should make a Mobile Suit Gundam mod, with a 'One Year War' setting to it :D

Good idea. Post some pics when you get the first one done jakeozzy

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Is there any way to get these working with ONLY OA and Not Arma2 ? i cant get them to spawn empty if i try it gives me the same error as it always has. so in my opinion its not working for OA like they say.

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i place it on the map as a empty vehicle then place MY player model away from it then try to load the scene but it still gives me that dam pilot error. can one of you guys that know what you are doing PLEASE explain what i am doing wrong or what to do to spawn these empty and give orders for the ally soldiers to enter it. i only have Operation Arrowhead but they said it would still work if i placed them empty. please someone help me. i will get ARMAII in a few weeks cant afford it now or when i posted in this thread earlier. it took all my savings and then some to pay my moms funeral when she past away due to cancer a few months ago. can someone please help me?

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Nice job, these are awesome. you should try and make some Metal Gear weapons like REX for your next project

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I noticed you have begun a server using this mod. But the NEW version , 1.01. therefore I can't find any new version on Armaholic.com or on your website. Please release the server version.:confused:

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Hi , i'm just trying this Mod , & Ireally APPRECIATE your work , this is so much fun to play (especially in urban area)

I'm just "annoyed" by 2 things ;

1.) The gunner limitation to shoot , when using AI as the driver , it's really hard to get a sure shot , maybe replicating "How tank turret works" in torso area is a good idea , allowing the gunner to shoot in 180 degree , without having to re-position the mech to shoot

2.) The Cannon & MG seems not accurate , do you use vannila settings in mech weaponry ? , just as MG in tank

-Adding some unguided rocket sound like a good idea too

Oh yeah , I almost forgot

Maybe we could implement multi animations for walking movement.

If Mechspeed<Xvalue = playanim "slow"

if Xvalue<Mechspeed<Yvalue = playanim "medium"

if Yvalue<Mechspeed<Zvalue = playanim "fast"

or , replicating CODE GEASS knightmareframes system

if walkmode = on , max mechspeed = 20(example)

if rumode = on , max mechspeed = 60(example) , & min mechspeed = 20(example)

well , that's the only thing that i could contribute for this mode , i Really LIKE this :D

More Sugestion(EDIT):

-keybinding for sit/crouch , standup , & maybe prone , just like the infantry

-Gunner FPS view not same as the driver , maybe just like tank gunner

Man , I'm looking forward for the update.....:yay:

Edited by noor van
More suggestion

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Hi , i'm just trying this Mod , & Ireally APPRECIATE your work , this is so much fun to play (especially in urban area)

I'm just "annoyed" by 2 things ;

1.) The gunner limitation to shoot , when using AI as the driver , it's really hard to get a sure shot , maybe replicating "How tank turret works" in torso area is a good idea , allowing the gunner to shoot in 180 degree , without having to re-position the mech to shoot

2.) The Cannon & MG seems not accurate , do you use vannila settings in mech weaponry ? , just as MG in tank

-Adding some unguided rocket sound like a good idea too

Oh yeah , I almost forgot

Maybe we could implement multi animations for walking movement.

If Mechspeed<Xvalue = playanim "slow"

if Xvalue<Mechspeed<Yvalue = playanim "medium"

if Yvalue<Mechspeed<Zvalue = playanim "fast"

or , replicating CODE GEASS knightmareframes system

if walkmode = on , max mechspeed = 20(example)

if rumode = on , max mechspeed = 60(example) , & min mechspeed = 20(example)

well , that's the only thing that i could contribute for this mode , i Really LIKE this :D

More Sugestion(EDIT):

-keybinding for sit/crouch , standup , & maybe prone , just like the infantry

-Gunner FPS view not same as the driver , maybe just like tank gunner

Man , I'm looking forward for the update.....:yay:

Ideas to change the animation speed for each walking speed had.

However, in the current ARMA2 could not simulate exactly.

Additionally, the assumed level of work on the MP mission, we have simplified the animation.

---------- Post added at 11:46 PM ---------- Previous post was at 11:42 PM ----------

I noticed you have begun a server using this mod. But the NEW version , 1.01. therefore I can't find any new version on Armaholic.com or on your website. Please release the server version.:confused:

What better MP mission?

MP mission is only covered in our clan.

Edited by SagaraSousuke

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Nice mod. I love FMP. Certainly one of the mecha animes with a more realistic military setting.

Are you going to do the M9 Gernsback and the Zy-98 Shadow too? I love these 3rd generation Arm Slaves.

Nevermind. Found that you did the M9 already. Now, the OPFOR need a next gen AS too :)

Edited by Hongjian

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Ideas to change the animation speed for each walking speed had.

However, in the current ARMA2 could not simulate exactly.

Hmm , so it's only possible to achieve near realistic result if we stick to the Guntank models -__-

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wrong thread

Edited by BL1P

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