meshcarver 12 Posted April 16, 2013 Rockhount, if you're still out there mate, you should update this for ARMA3- it's a fantastic addon..! :) Share this post Link to post Share on other sites
Scorpio-Inquisitor 11 Posted March 8, 2015 (edited) Script works in Arma 3. Just change the path \ca\data\cl_basic to \A3\data_f\cl_basic line number 107 Arma 2: "drop [""\ca\data\cl_basic"","""",""Billboard"",_spawn,_lifetime,[(_Pos select 0)+_radius*sin _randomdir,(_Pos select 1)+_radius*cos _randomdir,_height],[_right,_forward,_up],5,0.2,0.1568,0,[_size],[[_col1,_col2,_col3,0],_CC,_CC,_CC,_CC,_CC,_CC,[_col1,_col2,_col3,0]],[0],_dirPeroid,_dirIntensity,"""", """",""""];" \n line number 107 for Arma 3: "drop [""\A3\data_f\cl_basic"","""",""Billboard"",_spawn,_lifetime,[(_Pos select 0)+_radius*sin _randomdir,(_Pos select 1)+_radius*cos _randomdir,_height],[_right,_forward,_up],5,0.2,0.1568,0,[_size],[[_col1,_col2,_col3,0],_CC,_CC,_CC,_CC,_CC,_CC,[_col1,_col2,_col3,0]],[0],_dirPeroid,_dirIntensity,"""", """",""""];" \n Edited March 8, 2015 by Scorpio-Inquisitor Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted May 2, 2015 4,6,0 = Move-direction-speed (x,y,z) - same effect as wind, but constant and adjustable(acts only when the wind effect is 'false') Just for info, on Takistan Arma 3 (AiA version) this parameter is acting like y,x,z and not like x,y,z. I haven't tested it on other maps. Thx again for sharing this wonderful script !! Share this post Link to post Share on other sites
Guest Posted July 13, 2015 Is this still working? At least it's not working for me though. Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted August 10, 2015 army0104, I'm using this script with success in A3 but you have to apply the update mentionned by Scorpio-Inquisitor. I have not tested it in A2. Share this post Link to post Share on other sites