bangcraher 0 Posted May 10, 2002 I'm asking me how we will start mods, wether it will be like Max Payne where you must choose your mod at the start menu or like Half-Life where you can do it in the game itself. I hope it will be like HL, because it's the easiest way, it would be very silly if we have to quit the game every time when we want to change of mod. But I don't know even if we will be able to change the ingame menus (the computer, the bloc-note where you can choose your mission or the other one with the briefing, ...). If we can't (what would be very regrettable), it have no sence that we speak about it, how will we start them. Share this post Link to post Share on other sites
elendil004 0 Posted May 10, 2002 I think you can think of Red Hammer as an addon, just click the tab i would think. Share this post Link to post Share on other sites
ALDEGA 0 Posted May 10, 2002 Red Hammer is only a campaign. There will be true mods. They will require the game to be "ready" for this. Else you'd have to replace all the files (original) with the mode files in order to be able to play a mod, which isn't very good. Share this post Link to post Share on other sites
KTottE 0 Posted May 11, 2002 We can make a new menu. Atleast, we can alter the note book and laptop models, since they are p3d models... But, there's no way of re-placing the original OPF files. What is possible tho, is have a pbo file that installs all the necessary models and everything in the addon directory. Then we have a new campaign to choose from, a campaign featuring the new models + islands... Share this post Link to post Share on other sites
MachoMan 0 Posted May 12, 2002 I think it will be just like the desert-mod, we need to make a copy of ofp to another directory, then delete all the files we don't need. After that we install the mod and done! Ok this is time consuming, but it works very well and you basicly get 2 different programs so no conflicts between mods Share this post Link to post Share on other sites
Dawdler 0 Posted May 12, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (macho_man_mathijs @ May 12 2002,13:32)</td></tr><tr><td id="QUOTE">I think it will be just like the desert-mod, we need to make a copy of ofp to another directory, then delete all the files we don't need. After that we install the mod and done! Ok this is time consuming, but it works very well and you basicly get 2 different programs so no conflicts between mods <span id='postcolor'> That is the best and only way I have found... Unless one use some sort of "Mod Switcher" which renames all files not used/used like renaming config.I44 to config.cpp and config.cpp to config.OFP... The same with the pbo files. Then with a click of "Standard OFP" it sets everything back to normal... But its also a cumbersome way, and needs pre built in support for each mod... The best would be if BIS decided to make it be able to run from a different folder, like HL does. But thats takes programming, and programmers dont seem to like that Share this post Link to post Share on other sites