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bangcraher

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About bangcraher

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    Lance Corporal
  1. bangcraher

    Interface discussion

    Not sure i know what you mean about this could you explain it a little more?? Well, if you have a voice recognition you can play your character without deconcentrating you. Because most time when I want to give an order I have to look to the keyboard to press the right numbers, these are some seconds you can't afford in the middle of the battle.
  2. bangcraher

    Interface discussion

    What do you think of a voice recognition system in ofp 2? Then you can really do two things at the same time.
  3. bangcraher

    Engine improvements

    I think it would be very nice if there was the last category that misses to make a complete war : the submarines. Objects on objects should be fully supported, with this I mean mainly that if you have for example a person or a plane on a aircraft carrier, they don't fall off when the ship moves. More gunners on vehicles, boats, planes, ... Soldiers must going slower in water (gradually). The splashes due to footsteps on low level water would be nice to see and hear.
  4. bangcraher

    Graphics engine improvement

    You have to feel you immersed by the rain, it was not the case with OFP 1, somethimes I even didn't realised it was raining. Something that for example would greatly improve this are windscreen washers on the car like in the old game "Hard Truck", where you can see the droplets on the windscreen if you don't wash the windscreen, and the droplets that trickle on the side if you are moving and even more details. During storms the flashs must be more impressive and the thunder must have better sound.
  5. bangcraher

    Scripting command request

    The possibility of passing variables through the addaction command would be also nice.
  6. The possibility of passing variables through the addaction command would be also nice.
  7. bangcraher

    Constructive criticism

    -- lights - We can see it's improved, but it needs to be a little more smoother. - You can see directly the init field of an object when passing with the mouse on it, without double clicking, another good thing! - I was a little bit decieved about the police lights (the blue ones) from the police jeep. These in the front seems even not to work and one above has no force. I think that must first give two different options in the action menu: one is to activate the normal lights and the other one to activate the police lights with the siren, the last function I think must be accessible at every time of the day. The blue light that it produces now is enough for the day, but in night I would like to see a blue tint in the near environment, blue reflections on the houses, ... - We can still see sourcelights trough vehicles and terrain. - Unhappily the lights in the houses don't light up (although there are lamps). I think it must be set as an option (that it not light up every night. -- mission editor - Very good work done there, for the moment I have nothing to say on that. I love this new function to enable texture view, now we can for example exactly place our planes. - But I would actually to see another function: a sort of "autopopulator". I don't ask a very complicated one, just a simply with an option to say how many houses to populate (density) and an another to set how many vehicles (proportional). The autopopulator will attribute a men and perhaps a wife or just a woman to houses randomly (I think the maximum of people must be set to three times the amount of houses (the light houses, hangars, industries, ... excepted naturally)). The autopopulator will also assign randomly vehicles to houses (that are habitated) (the maximum total amount should be set at one per man). four more options: an option must set the tendency of the population to travel (with their vehicle for example or by bus). Another must give you the possibility to activate the bus (that makes tours) or deactivate. An option must give you the possibility to deactivate some houses and roads (the autopopulator won't then attribute a man to this specific house or if it it is for a road poeple won't travel on this road) by entering the id number (if we want to deactivate a whole road we should be able to do this only by deactivating the first id numbers after the two crossroads or more).The last ones must give you the possibility to let or not use the airport (if they travel or not by plane). People will only move around, take their vehicle, the bus (going to other towns and villages) and they will sleep (if there is a bed in the house). You don't have to pay so much attention to the "autopopulator", because I think I have been a little too far (excuse me). -- Island Nogova - What a beautiful Island, with great diversity (desert, mountains, rivers, lakes, towns, industries, villages, ...). The reflection of the sun on the wather is great improvement and very beautiful. Just two words about it: there are perhpaps too much cliffs, but it don't bother. There are no sidewalks in the town, quite unrealistic (you have your road, then the gras and then your house (that even for a capital ?). Hem, actually a third word: the bridge which exist in different parts are not perfectly adjustated. -- campaign - Very good work and very exciting as usual(although there are a few little bugs). The scripts are excellent, camera placing too in the cutscenes, with some original placings. - Rather a personnal meaning, I didn't like so much the end of the campaign, certainly that our friend Viktor could escape (there were some bushes and after it a little crater, if he didn't stop to run and hid himself, I'm sure he would still be alive and the tanks and infantry would pass without seeing anybody). I take the planes out with a rpg launcher (in the cinematic it seems I have destroyed him with satchel charges, not so right) on the hill, I had only 20 meters to run to be totally invisible on the top of the hill, I wish I could play this cinematic as a mission. It's like you have played the campaign for nothing. -- motorcycle - I love this new one. Full of realism. A moment I had tought of being able to fire with a pisol from the motorcycle on the back seat (it's realistic, no ?). -- open and close doors - The barn can't be opened and closed, so you can't hide yourself waiting with a jeep or an other vehicle while you let pass a patrol of tanks or something like that. - Unhappily too, you can't open and close the hangars at the airport. First, the position of the doors don't give you the possibility to pass trough with a plane. If it was possible it would be perfect, but it would be more better if you can close and open the hangar's doors so that you can hide your plane and make it also more realistic. What I actually want is that you can open and close every door from houses in which you can get in. -- objects over missions - This is a very interresting option, certainly for me, because I'm always sparing my ammunition how much I can (even before this function was added (a reflex)). I'm asking why I wasn't be able to take everything from mission to mission. For example: In the mission where you have to take tanks I thought to take at the same time the ammo truck and the repair truck. I got every weapon and magazine which was in the ammo truck, but I had no more the repair truck. -- miscellaneous - It's unhappy there are no information about the addons like in the original game (about the weapons and items), there is not at every time a personnalised picture (the pistol magazines are all the same, the laser designator has the picture of the carl gustav, ...) too. - I have to congratulate about the statusbar of your squad. It changes finally in real-time. If you take the law launcher of somebody of your squad you will get a picture of a soldier with a law launcher and the other will get a picture of a normal soldier. Very good work, now I don't have to remember at all who has what. - Repeated messages like "2: injured" should be disabled by an radio message (not automatic, otherwise we probably won't realize somebody is injured). When you have so much of this messages you know it occupies the radio for nothing and can be deadly in some situations (when you can't use the radio for a few seconds. - An antenna on a hill near Dolina I think can't be climbed up and down (only a minor bug). -- in general - Great work bis, although a few things, I find it marvellous.
  8. bangcraher

    No turning back

    You can do it even more simply. I just put 8 satchel charges in line. When the first truck was at the last charge (seen from truck's driver) I blowed the charges up and went to to the village without being seen. Oh, and at the same time I got a BMP who was heading the convoy.
  9. bangcraher

    Opening doors?

    Unhappily the barn can't be opened and closed, so you can't hide yourself waiting with a jeep or an other vehicle while you let pass a patrol of tanks or something like that. Unhappily too, you can't open and close the hangars at the airport. First, the position of the doors don't give you the possibility to pass trough with a plane. If it was possible it would be perfect, but it would be more better if you can close and open the hangar's doors so that you can hide your plane and make it also more realistic. What I actually want is that you can open and close every door from houses in which you can get in.
  10. bangcraher

    Creative labs card on windows xp

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ALDEGA @ June 01 2002,10:50)</td></tr><tr><td id="QUOTE">The crackling will come back rightaway.<span id='postcolor'> This isn't true, it comes only back if you stop your motor or get out of the vehicle.
  11. bangcraher

    Gmax users i need some help

    Hold the ALT key and at the same time your third mouse button. Or if you don't have one, right to the statusbar there is a set of eight buttons. Click on the one who has a sort of angle, then you would be able to rotate.
  12. bangcraher

    Gmax users i need some help

    Click on your wheel and (supposing you have the left wheel from the rear), depending on which view you are, click X,Y or Z to move your object horizontaly. Hold the SHIFT key and set in the statusbar below in the axis you have chosen the number (original number + how much you will move) or drag the object over this axis always holding the SHIFT key and look to your statusbar. When you did this select copy in the dialog box and click OK. Then select the two objects and do the same operation, but over the axis which is vertical.
  13. I hope BIS would improve the AI flying. Altough it works well, I find they make to much collision with each other. Actually it works quite well when you fly simply, but when you make (difficult) maneuvres you have 80% chance that you loss two planes (or helicopters, but then it's something like 50% then). It would be also very nice to have an option "close formation" in the formation dialog, but as an additional option (with this I will say: you can set wedge formation, for example, and simutaneously close formation). I say this in mind of the planes to get them nearer to you, because most of the time you have an interval of 500 m between each other (and I don't like it)
  14. bangcraher

    Creative labs card on windows xp

    I have found something for the crackling sound. You have to go, for example, in a car. When you start driving change the view to the first or third view, depending on which you were. You will hear that the crackling sound is gone away. But I don't know how to do for the sound of the motor who goes up and down (in volume). What I have noticed is that the sound of the motor goes down when you horn.
  15. bangcraher

    Xms and laser-designator

    The Xms has in the night not a red dot but a black (once you have pressed v (default key)) The laser from the laser-designator is sometimes in the night red and sometimes black. I would also ask if BIS could not make the laser looks smoother (not a suare dot, but a round dot) and that the laser also stay on the same place, with this I mean that when you zoom the dot don't grow from the border of the dot, but from the centre of the dot. Could I in the same occasion ask if it is possible to improve lights in the coming Resistance, certainly from the vehicles(the light they give is too irregular on the ground (if you see what I mean)). For the moment you can also see lights (it doesn't light up your position, but you see a faded lightsource) trough the ground (when you have for example a village on the top of a hill and you are a bit under the village so you don't see it and during the night you will see the light source) and cars (you don't see only the light source trough the vehicle, but also when you're in the vehicle whole the vehicle is illuminated even if it is not needed).
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