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armored_sheep

Thermal Imaging maps

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I wrote basic info about *_TI textures in comunity wiki http://community.bistudio.com/wiki/Thermal_Imaging_Maps

* Red channel of a TI texture is always 100% white, this means unaltered config values for half cooling time will be used.

** Red channel only affects how much an object heats up from the SUN.

* Green channel consists of base layers made of grey 3D noise and lightmaps, with bright areas of heat sources (if present).

* Blue channel is 100% black with white areas where moving parts are.

* Alpha channel is metabolism heat, used on people and for barrel heat on tanks/weapons. It is similarily done as the Green channel.

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cheers mate, appreciate it (although the information on vbs wiki was accurate as well).

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