armored_sheep 56 Posted December 28, 2010 I wrote basic info about *_TI textures in comunity wiki http://community.bistudio.com/wiki/Thermal_Imaging_Maps * Red channel of a TI texture is always 100% white, this means unaltered config values for half cooling time will be used. ** Red channel only affects how much an object heats up from the SUN. * Green channel consists of base layers made of grey 3D noise and lightmaps, with bright areas of heat sources (if present). * Blue channel is 100% black with white areas where moving parts are. * Alpha channel is metabolism heat, used on people and for barrel heat on tanks/weapons. It is similarily done as the Green channel. Share this post Link to post Share on other sites
PuFu 4600 Posted December 28, 2010 cheers mate, appreciate it (although the information on vbs wiki was accurate as well). Share this post Link to post Share on other sites
soul_assassin 1750 Posted December 28, 2010 the vbs info was missing the alpha channel bit :) Share this post Link to post Share on other sites
[aps]gnat 28 Posted December 28, 2010 Thanks! Much appreciated !! Those ppl wondering about further background info, below is related, but not directly (ie like the Buldozer preview seems impossible); http://developer.vbs2.com/onlinehelp/Content/Adding_Models/How_to/AMHT_Thermal_Imaging_How.htm Share this post Link to post Share on other sites
phaeden 0 Posted January 19, 2011 Do these thermal images work with buildings as well? Share this post Link to post Share on other sites