fruity_rudy 16 Posted April 20, 2012 yeah i want that back, cause then it's not only in towns.. Share this post Link to post Share on other sites
code34 248 Posted April 21, 2012 yes. I note it for next release. Is there other feature request ? :) Share this post Link to post Share on other sites
fruity_rudy 16 Posted April 25, 2012 any update ? How*s it going , i hope you're making the computeavilliage thingy work again, i really miss it. I wanna start porting the mission again, do you already know when you're going to release? Or send me a pm, i'll beta test again.. Share this post Link to post Share on other sites
code34 248 Posted April 25, 2012 i don't have for the moment a release date. I will release it as soon as possible but i have to do several tests. Share this post Link to post Share on other sites
code34 248 Posted April 28, 2012 lo guys, just time for me to give more informations about the next release. Work in the next release were focalize on the scripting portability with other map. One of my main work was relative to civilian portability. Like you may know, the biggest problem with civilian portability is the BIS CIVILIAN MODULE. This module doesn't work with all maps, require some fix, tuning, need to be switch with other modules, etc. Require an extra work to integrate it in my mission. As i don't want to spend more time on this code (like i did with triggers 3 years ago), i did things by myself and i code my own system. This system is simple, and works on all maps. I don't know if it does exactly the same things as BIS module, and i don't care cause it does exactly what it should do :) Other thing relative to map maker. Map maker doesn't describe the village by location. To adress this problem, i extend the parser that i had already done on last version to detect town on the map. So, what's the new ? WIT doesn't require locations feature anymore that give a better compatibility with maps. I already did my test, the porting work requires: - to depbo the map - rename the directory name like: war_in_takistan.takistan to war_in_takistan.lingor for example - edit the base with map editor if you want (optionnal) - repbo the map it's done ! Share this post Link to post Share on other sites
fruity_rudy 16 Posted April 28, 2012 i always use a modified alice module from woffyy. Works on every island, and spawns the civs that should spawn on the island. IN your new code, do civs despawn when you leave a town? Cause that's important for server performance. Also, isn't the limit of playable map not necessary anymore? Cause you say i have to rename the folder and that's it. I think i carry on with porting in my "old fashioned way" :) Share this post Link to post Share on other sites
code34 248 Posted April 28, 2012 (edited) Since arma1, Warcontext engine spawn and despawn AI when players are away of them. It's not a feature, it was the main reason of why the Warcontext engine was developped to cache units, to fix performance leak etc. Bis introduce the same feature with arma2 through the alice module. With warcontext engine 2, i have apply the same things to civ. All of this feature can be check in local with the R3F debuger in the mission, looking the map etc. The map limits require edition cause map editors don't always edit the offset X,Y of their maps when they design it. Most of the big maps are always declare in the mission. Important: It s always necessary to edit the map to do a very good port . Currently, it s a script port, you can start to edit without anoying script porting bug like before. Edited April 28, 2012 by code34 Share this post Link to post Share on other sites
code34 248 Posted May 6, 2012 lo, final state of the next release is currently at the end point. I wait for last feedback but normaly there will be a release in the next week. I can share a beta release for the team which are interest by. Share this post Link to post Share on other sites
ei8ght 11 Posted May 6, 2012 lo,final state of the next release is currently at the end point. I wait for last feedback but normaly there will be a release in the next week. I can share a beta release for the team which are interest by. yes for the 2RIMa ?? ^^ Share this post Link to post Share on other sites
fruity_rudy 16 Posted May 6, 2012 new stuff works like a charme dude, awesome work with civs and compute a village, and thx again for helping me out with mando implementation. This is by far the best dynamic mission you could play. Share this post Link to post Share on other sites
Vilos Cohaagen 1 Posted May 9, 2012 code34: I just wanted to post that my group of regular Arma2 players are loving Operation Iron Rains. It scratches a more detailed itch that Domination hasn't been able to. We ran into a few bugs then realised we were using the older version 1.42 on Armaholic, so we will use the latest versions from here from now on. It is missions like this that make Arma2 so awesome. There is so much we are enjoying with the mission, so thank you and keep up the good work! Can't wait to try updates :) Share this post Link to post Share on other sites
code34 248 Posted May 9, 2012 thanks you so much guys for your message :) i hope you will love the next release too. Share this post Link to post Share on other sites
fruity_rudy 16 Posted May 10, 2012 slerbal, are you using ACE and ACRE? We are playing this mission every night. I modified it a bit, with codes permission and added extra weapons and units. If you wanna meet up some day , just let me know. I play this mission only, cause it's really nice.. Share this post Link to post Share on other sites
Vilos Cohaagen 1 Posted May 10, 2012 slerbal, are you using ACE and ACRE? We are playing this mission every night. I modified it a bit, with codes permission and added extra weapons and units. If you wanna meet up some day , just let me know. I play this mission only, cause it's really nice.. No - just vanilla A2/OA/BAF/PMC - I was warned off ACE because of the continuous updating of it - made it too hard to keep groups in sync :) If that changes I will let you know! :) ---------- Post added at 19:39 ---------- Previous post was at 19:38 ---------- lo,final state of the next release is currently at the end point. I wait for last feedback but normaly there will be a release in the next week. I can share a beta release for the team which are interest by. I would be really interested in trying your beta version. Share this post Link to post Share on other sites
fruity_rudy 16 Posted May 11, 2012 you would enjoy it even more whit ace, and updating it is no big deal..But if you wanna stick to vanilla instead it's ok. Share this post Link to post Share on other sites
Vilos Cohaagen 1 Posted May 11, 2012 (edited) So we've run into a couple of issues with the wonderful WIT: Iron Rains (version: 1.44) and we are not sure if it is our setup or if they are bugs, so I'll post them here in the hopes of clarification :) Our setup: One of our group runs WIT: Iron Rains as a server (though not a dedicated one). 1. When we connect only the host is actually on the team, though it appears to him that we are all in his team. We all appear as Mercenaries and receive no mission information or points. *edit* I meant to add that the host attempts to fire us from the team and rehire us but nothing happens (though he sees us as fired and then rehired on his team screen). 2. When the server fast-times after a mission it only does so for the host. So we end up doing the next mission at different times (to the extent that we might be playing during the day, but to the host it is night). If we reconnect we are brought back to the correct time (according to the host). 3. If we suspend and rejoin later all the WIT scripts vanish (this one I imagine is due to a limitation of the Arma2 engine). Currently our only way around this is to not worry about points and have the host brief us, and if the time of day is really important we disconnect and reconnect. So my question is: Are these bugs or something to do with the fact that we don't have a dedicated server? Despite that, these are not game breakers for us and we really, really enjoy playing Iron Rains! We have had the most awesome stealth infiltration missions and we absolutely love having civilians around as it makes us have to work much harder and be much smarter. Thank you for all your continued development :) Edited May 11, 2012 by slerbal Further clarification Share this post Link to post Share on other sites
code34 248 Posted May 12, 2012 yes, you are right all thoses problems are relative to local hosting server. This mission was developped to run only on a dedicated server and for purpose debuging on a local server (it s why there is a debuger on local server). The mission can run on local but not all informations are sync between server and client. Share this post Link to post Share on other sites
Vilos Cohaagen 1 Posted May 12, 2012 OK, I thought so. I guess we will have to try and figure out how to run a dedicated server :) Thanks for the quick response! Share this post Link to post Share on other sites
code34 248 Posted May 12, 2012 OK, I thought so. I guess we will have to try and figure out how to run a dedicated server :)Thanks for the quick response! the only way i find until now, it is to run a dediacted server into a virtual server on my own computer. It works perfectly but take some space on harddrive. Share this post Link to post Share on other sites
K115 10 Posted May 12, 2012 I can't wait for NEW WIT. We always play it lol When will be the release? Share this post Link to post Share on other sites
code34 248 Posted May 12, 2012 im currently finalizing the beta release. I have still things to fix from last answers of beta testers :) Share this post Link to post Share on other sites
Vilos Cohaagen 1 Posted May 12, 2012 the only way i find until now, it is to run a dediacted server into a virtual server on my own computer. It works perfectly but take some space on harddrive. I set up a 4 player server on my laptop - runs perfectly! No more "bugs" :) Share this post Link to post Share on other sites
code34 248 Posted May 13, 2012 ok send you a pm with the last url to beta release :) Share this post Link to post Share on other sites
K115 10 Posted May 18, 2012 I wish NEW WIT has no problem Share this post Link to post Share on other sites
code34 248 Posted May 18, 2012 normaly not :) a new beta has just been release :D Share this post Link to post Share on other sites