dalber24 157 Posted November 7, 2015 Hi, by chance someone has saved a copy of this mission? https://forums.bistudio.com/topic/107436-sr5-tactical-mout-training-script/Thanks Share this post Link to post Share on other sites
extracrispi 64 Posted October 15, 2016 Old mission concept I came up with a year or two ago. Feel free to steal this idea. Map: Gulf Of Aqaba Isla Duala/Dingor (it has several big cities to choose from, all with plenty of enterable buildings) Time of day: Later afternoon (1600 to 1800 hours) Mission goal: Kill/Capture the HVT - Liberate hostagesBlufor: - '93 Delta Force (Player's faction), '93 US Army Rangers, and 90s US Marines from DeltaHawk's USM packOpfor: Egyptian Army and Insurgents equipped with AKsFaction loadouts: Delta Force uses custom M4s (either SOTG loadouts), Rangers, Marines, and other Armies all use their regular loadouts.Player loadout: the player can choose his loadout from a weapons box prior to the start of the mission.The mission itself it divided into three phasesPhase 1: Isla Duala after a bloody civil war falls entirely in the hands of ISIS that supported the Molatian faction, Afrene is invaded and their armed forces collapse in total chaos.International efforts to the island cease, but before they leave the war torn country, some western/U.N. officials are taken hostages by the insiurgents, kept in a town and ready for interrogation by an HVT.The player, a Delta Force member spawns aboard an aircraft carrier (or LHD) a mile or two offshore from a coastal city. The player is given several minutes to choose his loadout (he can choose any weapon he wants) and then is ordered to board a UH-60 Black Hawk with other members of his team. The Black Hawk then joins a force of other Black Hawks and Cobra/AH-6 gunship escorts hovering above. The helicopter force then flies into the city to their landing zones. Delta and Rangers fastrope from their helicopters. Rangers surround the target building and hold off any counter-attacks, Delta Force (with the player as the point man) clears the target building of all enemies, but do not find the HVT nor the hostages. Up to this point, the player encounters minor resistance from insurgents.Phase 2: After several minutes the player receives intel that the HVT is holed up in another building several blocks away. The force of Rangers and Delta then proceed on foot to the building, clearing checkpoints along the way. Rangers once again acting a blocking force, while Delta clears the building. The player clears the building and has the option of either capturing the HVT or killing him, at the same time hostages must be rescued before insurgents decide to execute them. In this phase, the player faces increased resistance from Egyptian Army, and light vehicle support (technicals, BTRs, etc.).Phase 3: At this point, an enemy counter attack begins in earnest, with heavy armor and Egyptian Army infantry beginning to move in from outside the city where they were previously stationed. At this point, the player is either given access to airstrikes or has an ammo drop containing rocket launchers dropped off at his positions. If the player has captured the HVT alive, he only needs to hold off the counter attack for a few minutes until a helicopter arrives and picks both the player and HVT up and flies back to the carrier. However, the player has killed the HVT, he must fight off the counter attack for much longer until reinforcements arrive in the form of US Marines with their own Heavy Armor.End Conditions:-Capture the HVT alive with western hostages and extract back to the carrier OR kill the HVT and hold off the enemy counter-attack until reinforcements arrive.Other scripts:-Add in other warships along with the carrier to give the appearance that the player is taking part in a much larger battle.-Helicopters circle the player during the mission, occasionally taking out nearby enemies.-Have one or two choppers be shot down by MANPADs over the course of the mission before, during, or after initial insertion. I personally think it would be better to have a few losses in air assets, for realistic purposes. Otherwise it's hard to believe after many air assets are lost, the mission continues.-Occasionally a lone F-35 overfly the scene at random bombarding random enemy position for cinematic purposes. Share this post Link to post Share on other sites
Cumali Bey 4 Posted August 26, 2017 I want Second Battle Donetsk SP mission as infantry in Ukrainian or Russian side. Share this post Link to post Share on other sites
realCheeseRat 0 Posted August 23, 2021 Anyone have the missions files to modless Evo Red missions? Specifically looking for one that went by "Evo Red 107 Cherno", but others will do as well if no one has that. Share this post Link to post Share on other sites
dalber24 157 Posted May 18, 2022 by any chance does anyone have the Lions of Kandahar campaign? I'm looking forward to playing that campaign... Share this post Link to post Share on other sites
-Snafu- 78 Posted May 18, 2022 Here you go: https://drive.google.com/file/d/1L6EpbEm1FKwMHFF1Zpyh4zM5N3B9uguI/view?usp=sharing 1 Share this post Link to post Share on other sites
dalber24 157 Posted May 19, 2022 @-Snafu-Thank you very much, I really appreciate it , Thank you for sharing and for your time. Share this post Link to post Share on other sites
Rimland 1 Posted November 5, 2023 Hi all, would anyone by any chance happen to have any of the custom missions made by CimaleX for for the Guerra do Ultramar mod? Specifically: - Guinea 1972 Foot Patrol (https://forums.bohemia.net/forums/topic/136624-spcampco-real-world-operations-rwo/?page=12&tab=comments#comment-2540647) - Strela! (https://forums.bohemia.net/forums/topic/162929-sp-strela-rwo/) - Operacao Mar Verde – Operation Green Sea (https://forums.bohemia.net/forums/topic/166979-sp-dih_operacao-mar-verde-operation-green-sea-rwo/) - and Angola 1972 (https://forums.bohemia.net/forums/topic/177492-sp-dih_angola-1972-rwo/) + I also bumped into a mission called DIH Mocambique 1972 on the bIdentify site (https://bidentify.jerryhopper.com/file/44192667-61f7-44bc-80a4-3c4a1a200f73), again by CimaleX for the GdU mod, but couldn´t trace it via archive.org, so I don´t know any details about it. All of the main four above were made as part of the RWO initiative (https://forums.bohemia.net/forums/topic/136624-spcampco-real-world-operations-rwo/), so if anyone would happen to have an entire repository of those missions, that would be great. Additionally, I am also looking for a campaign mod by Specialist utilizing the BAF DLC called Joint Operations [BAF] (https://forums.bohemia.net/forums/topic/100039-camp-joint-operations-baf/), version 1.2, if anyone has it by any chance. Thank you and sory for the longer list. Share this post Link to post Share on other sites
NamalskCorporation 0 Posted April 13 Greetings! Would someone share "the forgotten few" (Chernarus) mission for ArmA 2? Would be much appreciated. Share this post Link to post Share on other sites
derViid 0 Posted April 21 I hope im in the right threat but anyone happen to have the ArmaA 2 OA "Armory v3" mission? Ive lost my PC data and so to the file went missing. Thank you! Share this post Link to post Share on other sites
ltkelleh 10 Posted August 14 Anyone have the ArmoryV3? Share this post Link to post Share on other sites
Cobalt-21ebb6fc3d5548f8 0 Posted October 2 Hello, by chance someone has this mission for Arma 2 AO called; Armory V3 File name: ArmoryV3.7z Share this post Link to post Share on other sites
Conor Thompson 0 Posted October 19 On 4/13/2024 at 12:07 PM, NamalskCorporation said: Greetings! Would someone share "the forgotten few" (Chernarus) mission for ArmA 2? Would be much appreciated. Here you go: http://reeves.es/files/arma/TheForgottenFew.Chernarus.rar Share this post Link to post Share on other sites
Conor Thompson 0 Posted October 19 On 8/23/2021 at 3:21 AM, realCheeseRat said: Anyone have the missions files to modless Evo Red missions? Specifically looking for one that went by "Evo Red 107 Cherno", but others will do as well if no one has that. Evo Red 200 on Takistan, but better than nothing. I'll have a look around for 107 & edit if I find it. http://reeves.es/files/arma/EVO_RED_200.Takistan.pbo Edit: http://reeves.es/files/arma/EVO_RED_107(W).Chernarus.pbo http://reeves.es/files/arma/evo_red_new_base_plus_107.9_co(academy).Chernarus.pbo Share this post Link to post Share on other sites
-Snafu- 78 Posted October 20 I've had a few requests for the below: Arma 2 Armory V3 by Falloutperson416 - https://drive.google.com/file/d/1UP6MdcyDAIMMLHvAQng-tUgdW9xkH9q-/view?usp=sharing Escape Chernarus v180 - https://drive.google.com/file/d/1qEneshTCntGxuX2KbGx4JUDW7fAAVOWO/view?usp=sharing Escape Chernarus ACE 0.9 - https://drive.google.com/file/d/1eK1e77PARYJx922T4Cz0hawIGndJWoPJ/view?usp=sharing Escape Chernarus Iceman Edit 0.9 - https://drive.google.com/file/d/1P29WHgDkDHdGXTt-NogG0bWT8xgTNKJv/view?usp=sharing Share this post Link to post Share on other sites