slatts 1978 Posted December 3, 2010 hey guys, i made a model of the lucie NVG goggles for arma i was wondering is it posssible to make this model appear instead the default goggles? or has anyone got an idea how to config NVG goggles? couldnt find any in the BIS configs, then again im rubbish at serching :P cheers, blink Share this post Link to post Share on other sites
UNN 0 Posted December 3, 2010 (edited) Bit of an old thread, but there is a good chance this method still works: Custom nvg proxy If you have just the NVG model and no unit to add them to, then you might be able to override the following class in CfgWeapons: class NVGoggles : Binocular { displayName="NV Goggles"; nameSound="nvgoggles"; simulation="NVGoggles"; showEmpty=0; muzzlePos="usti hlavne"; muzzleEnd="konec hlavne"; value=5; opticsZoomMin=1; opticsZoomMax=1; modelOptics="\ca\weapons\optika_night"; model="\ca\weapons\nvg_proxy"; picture="\CA\weapons\data\equip\w_nvg_ca.paa"; Class Library { libTextDesc="Night vision goggles are intended for observation and terrain orientation at night. They work by intensifying the already available light in conditions of low illumination using, for instance, light from the moon or the stars."; }; descriptionShort="Night Vision Goggles"; }; Edited December 3, 2010 by UNN Share this post Link to post Share on other sites
slatts 1978 Posted January 9, 2011 i know its a bit of a bump but need some help i got the NVG in game in a way in your gear they are called Lucie NVG which is what i want, however, even though the model path is correct, the model on his head is the standard NVG any tips? Share this post Link to post Share on other sites
ravendk 25 Posted January 11, 2011 i know its a bit of a bump but need some helpi got the NVG in game in a way in your gear they are called Lucie NVG which is what i want, however, even though the model path is correct, the model on his head is the standard NVG any tips? The soldiers use the PVS7 by default cos its a proxy referance "\ca\weapons\NVG_proxy" Only way to change that is to edit the weapons.pbo (from what i know) or Hex edit the models you want changed.. Share this post Link to post Share on other sites
UNN 0 Posted January 17, 2011 even though the model path is correct, the model on his head is the standard NVG Did you try overriding the default NV class with your own config? Share this post Link to post Share on other sites
Meatball0311 79 Posted July 10, 2011 (edited) Oops... wrong answer... Edited July 10, 2011 by Meatball0311 Share this post Link to post Share on other sites
Meatball0311 79 Posted July 11, 2011 Ok... I got it working. This is what you need to do to get a new (YOUR) modeled NVG into game, and for it to work properly and appear ingame when you are using NVG's. This is for adding custom NVG to your modeled Units 1. In your addon folder create a file named "proxies" 2. In the folder "proxies", create another folder named "nvg" 3. In the "nvg" folder place your "yourNVG.p3d" and create a file named "data" 4. In "data" folder I placed my texture, picture file, and rvmat. 5. Now move onto the config stage 6. Add this (this is my example) THIS IS VERY IMPORTANT: class CfgNonAIVehicles { class ProxyGoggles; // External class reference class ProxyBysta; class proxy[color="SeaGreen"][b]PVS14[/b][/color] (this class name MUST be the name of the proxy in the model example proxy[color="seagreen"][b]NAMEOFPROXY[/b][/color]): ProxyGoggles { model = "\mar_inf_marines\proxies\nvg\[color="seagreen"][b]pvs14[/b][/color].p3d"; }; }; //If you made you own NVG model, you must make it a weapon to assign it to your units. class CfgWeapons { class Default; class Binocular; class NVGoggles; class PVS14: NVGoggles { displayName = "PVS-14"; model = "\mar_inf_marines\proxies\nvg\pvs14.p3d"; picture = "\mar_inf_marines\proxies\nvg\data\mar_pvs14_ca.paa"; class Library { libTextDesc="Night vision goggles are intended for observation and terrain orientation at night. They work by intensifying the already available light in conditions of low illumination using, for instance, light from the moon or the stars."; }; descriptionShort = "Night Vision Goggles"; }; }; ** of course some of the class names will be dependant on what your p3d name is (green) 7. IMPORTANT you must rename your "NVG_proxy" not to the file path of your NVG model, but to its p3d name example: it should look like this when you are done proxy: pvs14 YourNVG.p3d should show in game when you are using your NVG. Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted December 20, 2015 Hello! sorry for the gravedigging , i need your help... I've made a PVS5A model for CWR2 and i was tryin to put this NVG in game. I've done this config file based on what as been written here: class CfgNonAIVehicles { class ProxyGoggles; // External class reference class ProxyBysta; class proxyPVS5A : ProxyGoggles { model = "\beppe_mod\proxies\nvg\pvs5a.p3d"; }; }; //If you made you own NVG model, you must make it a weapon to assign it to your units. class CfgWeapons { class Default; class Binocular; class NVGoggles; class PVS5A : NVGoggles { displayName = "PVS5A"; nameSound = "nvgoggles"; simulation = "NVGoggles"; showEmpty = 0; muzzlePos = "usti hlavne"; muzzleEnd = "konec hlavne"; value = 5; opticsZoomMin = 1.0; opticsZoomMax = 1.0; modelOptics = "\ca\weapons\optika_night"; model = "\beppe_mod\proxies\nvg\pvs5a.p3dd"; picture = "\beppe_mod\proxies\nvg\tubo.paa"; class Library { libTextDesc="Night vision goggles are intended for observation and terrain orientation at night. They work by intensifying the already available light in conditions of low illumination using, for instance, light from the moon or the stars."; }; descriptionShort = "PVS-5A"; }; }; It doesn't work and i dont understand why. In game it shows the default NVG, even if i try removeallweapons this; this addWeapon "PVS5A" . It gives me the error "bin/config.bin/cfgweapon.PVS5A not exist". Any tip? 1 Share this post Link to post Share on other sites
Neviothr 102 Posted July 19, 2016 Hello! sorry for the gravedigging , i need your help... I've made a PVS5A model for CWR2 and i was tryin to put this NVG in game. I've done this config file based on what as been written here: class CfgNonAIVehicles { class ProxyGoggles; // External class reference class ProxyBysta; class proxyPVS5A : ProxyGoggles { model = "\beppe_mod\proxies\nvg\pvs5a.p3d"; }; }; //If you made you own NVG model, you must make it a weapon to assign it to your units. class CfgWeapons { class Default; class Binocular; class NVGoggles; class PVS5A : NVGoggles { displayName = "PVS5A"; nameSound = "nvgoggles"; simulation = "NVGoggles"; showEmpty = 0; muzzlePos = "usti hlavne"; muzzleEnd = "konec hlavne"; value = 5; opticsZoomMin = 1.0; opticsZoomMax = 1.0; modelOptics = "\ca\weapons\optika_night"; model = "\beppe_mod\proxies\nvg\pvs5a.p3dd"; picture = "\beppe_mod\proxies\nvg\tubo.paa"; class Library { libTextDesc="Night vision goggles are intended for observation and terrain orientation at night. They work by intensifying the already available light in conditions of low illumination using, for instance, light from the moon or the stars."; }; descriptionShort = "PVS-5A"; }; }; It doesn't work and i dont understand why. In game it shows the default NVG, even if i try removeallweapons this; this addWeapon "PVS5A" . It gives me the error "bin/config.bin/cfgweapon.PVS5A not exist". Any tip? You wrote p3dd instead of p3d. Share this post Link to post Share on other sites